Can you update this map please there is problem with black textures in certain angle of viewing after patch 1.4.4.0. Also full seasons mod support would be nice its such a nice map.
It appears there is an issue in the .XML with key bindings on the Shed Doors and Gates, Opening them is fine, can not get them to close. Not sure why this wasn't found in the testing phase before the map was released?
I can not get the gates or doors to close the control menu shows open and close but has the same mouse button selected, is this the game or my key bindings. Any help would be great.
Eny update plans for this map? I love the layout of these sellpoints and overall map.
Requested updates.
- Bugs fixed (if eny)
(Marys Farm graintrain not giving profit when sent away)
- Seed/Fertilization storages needs to refill Sowers!
- was there a gold nuggets under ground?
- more?
ich bekomme immer denn fehler wenn ich die map starte .
LUA call stack:
dataS/scripts/effects/ShaderPlaneEffect.lua (97) : printCallstack
dataS/scripts/effects/EffectManager.lua (71) : update
dataS/scripts/FSBaseMission.lua (2204) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1862) : update
Validity check failed in TransformGroup_setDirection: Direction is zero
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f
This is by far my favorite map on FS17 right now. I've been looking for the best Goldcrest edit and this one takes the cake. I went through and made some changes and added some things to better suit for my play style. Added the fermentor station as well as the cow and pig mixing stations and moved a couple things around in the editor and it made me love this map even more.
No worries to the author. I will not upload my edit as I respect your request for no reuploads but I do want to thank you so much for this mod map. It's wonderful, great work.
This is just a great map! I've tried a lot of different maps for FS17, but this one is the new "gold standard" for me. Every new map I'm gonna test has to go up against this one.
However there are a few minor things that bug me.
1. There are some trees on the map, which for me are placed in rather bothering places (right on the edges of some fields) which can't be cut down by anything it seems like (due to the big diameter of the tree). It would be nice if those were replaced with smaller ones or scaled down a bit to be able to cut them down.
2. I found some trees actually floating in the air. They are in the forestry area right above field 12 mostly near the cliff.
3. Some of the storage sheds are a little too small for the larger equip like the Horsch seeders or Pöttinger mowers and stuff. Would be great if there was more room for the bigger equip (either upscale some of the sheds or maybe place some other ones?).
4. Gold nuggets! 3 of the gold nuggets are not reachable. 2 of them are under a train where you are supposed to reach a lever to move the train but you can't get to that lever. The last one is supposed to be at the straw sell point but seems to be under ground out of reach.
Hello everyone, I have a problem, I can not load the seeders under the silos near the sheepfold ... if I try with tipping body works, with seeders is not working ... what is the problem? Thank you
This maps gets better and better - well done !!!
I even managed to transfer my start vehicles over, which I'd just set up on previous version ( having started a new game after version 2)
New location for haybarn across the roads is good visually and operationally. New polebarn is great for storing tipper trailers.
An idea - now there is this extra vehicle storage, the green sliding door sheds between F12 and F14 would be good if changed to open-front concrete-wall bins for beet and pots. Plenty of space for loaders or conveyors to load tippers.
The only thing I can't work out operationally is the farm fert and seed area. I can dump pallets into storage tip point, but there doesn't seem much sense if I then have to use trailers to transfer out instead of filling seeders./sprayers directly. I think I'll stick to keeping seed+fert pallets on a bale trailer
Actually the field #16 is fixed too. Being out of practice I didn't have the altered version of the map in my mod folder when I tested it! lol...helpers will work ALL of field 16 now this is what you have to do....
On the field 16 dimensions in the editor. swap the positions of corners 1 and 2 they are opposite of were they need to be.
Also move corner 3 to the opposite corner (the only other available corner). and the helper will work the field. :)
Once again thanks for your work. Hope you don't mind, just trying to help out.
I did go over the field, and was trying to find out what was the reason for it. And i found out it had to do with the trees on the side. The worker just stops alongside the trees, the helpers are very sensitive to objects. So for it to go smooth you have to chop some trees.
I have not made a map since fs13 but I took your 3.002 copy and went into it with editor. This pic http://images.akamai.steamusercontent.com/ugc/198551910969495275/D22A6028F278F7838DAA26410449684921D2EBCA/
shows on field 16 how the helper will not operate on all of the field. The helper wants to avoid that one strip. I looked at the field definitions in the editor and noticed that the field defs were a bit skewed when comparing to others but after changing them the helper still does not want to cut that strip. So no luck there.
But on the ground texture flickering, I remember this problem as being bad dds files for foliage. Not having any map resources anymore on my computer I downloaded this http://www.farming2015mods.com/farming-simulator-2017-mods/fs17-textures/fs17-grassmipmap-v-1-0/
and replaced the foliage dds files with them. No more flickering of terrain through the fields. So if you replace your foliage files with any others that should solve the flickering textures for the ground. Thanks for your work on the map.
The green sheds with sliding doors used on your map have been updated today, I think fixing de-syncing issues they had. Thought you might want to know.
Is anybody else experiencing issues with the green machine halls that have been implemented in multiplayer (dedicated server). We updated and we can not open the doors!
I have not updated to 3.1 waiting for further fixes than just that one before I make everyone download the map again.
But in 3.0 started game fresh and the only issues with the doors seem to be with de-sync type stuff. I (host) can do the doors fine, but sometimes some players cant move them and when moved they don't show as being moved.
Trouble is we have no host (Dedicated server).
Even with a clean install and all mods removed the doors won't slide open neither will the light switches work.
I think I have some more info that might help. Below is a link to a pic of what I described in the field error in previous post. While doing this I noticed that the helper wont recognize the whole field. This brings some things back to memory. Did you alter field 16? make it longer? There is something wrong in what you did. If I remember correctly it has to do with terrain layer but you'll have to search for an answer. Other fields have this same graphic effect.
http://images.akamai.steamusercontent.com/ugc/198551910960852317/694444C344E344343F69A630710027B708248B9B/
43 Comments for Silvercrest Valley
There is a problem with selling wool, i dont get money from selling it. I "push" the train , but there is no money
Can you update this map please there is problem with black textures in certain angle of viewing after patch 1.4.4.0. Also full seasons mod support would be nice its such a nice map.
http://shrani.si/f/L/36/1LTLJJuN/farmingsimulator2017game.png
http://shrani.si/f/O/QX/1q1VBqum/farmingsimulator2017game.png
http://shrani.si/f/2q/TS/2r9iOOF/farmingsimulator2017game.png
It appears there is an issue in the .XML with key bindings on the Shed Doors and Gates, Opening them is fine, can not get them to close. Not sure why this wasn't found in the testing phase before the map was released?
I can not get the gates or doors to close the control menu shows open and close but has the same mouse button selected, is this the game or my key bindings. Any help would be great.
am i the only one who cosent get pay for Wool at the train station ??
Where are storage for potato and sugarbeets?
Eny update plans for this map? I love the layout of these sellpoints and overall map.
Requested updates.
- Bugs fixed (if eny)
(Marys Farm graintrain not giving profit when sent away)
- Seed/Fertilization storages needs to refill Sowers!
- was there a gold nuggets under ground?
- more?
ich bekomme immer denn fehler wenn ich die map starte .
LUA call stack:
dataS/scripts/effects/ShaderPlaneEffect.lua (97) : printCallstack
dataS/scripts/effects/EffectManager.lua (71) : update
dataS/scripts/FSBaseMission.lua (2204) : update
dataS/scripts/missions/mission00.lua (333) : update
dataS/scripts/main.lua (1862) : update
Validity check failed in TransformGroup_setDirection: Direction is zero
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f
This is by far my favorite map on FS17 right now. I've been looking for the best Goldcrest edit and this one takes the cake. I went through and made some changes and added some things to better suit for my play style. Added the fermentor station as well as the cow and pig mixing stations and moved a couple things around in the editor and it made me love this map even more.
No worries to the author. I will not upload my edit as I respect your request for no reuploads but I do want to thank you so much for this mod map. It's wonderful, great work.
This is just a great map! I've tried a lot of different maps for FS17, but this one is the new "gold standard" for me. Every new map I'm gonna test has to go up against this one.
However there are a few minor things that bug me.
1. There are some trees on the map, which for me are placed in rather bothering places (right on the edges of some fields) which can't be cut down by anything it seems like (due to the big diameter of the tree). It would be nice if those were replaced with smaller ones or scaled down a bit to be able to cut them down.
2. I found some trees actually floating in the air. They are in the forestry area right above field 12 mostly near the cliff.
3. Some of the storage sheds are a little too small for the larger equip like the Horsch seeders or Pöttinger mowers and stuff. Would be great if there was more room for the bigger equip (either upscale some of the sheds or maybe place some other ones?).
4. Gold nuggets! 3 of the gold nuggets are not reachable. 2 of them are under a train where you are supposed to reach a lever to move the train but you can't get to that lever. The last one is supposed to be at the straw sell point but seems to be under ground out of reach.
Hello everyone, I have a problem, I can not load the seeders under the silos near the sheepfold ... if I try with tipping body works, with seeders is not working ... what is the problem? Thank you
Anybody figured out a way to directly fill Seeds and solid fertilizer from the station directly into a seeding machine like the Horsche Pronto 9 DC.
This maps gets better and better - well done !!!
I even managed to transfer my start vehicles over, which I'd just set up on previous version ( having started a new game after version 2)
New location for haybarn across the roads is good visually and operationally. New polebarn is great for storing tipper trailers.
An idea - now there is this extra vehicle storage, the green sliding door sheds between F12 and F14 would be good if changed to open-front concrete-wall bins for beet and pots. Plenty of space for loaders or conveyors to load tippers.
The only thing I can't work out operationally is the farm fert and seed area. I can dump pallets into storage tip point, but there doesn't seem much sense if I then have to use trailers to transfer out instead of filling seeders./sprayers directly. I think I'll stick to keeping seed+fert pallets on a bale trailer
Actually the field #16 is fixed too. Being out of practice I didn't have the altered version of the map in my mod folder when I tested it! lol...helpers will work ALL of field 16 now this is what you have to do....
On the field 16 dimensions in the editor. swap the positions of corners 1 and 2 they are opposite of were they need to be.
Also move corner 3 to the opposite corner (the only other available corner). and the helper will work the field. :)
Once again thanks for your work. Hope you don't mind, just trying to help out.
I have not made a map since fs13 but I took your 3.002 copy and went into it with editor. This pic http://images.akamai.steamusercontent.com/ugc/198551910969495275/D22A6028F278F7838DAA26410449684921D2EBCA/
shows on field 16 how the helper will not operate on all of the field. The helper wants to avoid that one strip. I looked at the field definitions in the editor and noticed that the field defs were a bit skewed when comparing to others but after changing them the helper still does not want to cut that strip. So no luck there.
But on the ground texture flickering, I remember this problem as being bad dds files for foliage. Not having any map resources anymore on my computer I downloaded this http://www.farming2015mods.com/farming-simulator-2017-mods/fs17-textures/fs17-grassmipmap-v-1-0/
and replaced the foliage dds files with them. No more flickering of terrain through the fields. So if you replace your foliage files with any others that should solve the flickering textures for the ground. Thanks for your work on the map.
The green sheds with sliding doors used on your map have been updated today, I think fixing de-syncing issues they had. Thought you might want to know.
how to get the last gold nuggets under the train ?
Can we expect an update with the new patch? I'm interested in playing it but I don't want to start a new game if it's getting modified.
Is anybody else experiencing issues with the green machine halls that have been implemented in multiplayer (dedicated server). We updated and we can not open the doors!
I think I have some more info that might help. Below is a link to a pic of what I described in the field error in previous post. While doing this I noticed that the helper wont recognize the whole field. This brings some things back to memory. Did you alter field 16? make it longer? There is something wrong in what you did. If I remember correctly it has to do with terrain layer but you'll have to search for an answer. Other fields have this same graphic effect.
http://images.akamai.steamusercontent.com/ugc/198551910960852317/694444C344E344343F69A630710027B708248B9B/