Great version. My only two issues is on a lot of fields depending on angle you can see thru the field "layer" and you see patches of grass texture instead. I used to know what caused this but have not made a map since fs13. Changing your view a bit can make it go away/reappear. This is a fresh save on version 3.0 . The other issue is with the cow shed. The straw feeding seems to be oddly bugged. (this is in multiplayer not confirmed for singleplayer) . You cant seem to give cows straw (using either blower or just trailer dumping) more than once in an active game. This was my experience: Went to blow straw for cows for first time and myself(host) nor other players could do it. it would start and then give message bin was full of straw. Saving game, restarting allowed one fill of the straw but when you try and fill it again you get same message. Restarting allows you to fill the cows once and once only. and only if your right there when you restart and do nothing but give cows straw first before you do anything else.
My only request would be to make the water towers also fill regular water trailers instead of top loading only trailers. But that's no biggie. great job once again on the map.
Real Nice Map, good Work!
But i got a Question!
Where can i buy Seeds and Fertilizers for the Storage near the farm, and how can i refill my seeder/fertilizer if not Directly from Silo?
appreciate your help, and thx!
The storage is just so you don't have to have heaps and/or lot of pallets of seed/fertilizer at the farm. You can just unload with a trailer, and the proceed as normal. If you want to store liquid fertilizer, you need a special trailer for it. i think there are some mods out there you can use, i am personally using Kotte Universal trailers for this.
First off you need a new save game. And i just tested it and there was no problem. What grain silo are you talking about, there is 3 on the map one on the farm, one up on the hill of the farm by the train. and one overloading station at the middle of the map by the train yard.
Problem: With this configuration does not show the amount of products in the warehouse, the table of information, with the prices of products, do not update.
For some products like Water/ silage/ PigFood and seeds etc it will not show in the overview. If i find a way to implement it, i will. But for now you need to have a trailer underneath to get the amount.
You need a new save game for this version. If not, you get the foliage layer from the last version. And in the last version there was a field there, so now there is potato all over the place.
I think there is a way to transfer a save game, but i don't know how to do it.
hi luc
this is an amazing map you have made for us. I think this is the map giants should have made for ls 17.
very clever made with the new selling points and the roads,very good work.
if someone is not seeing the greatness of your work,maybe the should make a map by themselves instead.
5 stars and please dont make to many changes now its perfekt my freind.
thanks for sharing this
best regards ray
Thank you for the nice words and 5 stars.
I think i am going to leave the map like it is for now. Maybe i will add new mods if they get released. But for now it is going to stay this way.
First off. Fantastic map and by far the best edit of Goldcrest Valley you can find currently. Some friends and I are hosting a server running the 1.4 version of the map and we love everything about this version.
We are not very keen on some of the changes made in 2.0 and would like a fixed version of 1.4.
Is there any way a fixed version of 1.4 could be reuploaded where the known issues of animal freezing was corrected and the bunker walls had been added back in?
hi,
I've been playing the map a lot over the last couple of days the only thing that kind of bothers me is that there is gras growing in the roads that you made. is there a way to get rid of the grass?. without destroying the paths that were created.
Hi
I have an issue. Grain is running through the walls in the storage shelters. Even if I place a Giants original small storage shelter. But on the original Goldcrest valley map, this is not the case. Then the walls keep the grain in place.
Thanks.
Hi, The problem with the walls is that the silage/grass goes through the 3d object. I have to wait for Giants to come up with a update to fix the problem.
If yo u still want the walls, just unzip the map and then open it in GE. Got to the scenegraph - goldcrestValley - animals - cowsHusbandry - cowSilo - visual - bunkerSilo. In the bunkerSilo Attributes window in the Transform tab, change "Translate Y to 0", And then in the Shape tab uncheck "Non Renderable". Save and then Zip the file back again.
Error: Invalid mod name 'Silvercrest_Valley (2)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit -- das bedeutet das du die Map als "Kopie" im Mod ordner hast (2) =2x schau mal nach und mach die (2) mit umbennen weg
Hi,
das ist dir beim Runterladen der Karte passiert.
Du hast irgendwann eine Version runtergeladen und in deinem Download-Ordner gelassen.Da das Update genau so heißt,benennt der Downloader vom Browser das automatisch um in "Modname(2)".
Wie du es änderst hat ja Neo713 schon geschrieben.
Ich wollte dir nur zeigen,wo der Fehler lag,sonst passiert es dir wahrscheinlich noch mal :-)
Grüße Burgi
43 Comments for Silvercrest Valley
Great version. My only two issues is on a lot of fields depending on angle you can see thru the field "layer" and you see patches of grass texture instead. I used to know what caused this but have not made a map since fs13. Changing your view a bit can make it go away/reappear. This is a fresh save on version 3.0 . The other issue is with the cow shed. The straw feeding seems to be oddly bugged. (this is in multiplayer not confirmed for singleplayer) . You cant seem to give cows straw (using either blower or just trailer dumping) more than once in an active game. This was my experience: Went to blow straw for cows for first time and myself(host) nor other players could do it. it would start and then give message bin was full of straw. Saving game, restarting allowed one fill of the straw but when you try and fill it again you get same message. Restarting allows you to fill the cows once and once only. and only if your right there when you restart and do nothing but give cows straw first before you do anything else.
My only request would be to make the water towers also fill regular water trailers instead of top loading only trailers. But that's no biggie. great job once again on the map.
Real Nice Map, good Work!
But i got a Question!
Where can i buy Seeds and Fertilizers for the Storage near the farm, and how can i refill my seeder/fertilizer if not Directly from Silo?
appreciate your help, and thx!
Main farm silo for grain doesn't seem to work. Just emptied a trailer, drove around to the pipe and the silo is still empty.
Tnx for the great JOB!!! Everything works fine.
And thank you for your quick fix of the sheepshed
Problem: With this configuration does not show the amount of products in the warehouse, the table of information, with the prices of products, do not update.
At the new train station next to farm there is a lots of potatos.
Do the bonus levers actually, give you as bonus payment, it did not for me , but it is a great map a lot of work gone into it well done,
Deer modder, I am so happy!! You have mad the update 3.ooo1. My problem is
finished. Thank you sooooo much !!!!!!!!!!!!
hi luc
this is an amazing map you have made for us. I think this is the map giants should have made for ls 17.
very clever made with the new selling points and the roads,very good work.
if someone is not seeing the greatness of your work,maybe the should make a map by themselves instead.
5 stars and please dont make to many changes now its perfekt my freind.
thanks for sharing this
best regards ray
Thank you! I love this map manly for small scale farming because of the small yard but I don't mind that and creates a perfect challenge!
First off. Fantastic map and by far the best edit of Goldcrest Valley you can find currently. Some friends and I are hosting a server running the 1.4 version of the map and we love everything about this version.
We are not very keen on some of the changes made in 2.0 and would like a fixed version of 1.4.
Is there any way a fixed version of 1.4 could be reuploaded where the known issues of animal freezing was corrected and the bunker walls had been added back in?
Very nice Map, hope of more updates :)
PS: plz fix the grass in the new 2.0 Garage and Mechanic-Hall and around
hi,
I've been playing the map a lot over the last couple of days the only thing that kind of bothers me is that there is gras growing in the roads that you made. is there a way to get rid of the grass?. without destroying the paths that were created.
Hi
I have an issue. Grain is running through the walls in the storage shelters. Even if I place a Giants original small storage shelter. But on the original Goldcrest valley map, this is not the case. Then the walls keep the grain in place.
Thanks.
is there a way we could get the walls up for the silage storage on farm? just to make less work to keep it in the designated area :p
Thank you very much for the map. It´s getting better and better. Keep up the good work!
best map so far :D thanks man
moin ich hab den map in den mods Ortner drin aber nicht in der karten auswall
GIANTS Engine Runtime 7.0.0 (13620) 64bit (Build Date: Oct 26 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
Memory: 8084 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 820M
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.1.1 1.2.1RC3
Available Languages: de
Language: de
Time: 2016-11-05 10:06:29
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Error: Invalid mod name 'Silvercrest_Valley (2)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Hallo,
mir ist aufgefallen, dass die Tiere an den Futtertrögen einfrieren.
------------------------------------------
Hello,
It is noticeable to me that the animals freeze on the feeding troughs.
Why is one of the barns suddenly placed in the middle of my offload site?