MIG Map MadeInGermany Region Celle

V 0.94 Beta mod for Farming Simulator 15

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Update: 2015/01/09  LS15 V0.94 Beta

 

Table of contents (Please read short!):

     1:   Preface
     2:   Story
     3:   Integrated map Machines
     4:   Keyboard Layout
     5:   Specification and Feature List
     6:   Additional download files, fields list, savegames and Tutorials
     7:   table of contents more versions
     8:   Known Bugs
     9:   Recommended Mods
     10: WIP project thread, your feedback and Fehlermelungen
     11: Modding
     12: ....
     13: Update History

 

 

1: Preface
January 2013. Another never-ending story of my hand ... After over a year of construction and several hundred hours I've sunk into the project, I can 04/2013 abundant with joy the beta version of my MIG Map MadeInGermany Region Celle you today. Surface area is 1600 hectares with over 700 hectares of arable land distributed to 120 fields are available for purchase for just € 30 million ready.
 
In January 2012, I had begun my home to digitize with appropriate templates from Google Earth. From now on you can test and sometimes give proper feedback, the Map ...
 
Meanwhile, I've determined almost every square seen three times :) and I know the reality here I am somewhat dissatisfied, because I get it often not implemented as it is in reality. Sure you will all be so noticeable because your area is not unknown here, so now you have to believe in it, and beta testing, because the project will still be here as my other never finished and there will be a bunch of other versions.
I tried to make the map as performant as possible. Therefore, there is no Collis and no 3D Huge forests.

 

2: Story
Unfortunately Bauer Hansen passed away ...
You have now successfully manage court further object Hansen. At the beginning you get Hansens average fleet, buildings and a few animals. You are about 20 fields (the same who farms the farm in real terms). The aim is to run the business successfully and to acquire all lands and buildings valued at ~ 35 million euros.
Then I wish you lots of fun times on the Map!

 

 

-----------------------------------------------------------------------------------------------------

3: Integrated Mods
- Manure storage several Vatrianten
- Pigs Cattle fattening
- Chopped Straw prepared
- Liquid manure lime Mod
- Water Mod
- Clover, Lutzerne Scripts
 

 
There is also a .txt else where you get links to the mods for more detailed description.

1.  zzz_GuelleMistMod.zip
2.  ZZZ_CompassForSteerable.zip
3.  zzz_driveControl.zip
4.  zzz_fastForward.zip
5.  ZZZ_GPS.zip
6.  ZZZ_greenDirectCut.zip
7.  ZZZ_greenFerilizer.zip
8. ZZZ_multiSprayer.zip
9. ZZZ_nightGrowth.zip
10. ZZZ_randomEconomics.zip
11. ZZZ_Odometer.zip
12. ZZZ_improvedSilageBunker.zip
13. ZZZ_complexBGA.zip
14. ZZZ_buyableForest.zip
15. MapBuyableObjects.zip
16. ZZZ_cutterAttacher.zip
17. ZZZ_baleExtension.zip
18. ZZZ_multiFruitModule_Standard.zip
19. ZZZ_multiFruit.zip

 

 

-----------------------------------------------------------------------------------------------------

4: Keyboard Layout
 

Fast Forward acceleration time:

Accelerate in the Egoperspektive time Ctrl + R

 

DriveControl:
- Press and hold ENTER  ---- Engine Start
- Shift + Key 4, 5, or 6 ----- for all-wheel and differential lock
- Ctrl + Space key ----- handbrake

 

BuyableTrees:
- KEY-Alt     then KEY-Enter to buy it, look at the left HUD

 

 
 
 
 
 
Float / manual cutting Werle ZZZ_cutterAttacher.zip:
- Shift + H ----- Automatic on / off
- Shift + N ----- high cutting
- Ctrl + J ----- cutting down
 
 

-----------------------------------------------------------------------------------------------------

5: Specification and Feature List

 

     Construction period LS15 over 50 hours Conversion
     Construction period LS11 + 13 500 hours, see (W.I.P)
     Real replica via Google Earth
     1600 hectares total ~ 700 Hecktar arable land
         VRam ~ 321MB
         Ram max ~ 960MB
         MAP I3D 11.6 MB
         MAP Shape 38.8 MB
         Zip incl. Mods ~ 240MB

 
Function list (requires assumes all the mods from the pack in modfolder lie)
 
- Sold at: Mühle + sawmill, general store, beet factory, butcher, BGA balls, sewage treatment plant, grain Werner
- Dynamic Prices outlets vary between 50 and 150%
- Outdoor - slurry manure interim storage
- Weed Weed mod must specially be destroyed with herbicides and is still growing. You can also fertilize only still growing, a fruit is grown, is no longer possible fertilization.
- Green manure clover and alfalfa, if you umpflügt the field or Grub Bert is fertilized the field. Has grown three times faster than normal types of fruit and the seed is very cheap.
- Multifarmsilo, ideal for multiplayer. With them you have in Farm4 and Farm5 own levels for your fruit varieties, so each player has his own camp.
- Time acceleration possible with Ctrl + R (12.000x)
- Biogas Plant 2 in 1 With three vehicles and two wedge silos as well as a gas station and Bale shredders
- Cattle fattening can be grown and sold at the butcher
- Pigs can be grown and sold at the butcher
- New Global odometer for all vehicles at the bottom left Hud (odometer)
- Compass on all vehicles the upper right of the clock helps with alignment aid
-. Slurry, manure, lime Mod can also be fertilized meadows with varying income
- Gas Station
- Waterworks, where you can buy water

 
  Currently built fruits:

     wheat
     barley
     Grass
     Corn
     beet
     rape
     potatoes
     clover
     alfalfa
     weed weed
     green swath

     sunflower
     oat
    
     rye


Decoration fruits "CAN BE CULTIVATED":

     - Nettle
     - Dry Grass
     - Haendelwurz
     - Eisenhut
     - reed
     - bushes
     - firs

 

-----------------------------------------------------------------------------------------------------

6: Additional download files, fields list, savegames and Tutorials

 
- A field list with price and acres in Office format (attached)
- A PDA image with assignment of the building (included)
- Changelog v0.90 (included)

 


-----------------------------------------------------------------------------------------------------
7: The plan for the next versions
 
- "All" textures still be changed, objects and fruits etc.
- Reliable and complete building villages
- More 3D trees, hedges. Details for Panorama
- Remove signage
- Real beekeeping in village 4
- Mist interim storage
- Anything else will give it to good features ..
- Purchasable Objkete
- Forestry Forests
- Traffic and dairy milk truck
- ...

 

 

-----------------------------------------------------------------------------------------------------

8: Known also optical errors V0.92

 
This is a beta, so there is no "guarantee" for cross-version-functioning savegames. Compatibility problems with other mods are not excluded.

- It can even trees are wild in fields, if you find any, please specify the Number field, so I know where this is about.

- LiquidManure Storage just SP

- Black Siloplanes, a Problem with oler Graphiccards

- ...
 


A little tip for bad errors ingame:

Modfolder empty and only the mods from the pack pure. Then delete the inputBinding.xml and then the shader cache folder, the two of them re-create at game start. Located in the same folder as your modfolder. For this purpose, please start a new game, no savegame.

If you still have problems then available, please log example Upload http://www.file-upload.net/
here and then post the error collection in the WIP area.

 

 

-----------------------------------------------------------------------------------------------------

9: Recommended Mods and accompanying

The map pack is in the mods folder, create a text file in the mods is described which perform the function from the pack.
 
Benötig optionally even these mods to run correctly:

 


Are still needed these mods to run correctly:

 

- Chopped Straw is prepared to make it work you need

http://www.modhoster.de/mods/choppedstraw--2

 

- Transporter Beef Pig

http://uploaded.net/file/7y5snjce

 

 

Optinonal helpful mods:


- Autotractor and Autocombine helper

http://www.modhoster.de/mods/autotractor--2


http://www.modhoster.de/mods/autocombine--2 

 

- Courseplay WorkInProgress SP

https://github.com/Courseplay/courseplay



- Realistic loading weights

http://www.modhoster.de/mods/realistische-ladegewichte-filltypemassadjustment

 


- Just buy sell Field fields

http://www.modhoster.de/mods/fieldsell-mod

 

BunkerSilosHud:

 

New Growth mod fixes issues with stripes growth:

 

-----------------------------------------------------------------------------------------------------
10: WIP project thread, your feedback and Fehlermelungen

 
"There is a complete Neverending Story"
http://www.modhoster.de/projects/mig-map-madeingermany-region-celle-bybullgore


 
In the logbook entry "error collection" you can write something even notice. Please do not discuss in the comment section problem here.

http://www.modhoster.de/projects/mig-map-madeingermany-region-celle-bybullgore/project_logs/9040

 

 

-----------------------------------------------------------------------------------------------------

11: Modding:

 
- One should, if necessary, adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 .xml following entry: <fuelUsage> 0.0018 </ fuelUsage>


- If you have performance problems, simply open with Map Editor and delete the Trees2D group

 


-----------------------------------------------------------------------------------------------------

12: ...

     .....


-----------------------------------------------------------------------------------------------------

13: Update History:

 
You can now cut down all trees, shrubs all, decorative and plant cultivators and thus create input fields. Decorative such as dry grass is expanded in the next versions.

There are only used 3 new fruits to reap fitted with the new Multifruid mod but you can "easily" create new varieties. In the next version the whole still is extended and optimized.
.
 

 

Changelog LS15: v0.94 2015/01/09

- Multi Fruit installed oats, sunflower seeds, rye
- Moveable Doors
- Installed mixing station at feed stores
- Village 5 created, with gas station in box 88
- Wooolpallet Collector installed in sheep Farm 2
- Obstructed traffic and pedestrian "traffic works only in SP"
- Script Mod for reapers floating position ZZZ_cutterAttacher.zip (Keys watch point 4 in this
- Added scripts Mod for realistic bales ZZZ_baleExtension.zip -
- Ramps for BGA Fliegel
- Fixed a bug cow fence
- Riding outlet
- Revised wedge Silo
- Outdoor silo Plane fix
- Beet factory new model
- Clover alfalfa swath Hud fix
- Sky adjusted to 4 Tray map
- Floating houses fixed village 4
- Tree hedges revised textures
- Installed new water areas and ditches
- Farm 1 cowshed Fixed texture errors gate
- Bushes can now be removed with a cultivator
- trigger grain storage bigger
- Trigger village 4 Schneider wool sale
- Increased trigger beet and potato stock
- Trigger cattle fattening straw set slightly higher
- Trigger sawmill increased railway sleeper trigger
- Trigger Trigger chips and tarpaulin fixed at shelter
- Farm buildings and halls now have a collision for baleExtension Mod
- Liquid sale deleted because currently no function possible
- Deco nettle, dry grass, reeds, Haendelwurz, monkshood installed
- Fixed a bug Stations Offer
- Preparation silos for BunkerSilosHud Mod
- ...

 

Have fun with the map and leave feedback once tidy, reviews, videos, pictures etc. here

 

https://www.facebook.com/Bullgore

 

 

Credits

Map Neubau LS11 LS13 LS15
by Bullgore
www.modhoster.de

Objekte usw:
KretersIsland, Pille, Illuminated, TMT, LSportal.nl, Tessmann85, Flymaster, Marc85, ZeFir_POLAND, Eribus, Vertexdezign, EL-Cid, Buschi, LS-Andy, s4t4n, Hardstyler, lars, 1LS12, Beaker,PsYcHoRiPpEr, ... ???

Scripte:
Skydancer, Marhu, Upsidedown, JakobT, Decker_MMIV, Bluebaby210, Blacky_BPG, Biedens... ???


Falls ich jemanden vergessen habe, bitte melden!

  • 10 Jan 00:34
    Version 0.94 Beta

    Changelog LS15: v0.94 09.01.2015***
    - Multifruit verbaut Hafer, Sonnenblumen, Roggen
    - Bewegliche Tore angefangen zu verbauen
    - Mischstation bei Futterlager verbaut
    - Dorf 5 erstellt, mit Tankstelle bei Feld 88
    - Wollpalleten Collector bei Schaf Farm 2 verbaut
    - Verkehr und Fussgänger verbaut "Verkehr funktioniert nur im SP"
    - Script Mod für Schneidwerke Schwimmstellung ZZZ_cutterAttacher.zip
    - Script Mod für realistische Ballen ZZZ_baleExtension.zip hinzugefügt
    - Rampen für BGA Fliegel
    - Kuhzaun Fehler behoben
    - Ponyhof Verkaufsstelle
    - Keil Silo überarbeitet
    - Freiland Silo Plane fix
    - Rübenfabrik neues Modell
    - Klee Luzerne Schwad Hud fix
    - Sky an 4 Fach Karte angepasst
    - Schwebende Häuser gefixt Dorf 4
    - Baum Hecken Texturen überarbeitet
    - Neue Wasserflächen und Gräben verbaut
    - Farm 1 Kuhstall Texturfehler Gatter behoben
    - Büsche können nun mit Grubber entfernt werden
    - Trigger Getreide Lager vergössert
    - Trigger Dorf 4 Schneider Wolle Verkauf
    - Trigger Rüben- und Kartoffellager vergrössert
    - Trigger Rinder Mast Stroh etwas höher gesetzt
    - Trigger Sägewerk Bahnschwelle Abkipptrigger erhöht
    - Trigger Hackschnitzel Trigger und Plane fix bei Unterstand
    - Hofgebäude und Hallen haben jetzt eine Kollision für baleExtension Mod
    - Gülleverkauf gelöscht da aktuell keine Funktion möglich
    - Deko Brennessel, Trockengrass, Schilf, Haendelwurz, Eisenhut verbaut
    - Stations Angebot Fehler behoben
    - Vorbereitung Silos für BunkerSilosHud-Mod
    - ...

  • 13 Dec 16:23
    Version 0.93 Beta

    Changelog LS15: v0.93 12.12.2014 16.20Uhr - Kaufbare Objekte wie BGA, Farm 2,3,4,5 ... - Storeplace Setzling Baum Paletten gefixt - Falsche Schweinestall Schilder entfernt - Farm 4 und 5 Saat, Treibstoff, Dünger Trigger fix - Rüben Mais und Kartoffel Textur getauscht und mehr Dichte eingestellt - Weitere schwebende Objekte wie Bäume gefixt - Maker Schlachthof Trigger verbaut - BGA Silo 1 und 2 einen Meter verschoben, waren versetzt - Farm 4 und 5 Abkipptrigger Getreidesilo repariert - Farm 4 wurden 2 weitere Freilandsilos verbaut - Schweinemast Nummern gefixt - Bäume überarbeitet und weitere gesetzt 90% fertig - Feldwege Textur überarbeitet und etwas schmaler gemacht - Saat und Dünger in Halle verlegt wegen Treibstoff tank Problem - Milchtruck weisse Linie Spline entfernt - Anderes Tankstellenmodell verbaut - Modhoster Beschreibung überarbeitet - ...

  • 06 Dec 23:29
    Version 0.92 MP Beta

    Identisch mit SP Version, Map wurde nur für SP entpackt damit die ladezeiten schneller sind. ENG Identical to SP version, only SP map was thus extracted the load times are faster.

  • 06 Dec 18:04
    Version 0.92 SP Beta

    Changelog LS15: v0.92 06.12.2014---

    - Script NEW Wälder können jetzt gepachtet werden, alle Bäume in dem Bereich werden fällbar
    - Script Update Klee und Luzerne Schwad für Häckseln und Ladewagen
    - Script Update Schweine Rinder Mast 3.2.7
    - Script Update Unkraut Weed MP und Funktionen
    - Trigger Baum Setzlinge bei Hof-1 verbaut
    - Trigger Treibstoff Hof-1 verbaut
    - Trigger Icons Farbe geändert
    - Trigger Bank Geld Mühle und Farmshop
    - Wachstumszeiten Klee Luzerne halbiert
    - Weitere Bäume/Wälder gesetzt
    - Kuhstall repariert das Kühe nicht stecken bleiben
    - Wachstumszeiten Unkraut etwas verlängert
    - Zaun bei den Schafen hinzugefügt
    - Schaufel Kalklager Hof-1 und bei Getreide Werner
    - Schweinemast Soundfehler behoben
    - Scheinemast Sounddatei von 8MB auf 800KB reduziert für DediServer
    - Misthaufen Hof-1 auf Kapazität 600.000 erhöht
    - Weitere schwebende Objekte korrigiert
    - PDA entlade Punkte überarbeitet
    - Scheinwerfer Hof-1 verbaut
    - Nacht ist nun dunkel
    - Diverse Terrain und Texturarbeiten
    - Unkraut nun auf Startfeldern, sollte bekämpft werden ;)
    - ...

  • 30 Nov 04:47
    Version 0.91 MP Beta

    Identisch mit SP Version, Map wurde nur für SP entpackt damit die ladezeiten schneller sind. ENG Identical to SP version, only SP map was thus extracted the load times are faster.

  • 30 Nov 02:53
    Version 0.91 SP Beta

    Changelog LS15: v0.91 29.11.2014
    - Schweren Fehler behoben das PDA nicht aufgerufen werden kann
    - Wachstumszeiten jetzt wie in LS13 ca 5 Tage pro Stufe
    - Bäume an diversen Stellen gelöscht
    - Colli Boden BGA Ballenshredder
    - Kuhstall Colli entfernt damit Kühe nicht hägen bleiben
    - Schranken Colli entfernt
    - Freilandsilo Bodenplatte Terrain angepasst
    - Elektrobox Abkippstation entfernt
    - Fermenter BGA Höhe angepasst
    - Bei Feld 117 braunen Fleck auf Strasse entfernt
    - Alte Schiebetore entfernt
    - Schranke Güllelager Gross, Klärwerk, Molkerei
    - Molkerei wieder verbaut
    - Neue Mast Scripte verbaut und Mistförderbänder
    - Neues WaterMod Script verbaut
    - Bauplatz Hof-1 bearbeitet für platzierbare Objekte
    - Bei Hof-1 wo Saatgutlager ist, steht nun auch ein Futterlager
    - Schriftfehler Bäume MP behoben
    - ...

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Files

checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bullgore Modhoster
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: TMT
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bluebaby210
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Decker
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: unknown/Jakob Tischler
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: upsideD
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bullgore Modhoster
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bullgore Modhoster
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bullgore Modhoster
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bullgore Modhoster
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de
checksum: c6b4863a9c55ad22403a6638f57584cf
Version: 0.94 Beta
multiplayer ready? yes
Author: Bullgore Modhoster
price in shop: LS
name in shop: MIG Map MadeInGermany Celle
description in shop: MIG Map MadeInGermany Region Celle by Bullgore www.modhoster.de

28.11 2014
Modhoster user rating
4.21 / 345 Votes

Empfehlungsrate

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V 0.94 Beta
Farming Simulator 15
MIG_MadeInGermany_Region_Celle_b...
232 MB 104539
10. 01 2015 104,539
V 0.93 Beta
Farming Simulator 15
MIG_MadeInGermany_Region_Celle_b...
206 MB 19854
13. 12 2014 19,854
V 0.92 SP Beta
Farming Simulator 15
SP_MIG_MadeInGermany_Region_Cell...
178 MB 12712
06. 12 2014 12,712
3 ältere Versionen

34 Comments for MIG Map MadeInGermany Region Celle

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  1. OEB_Modding 10. 01 2015

    Bullgore, excellent progress and again a must have map as you guys just keep pushing what we can do with these maps.
    Only problem that I have found so far other than what has been said here is that the extra windrows are floating to high and only a minor adjustment needed keep it up mate :)


  2. Vazsholik 08. 01 2015

    I love this map, i realy do.
    But I have a question again. Is the Growth cycle suposed to work like a "belt". devide the map in to 3 portions, and the middle 1/3 has grown one cycle, but not the top and botom. so some fields are ready for harvest, but not the entire field since they are not aligned east west. Kinda hard to explain, and could not get a screenshot for some reason.

    but is this behaviour normal?

    1 replies

    1. Beaker. 08. 01 2015

      No, it´s not. Don´t rush the game (strg+r) in the time from midnight to 4 a.m.. Just advance with a speed like 60x. During that growth time the computer has to calculate the plant growth for the complete (and huge) map. Things that aren´t calculated by 4 a.m. won´t be calculated (and therefore won´t grow).

      2 replies

  3. jankes535 06. 01 2015

    Hallo.
    Die Karte ist groß
    wenn es erscheint v0.94?


  4. Vazsholik 02. 01 2015

    Hello.

    I dont speak german, so have to take it in english.
    I love the map, but i am having some problems with the silos. As a test i fermented 20% silo. but i am not getting the silage out of the silo. i have tried the standard sillage bucket for the wheel loader, tractor and a multifruit bucket. i have tried the mobile conveyor, it gets mass out of the silo, but the conveyor is buged, and it only gives hay/grass.

    Is this a known problem with the silos?

    Does anyone have a recomandation for a bucket i can use that does work for you.

    1 replies

    1. Beaker. 02. 01 2015

      http://www.modhoster.de/mods/addfilltypes--2
      this is a mod adding the filltypes you need to the standard trailers and tools.
      The silos are modded on the map. Take a look at the siloextension mod page to see the added features. You can make grass-silage (is "converted" to hay if your tool doesn´t take dryGrass_windrow). Normal silage is made out of chaff. Those changes are especially useful for the new features of the biogasplant. Another mod on the map that you might want to take a closer look at.

      1 replies

  5. paultx 26. 12 2014

    after 20 days my crops are at the 1 stage what am i doing wrong ? (love the map)

    1 replies

  6. DomeXguard 22. 12 2014

    how do i get rid of rhe white lines on he roads

    1 replies

  7. Watky 21. 12 2014

    For some reason my plants don't seem to grow, any help?

    1 replies

  8. most sinister 10. 12 2014

    Make it V.1.0 and be done with it.Was not that good in LS 13 is not much better now. I understand the concept, but there is always something wrong with the d*mn map

    1 replies

    1. FromBavaria 10. 12 2014

      Liebes Modhoster Team. Könntet ihr bitte den Kollegen hier,most sinister, sperren?
      Ich habe absolut noch nichts, aber auch gar nichts konstruktives von ihm gelesen! Das einzige was er kann ist Mods und Maps runtermachen! Siehe die neue Two Rivers!
      Und nicht einfach Kommentare löschen von Leuten die sich genau über solche wie den Kameraden hier aufregen. MfG

      1 replies

  9. german1955 08. 12 2014

    ich wohne inder nähe von celle(wathlingen) aber bramstedt liegt doch bei hamburg und nicht im landkreis cuxhaven.und heisst bad bramstedt.wo genau liegt denn jetzt deine karte?
    soll kein nörgeln sein. nur rein interessehalber

    2 replies

  10. jbUSA 07. 12 2014

    I have been playing your maps since ls13. Like everything about them and waiting on AI Traffic, and Buyable Objects. I do clean up some fields prior to playing so just thought I would let you know that they all are not ready mainly the ones next to the saw mill and RR tracks. I also think it would be cool to start the map with less fields owned and not planted. To answer some of you with questions The water can be found at The Getriedehandel Werner, feed storage is behind the potato and sugar beet storage, and to load the game just put the normal MIG_Map_MadeInGermany_Celle folder in mod folder and your ready don't make it a zip file. Again Bullgore thanks for the hard work!!


  11. sparangao 29. 11 2014

    when I enter the menu by pressing " I" , the game crashes

    1 replies

  12. lAnimal 29. 11 2014

    Whenever I press "I" to go into the pda and then leave, the game becomes unplayable, like 1 fps

    1 replies

  13. Druxus 29. 11 2014

    Awesome map, And I am starting to learn what all the words mean :)


  14. reinbier2000 29. 11 2014

    If i open my pdi and close it again, the game doesnt go back to the ''play screen'' and then my computer says: giants engine doesnt work anymore.

    please help me sorry for bad english

    1 replies


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