description
featuredThis is a edited version of Goldcrest Valley and my first mod.
The changes are:
> Medium Farm with silos for grain, animal food, chaff, silage, grass, seed/fertilizers and water(for liquid ferilizer and water, you need a modded trailer with trigger on topp. Something like http://marhu.net/phpBB3/viewtopic.php?f=204&t=5068 trailers from Farmer_Andy will work. You can NOT refill directly to the equipment).
A barn where you can store straw and hay. Cow, sheep, pig and chicken is moved to the main farm. A workshop where you can customise youre equipment. it is possible to change wide tires large equipment on the side of the workshoop.
> Moved the overloading station for train to the main farm so you can access it easy. Added small ramps for loading tree logs on to the train. And built a storage for woodchips, potato and beets
> Rebuilt all the sell points and added 3 new train stations one for tree logs and two for grain, potato and beets.
> A new greenhous area where you can place greenhouses, with silo for manure and a watertank for storing water. You can aslo buy seeds and fertilizers for equipment equipment only.
> Added more areas for forresrty and edited parts of the landskape.
> 2 Sellpoints for straw and grass.
> Small new roads all over the map and a larger one to the greenhouse area.
> Built new fields.
> And can quick loade equipment back to the farm.
If you are upgraidng to V 3.0 the log will give you errors(usually they will get resolved if you save and reload the game, if this is not the case then i dont know what to do).
If there is grass all over the place you can use the roller Lizzard R 5000 to remove it.
If you want to transfer youre savegame you can try this.(it is possible you are able to "tab" to one of the cranes after you do it, but i found no side effect from this.
You need a new savegame for V3.0
To transfer savegame:
1. start NEW game save and exit.
2. Open the folder of the NEW savegame and copy/replace the vehicles files from OLD savegame.
3. Open the careerSavegame of the NEW savegame and edit <money> to what you had in the old game. Save and close.
4. Start the game( there will be errors but don't worry). Move equipment so it is not inside buildings. Save and close game.
5. Start the game again, and all should work(no error in log)
Hope this works for you. If there are any problems let me know and i will try to help out.
V 3.0.0.2
- Fixed Silo problem(i move the straw barn to the other side of the road, since it was interfering with the main silo.)
- Added a large pole barn with lights, where the straw barn was.
- Fixed bonus train.
- Fixed animal issue
- Removed some light poles
V 3.0
- Copped straw mod implemented. (can be downloaded from the mod hub)
- Built new extension to farm and added 4 new storage silos.
1 Seeds and Fertilizers 50k(you can not refill directly to seeder/fertilizer from silo).
2 Straw and hay barn 300k.
3 Forage, PigFood, Grass, Silage, Chaff. 325k.
4 Water 85k and 125k at greenhouse area(you need a water trailer that can fill from above, something like Kotte Universal trailers from Farmer_Andy will work). - Greenhouse area for placeable greenhouses and with water silo.
- Buy points for fertilizers and seeds.
- New train stations/sell points.
- New fields.
- New roads and a lot of small things around the map.
- More tees!
- Fixed the errors from v2.0 and added new collisions for ground and buildings.
V 2.0
- Rebuilt the sell points for grain, manure, slurry and animals.
- Extended the farm with more storage and a workshop.
- Added animated gates/lights.
- Built new roads + small things around the map.
- Fixed the animal freeze problem +++.
- Added some new starting equipment.
V 1.4
- Moved wool pallet spawn point.
- Fixed Cran.
- Removed silo walls(Will bring them back when giant makes an update)
- Moved viechle spawn point so you can place silo extentions
V 1.2
- Fixed feeding triggers for cow and pigs.
V 1.1
- I had to move the silo, it made a bug with the hayloft-sell trigger so you did not get money for the straw and grass.
- Fixed Animal dirt zone.(not able to remove grass in front of cows)
The log is clean
!!!DO NOT EDIT AND/OR REUPLOAD THIS MAP!!!
Credits
Model: Giant, fqc art, Katsuo, Wildfuchs
Texture: Giant, fqc art, Katsuo, webalizer, Wildfuchs
Script: Giant
Idea / Concept:luczimm
Testing:luczimm
Other: Katsuo, Niggels, farmerrads, Nick98.1, webalizer, Wildfuchs
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26 Nov 08:18Version 3.0.0.2 Copped Straw mod
- Fixed Silo problem(i move the straw barn to the other side of the road, since it was interfering with the main silo triggers.)
- Added a large pole barn with lights, where the straw barn was.
- Fixed bonus train.
- Fixed animal issue
- Removed some lights poles
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Files
checksum: | a0f175bf7f8d3e6a8018db8589dacfef |
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Version: | 3.0.0.2 Copped Straw mod |
multiplayer ready? | yes |
Author: | LUCZIMM |
price in shop: | LS |
name in shop: | Silvercrest Valley |
description in shop: | Dies ist die Silvercrest Valley |
43 Comments for Silvercrest Valley
Great version. My only two issues is on a lot of fields depending on angle you can see thru the field "layer" and you see patches of grass texture instead. I used to know what caused this but have not made a map since fs13. Changing your view a bit can make it go away/reappear. This is a fresh save on version 3.0 . The other issue is with the cow shed. The straw feeding seems to be oddly bugged. (this is in multiplayer not confirmed for singleplayer) . You cant seem to give cows straw (using either blower or just trailer dumping) more than once in an active game. This was my experience: Went to blow straw for cows for first time and myself(host) nor other players could do it. it would start and then give message bin was full of straw. Saving game, restarting allowed one fill of the straw but when you try and fill it again you get same message. Restarting allows you to fill the cows once and once only. and only if your right there when you restart and do nothing but give cows straw first before you do anything else.
My only request would be to make the water towers also fill regular water trailers instead of top loading only trailers. But that's no biggie. great job once again on the map.
Real Nice Map, good Work!
But i got a Question!
Where can i buy Seeds and Fertilizers for the Storage near the farm, and how can i refill my seeder/fertilizer if not Directly from Silo?
appreciate your help, and thx!
Main farm silo for grain doesn't seem to work. Just emptied a trailer, drove around to the pipe and the silo is still empty.
Tnx for the great JOB!!! Everything works fine.
And thank you for your quick fix of the sheepshed
Problem: With this configuration does not show the amount of products in the warehouse, the table of information, with the prices of products, do not update.
At the new train station next to farm there is a lots of potatos.
Do the bonus levers actually, give you as bonus payment, it did not for me , but it is a great map a lot of work gone into it well done,
Deer modder, I am so happy!! You have mad the update 3.ooo1. My problem is
finished. Thank you sooooo much !!!!!!!!!!!!
hi luc
this is an amazing map you have made for us. I think this is the map giants should have made for ls 17.
very clever made with the new selling points and the roads,very good work.
if someone is not seeing the greatness of your work,maybe the should make a map by themselves instead.
5 stars and please dont make to many changes now its perfekt my freind.
thanks for sharing this
best regards ray
Thank you! I love this map manly for small scale farming because of the small yard but I don't mind that and creates a perfect challenge!
First off. Fantastic map and by far the best edit of Goldcrest Valley you can find currently. Some friends and I are hosting a server running the 1.4 version of the map and we love everything about this version.
We are not very keen on some of the changes made in 2.0 and would like a fixed version of 1.4.
Is there any way a fixed version of 1.4 could be reuploaded where the known issues of animal freezing was corrected and the bunker walls had been added back in?
Very nice Map, hope of more updates :)
PS: plz fix the grass in the new 2.0 Garage and Mechanic-Hall and around
hi,
I've been playing the map a lot over the last couple of days the only thing that kind of bothers me is that there is gras growing in the roads that you made. is there a way to get rid of the grass?. without destroying the paths that were created.
Hi
I have an issue. Grain is running through the walls in the storage shelters. Even if I place a Giants original small storage shelter. But on the original Goldcrest valley map, this is not the case. Then the walls keep the grain in place.
Thanks.
is there a way we could get the walls up for the silage storage on farm? just to make less work to keep it in the designated area :p
Thank you very much for the map. It´s getting better and better. Keep up the good work!
best map so far :D thanks man
moin ich hab den map in den mods Ortner drin aber nicht in der karten auswall
GIANTS Engine Runtime 7.0.0 (13620) 64bit (Build Date: Oct 26 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
Memory: 8084 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 820M
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.1.1 1.2.1RC3
Available Languages: de
Language: de
Time: 2016-11-05 10:06:29
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Error: Invalid mod name 'Silvercrest_Valley (2)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Hallo,
mir ist aufgefallen, dass die Tiere an den Futtertrögen einfrieren.
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Hello,
It is noticeable to me that the animals freeze on the feeding troughs.
Why is one of the barns suddenly placed in the middle of my offload site?