RealLifeNumbers

V 1.0.0.0 mod for Farming Simulator 22

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description

This mod has two main objectives:

       To define a game environment mimicking real-life farming.

       To enable players to individualize the game using a simple editor.

 

This mod has not been written for Multiplayer mode.

Nor has it been tested in Multiplayer mode.

One group has reported that they use the mod on a server in multiplayer games.

So it is worth trying.

Play on hard economic level.

 

Version 1.0.3.0

  1. Disabled RealNumbersAnimalScaling.lua. Use MaizePlus and/or EnhancedAnimalsSystem.
  2. Adjustments to RealNumbersStorePrices.lua to make it compatible with Foil-, Net-, and Twine-addon.

 

Version 1.0.2.3

  1. Updated version of RealNumberAnimalScaling.xml for BallySpring v. 2.0.0.1
  2. BallySpring and MaizePlus are not well coordinated. This destribution includes a modified version of the file maizePlus_animalDataOverride.xml. This file must be included in a modified MaizePlus mod. This is needed if BallySpring, MaizePlus and RealLifeNumbers are all to work simultaneously. Modifying MaizePlus may have a negative effect when used with other maps.

 

Version 1.0.2.2

  1. Adapted to EnhancedAnimalSystem
  2. Disabled RealNumbersSprayTypes.lua                         Use precisionFarming instead
  3. Disabled RealNumbersContractRewards.lua                Use BetterContracts instead
  4. Disabled RealNumbersStoneScaling.lua
  5. Disabled RealNumbersLoans.lua                                  Use EnhancedLoanSystem instead
  6. Disabled Field lease.                                                     Use FieldLease instead.

 

Compatible with Court Farm, BallySpring V2.0.0.0 and Hof Bergman V1.3.0.1.

 

Version 1.0.2.1

  1. Added xml files for BallySpring and Ballam Rd.

Version 1.0.2.0

  1. Fixed an issue with harvest in RealNumbersContractRewards.lua and my_Contracts.xml
  2. Added xml files for Court Farm and Campagne Profond 1.0.

Version 1.0.1.9

  1. Updated my_animalTypes.xml for Hof Bergmann 1.2.0.0
  2. Added Clover and Silphie to my_fillTypes.xml and my_fruitTypes for Hof Bergmann 1.2.0.0

Version 1.0.1.8

  1. Added a default maps_Growth.xml file to replace customized versions in maps omitting crops, such as Ballam Road.
  2. Updated my_animalTypes.xml for Hof Bergmann 1.1.0.1

Version 1.0.1.7

  1. RealNumbersContractRewards.lua Added additional Platinum missions
  2. RealNumbersCropGrowth.lua Added multifruit
  3. RealNumbersFillTypes.lua Added multifruit
  4. RealNumbersFruitTypes.lua Added multifruit
  5. RealNumbersFieldPrices.lua Increased compatibility with mod DynamicFieldPrices.

Version 1.0.1.6

  1. Modified RealNumbersStorePrices.lua to be compatible with Grist Mill
  2. RealNumbersFieldPrices.lua: Fixed an error introduced in 1.0.1.5

Version 1.0.1.5 

  1. Modified RealNumbersStorePrices.lua to be compatible with Seed Cleaner
  2. Added more fillTypes to my_fillTypes.xml.
  3. Modified RealNumbersFieldPrices.lua to meet changes introduced in recent updates to the game.

Version 1.0.1.4

1. A few small changes have been made to remove some lua errors when playing with MaizePlus and with PumpsandHoses.

2. If you play with MaizePlus, you need to use a special version of the xml file my_animalTypes.xml. It is called my_animalTypes-maizePlus.xml but you need to rename it to my_animalTypes.xml after you have placed in a modSettings/RealLifeNumbers/savegame folder. This xml files is the same for all countries.

 

3. Field leases have in previous versions been terminated at the start of January with renewal possible at the start of February. In this version renewal of field leases is possible from the second gameday of January.

Version 1.0.1.3

1. Added xml files for the Hof Bergmann map.

2. Added xml files for other German maps.

Version 1.0.1.2

1. RealNumbersCropGrowth.lua: Made a few bug fixes so it is possible to have two winter crop cycles.

2. RealNumbersFieldPrices.lua: Made a few changes so lease contracts terminates in January. The lease cost decreases progressively toward January. A new lease contract can be signed from February till December.

3. RealNumberContractRewards.lua: Added the possibility of disabling some warning messages.

Version 1.0.1.1

1. RealNumbersFillTypes.lua. Have added the filltypes netwrap and twine, to make the mod compatible with the mods FS22_twine_addon and FS22_netwrap_addon. Store prices looks at first to be to low. However, the actual price shows inside the store. Set real-life prices in the respective mods, not in RealLifeNumbers.

2. All scripts reading xml files have been changed, so that savegame index 0 is used when no savegame index is defined. This is the case for multiplayer clients. Players wanting to be clients in a multiplayer game should place the xml files in a folder called modSettings/RealLifeNumbers/savegame0.

Version 1.0.1.0

1. Same as version 1.0.0.10. Renumbering was necessary to place the newest version at the top of the download list.

Version 1.0.0.10

1. RealNumbersContractRewards.lua. An aperiodic error has been observed. The cause is unknown, but it is likely to occcur when FS22 deletes a mission while the script is in the process of running a periodic update of mission data. Attempts have been made to make the script more tollerant toward this rare event.

2. RealNumbersFieldPrices.lua. Nothing new has been added to the script. It does not seem to cause game crash when also using the new mod FS22_Fieldlease by KR Software. However, Fieldlease will calculate its lease prices based on the buy or lease prices defined in RealNumbersFieldPrices. The consequence of running both scripts is a double scaling.

Version 1.0.0.9

1. RealNumbersContractRewards.lua. Upgraded with xml file and adapted to FS22_SupplyTransportContracts.

2. RealNumbersAnimalScaling.lua. Fixed an issue occuring at the end of the month.

Other additions: lAlt-rh prints a list of all keyboard commands.

 

Version 1.0.0.8

1. RealNumbersAnimalScaling.lua. Animal scaling parameters now in xml file.

2. RealNumbersLoan.lua.  Defines interest rate and max loan amount.

3. RealNumbersFieldPrices.lua. lAlt-ry lists predicted crop yield

4. RealNumbersSprayTypes.lua. Adjusted spray rates.

5. RealNumbersCropGrowth.lua. lAlt-rs changed to lAlt-rg

6. Three versions of all xml files: France, UK, US Heartland.

If you create a good set of xml files for another country, state or region, put your name in

the top of the files and mail me a copy for inclusion in a future update.

- Small fixes in parameter values.

Version 1.0.0.7

1. RealNumbersCropGrowth.lua. This script allows the mod user to define unique crop growth calendars for each savegame. This allows the user to design realistic crop calendars for maps in different regions/states/countries.

The user specifies the seed month and harvest month for each crop type. The script then adjusts the growth state transitions to make the crop reach its harvest state at the specified harvest month.

The script operates with two growth cycles for each crop. This way, you can achieve many different types of cycles.

1 cycle: make the parameters of both cycles identical. 

1 winter seed cycle and 1 spring seed cycle.

2 spring seed cycles in parallel.

2 crop cycles in sequence.

The script limits the harvest season to one month for each crop. Each cycle has its own harvest month.

The user can turn off the requirement for rolling for each crop.

Take a look at the uploaded images.

Warning. The script may alter the growth calendar for crops in your savegame. The safest approach is to start a new savegame. If you want to use the mod on an existing savegame, this is possible, but it may change the crop growth cycle of already seeded crops. Most likely the crop will not reach its harvest state in the specified harvest month. Things should work as intended, for crops seeded after installation of the script.

2. RealNumbersFieldPrices.lua. This script now uses an xml file. This allows the user to make unique lists of rentable fields for each savegame. Also the pricePerHa and the rent cost may be set uniquely for each savegame.

The distribution zip file now contains three additional folders.

FarmingData: Documents with growth calendars for EU and US. It also contains an Excel file with loads of relevant data for farming in the EU (yield, prices, etc.)

Docs: A library of pdf files with information about crops, animals, and farming technology.

 

Version 1.0.0.6

1. Reads modified game parameters XML files. This version meets a frequent request that modified game parameters should be stored in xml files. This has several advantages. (a) You do not need to repeat the editing of all your personalized game parameters each time a new version of the mod is published. (b) You can have multiple sets of xml files, one set for each savegame. This means that you can customize the game parameters to the region, state, or country of your maps.

You may edit the values in the xml files. If you change the parameter names, or add new parameter names, they will not be read.

2. XML files. At this moment, the xml files are customized versions of fruitTypes.xml, fillTypes.xml, and sprayTypes.xml.

3. RealNumbersHarvestBonusScaling.lua. This mod allows the user to modify the harvest bonus of rolling, mulching, plowing, etc. This has not been tested. Please report back, whether this actually works.

4. Unzip the distribution file. You need to unzip the distribution file. Read the installation instructions and place the xml files and mod zip file as explained.

 

Version 1.0.0.5

Fixed a few issues in version 1.0.0.4 RealNumbersAnimalScaling.lua.

Nothing new added.

Version 1.0.0.4

1. RealNumbersAnimalScaling.lua: Added a script for scaling animal parameters

With this script the mod user will be able to adjust many parameters associated with farm animals, such as buy, sell, and transport prices, feed and straw input, and milk, manure, liquid manure, and pallet output. 

Grazing period: The script defines a grazing period and scales relevant parameters to new values during the grazing season. By default it will reduce cow and sheep feed intake to 10%, assuming that the remaining 90% is obtained from eating grass. Similar scaling is done for straw input, and manure and liquid manure output. Sheep winter feed intake is based on dry matter content of hay, not grass. Wool production is upscaled by a factor of 10 during the grazing season.

Cow milk yield is set to be 29 Liters per month and egg production is set to 29 eggs per month per chicken.

Cow issue. In the vanilla game, cows start producing milk, when they are 12 months old. In real life they start producing milk after the first calving. In the present script, lactation starts when the cows are 29 months old. The user can change the lactation month.

Pig issue. In the vanilla game, sows give birth to only ONE pig every 4 months. In real life, a sow gives birth to a litter of 10 - 14 pigs (Landrace ~14) every 4 months. While it is possible to reduce the gestation duration from 4 to 1 month, this will only increase the piglet output by a factor of 4. 

In the present script pig gestation duration is kept at 4 months. To play pig farming in a realistic manner, the player should forget about breeding piglets and instead simulate a hog farm for fattening bacon pigs. Every month you bring a full load of 6 month old pigs to the animal dealer and buy a full load of 0 month piglets to take with you back to the pig pen. The pen capacity should be big enough to hold 6 full loads of pigs, one load each ranging from 0 to 5 months old.

 

2. RealNumbersCalenderInfo.lua: Added script for printing calendar information to the log file.

Version 1.0.0.3

1. RealNumbersStoneScaling.lua: Added a script to scale the size of field stones.

In the downloaded version, the size scaling parameter is set to one. You need to pick up all existing field stones before changing the stone size scaling factor. If you downscale the size, the stone picker will not recognize the stones with the original size.

In this case you have two options:

    1. Cultivate the field again. This will delete the old stones and spawn new ones.
    2. Set the stone scaling parameter back to its previous value and pick up the old stones.

I have tried setting the scaling parameter to 1/2. This gives smaller but visible stones. For very small scaling factors, the stones become invisible. If you make the stone size very small, you might as well turn off the stone system.

The equipment wear factor it set to scale as the square of the stone size scaling. If the stone size is scaled by 1/2, the wear factor on equipment is scaled by 1/4. If you increase the stone size by 1.41, the wear factor doubles.

The stone yield while stone picking can also be scaled. However, I have not been able to adjust the density of stone spawning. 

2. RealNumbersStorePrices.lua: Added an opportunity to set dailyUpkeep as a percentage of the retail price. Unique scaling parameters have been defined for a range of item categories.

 

Version 1.0.0.2

Added a script RealNumbersTreeLogPrices.lua to adjust prices of the 19 wood types in the game.

The mod user may adjust the price of milled wood to desired price levels. The mod then calculates the sales price of logs. A table is printed to the log file.

To adjust the helper fee, please use the mod AIcost by HappyLooser.

Version 1.0.0.1

Fixed price scaling when buying multiple bales, bigbags and bigbag pallets.

Version 1.0.0.0

Consider this a beta version. Testing has been very sparse.

Play on economy-level HARD!!

This mod is very downscaled compared to the original mod for FS19. The FS22 version includes the following scripts:

RealNumbersFieldPrices.lua: (press lAlt-rf to get a list of field area and other information)

-       Adjusted prices of farmland

-       Defines a fraction of the farmlands as leaseable at a reduced cost (can be turned off)

RealNumbersFillTypes.lua:

-       Adjusted pricePerLiter (only fillTypes, not buildings or equipment)

RealNumbersFruitTypes.lua

-       Adjustable yield, windrow yield and seedUsage (default is no scale)

RealNumbersStorePrices.lua:

-       Adjustable prices for bales, bigbags, bigbagpallets and pallets

RealNumbersLeasing.lua:

-       Adjustable leasing cost for equipment (default: flat daily fraction of trade value)

RealNumberContractRewards.lua:

-       Adjusted rewards for missions

RealNumbersSellingStations.lua

-       Reduced price variation between sellPoints

Still to do: reduce helper wages.

Each script is independent. All scripts, except RealNumbersFieldPrices.lua, can be commented out in modDesc.xml.

There is only one universal version of the mod. Mod users in different parts of the world may need to adjust the price scaling inside each script to fit price levels in their part of the world.

In the FS19 version, a unique set of parameter values were defined for each item. I do not have the time to repeat this detailed approach in FS22. In the FS22 version, items are scaled in large groups. E.g., all fillTypes are scaled by the same number.

 

 

Credits

Model: Kaj-Aage Henneberg
Texture: 
Script: Kaj-Aage Henneberg
Idea / Concept: Kaj-Aage Henneberg
Testing: Kaj-Aage Henneberg
Other: 

  • 20 Nov 20:46
    Version 1.0.0.0

    New adapted version for FS25.

  • 20 Nov 20:37
    Version 1.0.0.0

    Adapted for Farming Simulator 2025.

  • 23 Jun 11:10
    Version 1.0.3.0

    Version 1.0.3.0
    - Disabled RealNumbersAnimalScaling.lua. Use MaizePlus and/or EnhancedAnimalsSystem.
    - Adjustments to RealNumbersStorePrices.lua to make it compatible with FoilWrap-, NetWrap-, and Twine-addon.

  • 03 Mar 18:06
    Version 1.0.2.3

    Changelog 1.0.2.3
    - Made an updated version of RealNumberAnimalScaling.xml for BallySpring v. 2.0.0.1
    - Included a modified version of the file maizePlus_animalDataOverride.xml to be included in a modified MaizePlus mod. Needed if BallySpring, MaizePlus and RealLifeNumbers are all enabled.

  • 02 Jan 17:21
    Version 1.0.2.2

    Changelog 1.0.2.2
    - Adapted to EnhancedAnimalSystem
    - Disabled RealNumbersSprayTypes.lua Use precisionFarming instead
    - Disabled RealNumbersContractRewards.lua Use BetterContracts instead
    - Disabled RealNumbersStoneScaling.lua
    - Disabled RealNumbersLoans.lua Use EnhancedLoanSystem instead
    - Disabled Field lease. Use FieldLease instead.

  • 30 Jul 20:29
    Version 1.0.2.1

    Added xml files for the maps BallySpring and Ballam Rd.

  • 19 Jul 09:17
    Version 1.0.2.0

    - Fixed an issue with harvest in RealNumbersContractRewards.lua and my_Contracts.xml
    - Added xml files for Court Farm and Campagne Profond 1.0.

  • 30 Apr 20:29
    Version 1.0.1.9

    Updated to be compatible with Hof Bergmann 1.2.0.0.

  • 05 Feb 15:58
    Version 1.0.1.8

    - Updated my_animalTypes.xml file for Hof Bergmann 1.1.0.1
    - Added a default maps_Growth.xml file to replace customized versions in maps omitting crops, such as Ballam Road.

  • 28 Dec 19:58
    Version 1.0.1.7

    - RealNumbersContractRewards.lua: Added additional Platinum missions
    - RealNumbersCropGrowth.lua: Added multifruit
    - RealNumbersFillTypes.lua: Added multifruit
    - RealNumbersFruitTypes.lua: Added multifruit
    - RealNumbersFieldPrices.lua: Increased compatibility with mod DynamicFieldPrices.

  • 14 Dec 18:00
    Version 1.0.1.6

    Version 1.0.1.6
    - Modified RealNumbersStorePrices.lua to be compatible with Grist Mill
    - RealNumbersFieldPrices.lua: Fixed an error introduced in 1.0.1.5

  • 27 Nov 12:16
    Version 1.0.1.5

    - Modified RealNumbersStorePrices.lua to be compatible with Seed Cleaner
    - Added more fillTypes to my_fillTypes.xml
    - Modified RealNumbersFieldPrices.lua to meet changes introduced in recent updates to the game.

  • 15 Oct 10:09
    Version 1.0.1.4

    Changelog 1.0.1.4
    - Modified RealNumbersStorePrices.lua to be compatible with MaizePlus and PumpsandHoses
    - Added a modified version of my_AnimalTypes.xml to be compatible with MaizePlus
    - Farm lease now renewable on the second gameday in January.

  • 29 May 13:54
    Version 1.0.1.3

    Added xml files for Hof Bergman map and for other German maps.

  • 30 Apr 08:26
    Version 1.0.1.2

    RealNumbersCropGrowth.lua: Made a few bug fixes so it is possible to have two winter crop cycles.
    RealNumbersFieldPrices.lua: Made a few changes so lease contracts terminates in January. The lease cost decreases progressively toward January. A new lease contract can be signed from February till December.
    RealNumberContractRewards.lua: Added the possibility of disabling some warning messages.

  • 06 Mar 17:45
    Version 1.0.1.1

    Changelog 1.0.1.1
    - RealNumbersStorePrices.lua: Added net wrap and bale twine to filltypes.
    - Enabling multiplayer clients to read xml files placed in modSettings/RealLifeNumbers/savegame0

  • 19 Feb 13:37
    Version 1.0.1.0

    Modhoster lists mods in a way so version 1.0.0.10 is listed between version 1.0.0.1 and version 1.0.0.2. Version 1.0.0.10 was therefore to be found at the bottom of the list, not at the top. The mod has had its number changed to 1.0.1.0.

  • 19 Feb 13:08
    Version 1.0.0.10

    Version 1.0.0.10: In version 1.0.0.9 RealNumbersContractRewards.lua has had aperiodic failures when updating. The exact cause is unknown, However, the issue disappears when the savegame is restarted. This suggest that the issue might occur if the mission is being deleted by FS22 while RealNumbersContractRewards is running a periodic update. In Version 1.0.0.10 the script has been made more tollerant toward this situation.
    I have not observed the issue since the corrective measures have been added. However, the situation is rare and a one-person test team is not sufficient to determine, if the issue remains.

  • 30 Jan 20:11
    Version 1.0.0.9

    Changelog 1.0.0.9
    - RealNumbersContractRewards.lua: upgraded with xml file and supplyTransport
    - RealNumbersAnimalScaling.lua: fixed an issue at the end of the month

  • 23 Jan 10:49
    Version 1.0.0.8

    Version 1.0.0.8
    - Animal scaling parameters now in xml file
    - RealNumbersLoan.lua defines inrerest rate and max loan amount.
    - RealNumbersFieldPrices.lua lAlt-ry list predicted crop yield
    - RealNumbersSprayTypes.lua: adjusted spray rates
    - RealNumbersCropGrowth.lua: lAlt-rs changed to lAlt-rg
    - Small fixes in parameter values
    - Three sets of xml files for France, UK, and US Heartland, respectively.

  • 06 Jan 16:35
    Version 1.0.0.7

    Added a script to define unique crop growth calendars for each savegame.
    Extended the script for renting fields to use an xml file.

  • 27 Dec 15:46
    Version 1.0.0.6

    Reads modified game data from XML files in the folder modSettings.

  • 18 Dec 16:29
    Version 1.0.0.5

    Fixed a few issues in version 1.0.0.4. Nothing new added.

  • 18 Dec 10:20
    Version 1.0.0.4

    Added a script for scaling animal parameters.
    Added a script to print calender information to log file.

  • 10 Dec 16:01
    Version 1.0.0.3

    Added a script to scale size of field stones: RealNumbersStoneScaling.lua
    Added dailyUpKeep to shop items in: RealNumbersStoreOrices.lua

  • 06 Dec 16:14
    Version 1.0.0.2

    Added a script RealNumbersTreeLogPrices.lua to adjust prices for wood logs.

  • 30 Nov 16:50
    Version 1.0.0.1

    Fixed issue with purchase of multiple bales, bigbags and bigbag pallets.

  • 28 Nov 23:23
    Version 1.0.0.0





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28.11 2021
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V 1.0.3.0
Farming Simulator 22
FS22_RealLifeNumbers_UnzipMe.zip
116 KB 670
23. 06 2024 670
V 1.0.2.3
Farming Simulator 22
FS22_RealLifeNumbers_UnzipMe.zip
498 KB 575
03. 03 2024 575
V 1.0.2.2
Farming Simulator 22
FS22_RealLifeNumbers_UnzipMe.zip
143 MB 539
02. 01 2024 539
25 ältere Versionen

108 Comments for RealLifeNumbers

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  1. kahenneberg 21. 11 2024

    I have tried to upload the new version for FS25. Unfortunately, I uploaded it in the wrong place. It is found here under FS22, with version 1.0.0.0. So you will find it at the very bottom of the list of old versions of the mod.

    I have then tried to upload it to the FS25 database. For some reason, it received a complaint and has been blocked. I do not know, what the issue is.

    1 replies

  2. JS39 14. 11 2024

    So most of the components from rln should also be able to be used quite quickly in the LS25.
    Vehicle leasing and also the Lua field prices work for us in any case, see picture. Of course it would be great if the modder himself perfected it at some point.
    Thanks and best regards

    1 replies

  3. JS39 13. 11 2024

    Hello,
    it would be great if rln would be available again for the LS25 if your time allows it. The rental and some more still does not fit unfortunately. Thanks from the LSReal team.


  4. JS39 01. 09 2024

    Hello, is anything already known in combination with the new Terralife Plus mod? This mod is probably going in a good direction in terms of fields and animals, but at least the leasing is not adapted at all. I had excluded everything except leasing in rln but unfortunately it doesn't work. Is there an idea or alternative for this?
    Thanks and best regards

    1 replies

  5. kahenneberg 23. 06 2024

    The newest version (1.0.3.0) no longer scales animal input and output. There are good alternative mods in MaizePlus and EnhancedAnimalSystem. These two mods now seems to work well together. Most changes that could be made in RealNumbersAnimalScaling.lua can also be made in these two mods.


  6. Love the idea behind it, but seems impossible to make to work (easy), followed the steps (ive been modding and playing since FS09, i know mostly what to do, and how to follow instructions). I get animalerrors and storeprice errors, and get stuck on 60% all the time. I guess its a lot of work to make it work for every map and relying on mods not getting updated is hard. Im using alot of maps (Ostseekuste, Duerrenroth, Niederrhein, Fichtal v2, Kandelin, Landersum, LKR etc etc) and i guess i have to skip this mod although i would love to use it.

    2 replies

  7. Mafagafo 19. 04 2024

    Net Wrap and Twine Addon not compatible anymore. The mod maker also added a new one Foil Wrap Addon.

    Something else I noticed is that the empty Dewulf Vegetable Pallets of the Premium Expansion cost 130. Meanwhile the fillable pallets from MaizePlus cost 10. I wonder if the price of the DLC pallets could be adjusted although they are twice the size of the MaizePlus ones.

    1 replies

  8. vagtjb 29. 02 2024

    Hi,
    great looking mod and scripts. would it be possible to add a script and .xml file for environment?
    thanks,

    1 replies

  9. astro80 26. 02 2024

    hello i have a problem with rln and new mod realistic damage system. the log say this: FS22_RealLifeNumbers/RealNumbersStorePrices.lua:571: attempt to index field 'configurations' (a nil value)
    it' possible to fix?
    thank you!

    1 replies

  10. Ryanc 19. 02 2024

    Hello, i need some help as i have followed the instructions to install and modify the maize plus animals data and i'm getting a error and not loading in game the map i'm trying to play on is bally springs. so is their any videos to show me what to do or anything like that. thank you

    1 replies

  11. kahenneberg 18. 01 2024

    It is tricky to get several mods work together, if they all try to define the same thing. In the case of animal input and output, these data are defined in a file called animals.xml. Some maps redefine the value and the number of values. MaizePLus, EnhancedAnimalSystem and RLN also defines these data.

    Some mods add additional data values. Others replace data values with new values.

    MaizePlus has a supporting mod called maziePlus_animalFoodAdditions. This mod has a file called maizePlus_animalDataOverride.xml

    I noticed that the number of data point for milk yield was 11 for COW_SWISS_BROWN, where as there were only 10 values for COW_HOLSTEIN. Notice that it is not the yield values, that matters, but the number of yield values.

    Here is some lines from this file. This is my edited file, so there is now 11 values for both types of cows. With this addition I could use EnhancedAnimalSystems and RLN with and without maizePlus.

    <!-- all in liters per month for cows -->
    <animalData type="COW" subType="COW_SWISS_BROWN" >
    <!-- <reproduction minAgeMonth="26" durationMonth="10" minHealthFactor="0.75" /> -->
    <inputs overrideType="add">
    <input type="straw" >
    <key ageMonth="0" value="100" />
    <key ageMonth="18" value="400" />
    <key ageMonth="22" value="450" />
    </input>
    <input type="food" >
    <key ageMonth="0" value="600" />
    <key ageMonth="6" value="1000" />
    <key ageMonth="12" value="1600" />
    <key ageMonth="18" value="2200" />
    <key ageMonth="22" value="2500" />
    <key ageMonth="27" value="3000" />
    <key ageMonth="28" value="3900" />
    </input>
    <input type="water" >
    <key ageMonth="0" value="680" />
    <key ageMonth="6" value="780" />
    <key ageMonth="12" value="880" />
    <key ageMonth="18" value="1180" />
    <key ageMonth="26" value="1220" />
    <key ageMonth="27" value="1320" />
    <key ageMonth="28" value="1360" />
    </input>
    </inputs>

    <outputs overrideType="replace">
    <output type="milk" >
    <key ageMonth="0" value="0" />
    <key ageMonth="12" value="0" />
    <key ageMonth="17" value="0" />
    <key ageMonth="19" value="0" />
    <key ageMonth="20" value="0" />
    <key ageMonth="22" value="0" />
    <key ageMonth="23" value="0" />
    <key ageMonth="24" value="0" />
    <key ageMonth="26" value="0" />
    <key ageMonth="27" value="1300" />
    <key ageMonth="28" value="1600" />
    </output>

    <output type="manure" >
    <key ageMonth="0" value="500" />
    <key ageMonth="18" value="1000" />
    </output>

    <output type="liquidManure" >
    <key ageMonth="0" value="400" />
    <key ageMonth="18" value="1300" />
    </output>
    </outputs>

    </animalData>

    <animalData type="COW" subType="COW_HOLSTEIN" >
    <!-- <reproduction minAgeMonth="26" durationMonth="10" minHealthFactor="0.75" /> -->
    <inputs overrideType="add">
    <input type="straw" >
    <key ageMonth="0" value="100" />
    <key ageMonth="18" value="400" />
    <key ageMonth="22" value="450" />
    </input>
    <input type="food" >
    <key ageMonth="0" value="600" />
    <key ageMonth="6" value="1000" />
    <key ageMonth="12" value="1600" />
    <key ageMonth="18" value="2200" />
    <key ageMonth="22" value="2500" />
    <key ageMonth="27" value="3000" />
    <key ageMonth="28" value="3900" />
    </input>
    <input type="water" >
    <key ageMonth="0" value="680" />
    <key ageMonth="6" value="780" />
    <key ageMonth="12" value="880" />
    <key ageMonth="18" value="1180" />
    <key ageMonth="26" value="1220" />
    <key ageMonth="27" value="1320" />
    <key ageMonth="28" value="1360" />
    </input>
    </inputs>

    <outputs overrideType="replace">
    <output type="milk" >
    <key ageMonth="0" value="0" />
    <key ageMonth="12" value="0" />
    <key ageMonth="17" value="0" />
    <key ageMonth="19" value="0" />
    <key ageMonth="20" value="0" />
    <key ageMonth="22" value="0" />
    <key ageMonth="23" value="0" />
    <key ageMonth="24" value="0" />
    <key ageMonth="26" value="0" />
    <key ageMonth="27" value="1300" />
    <key ageMonth="28" value="1600" />
    </output>

    <output type="manure" >
    <key ageMonth="0" value="500" />
    <key ageMonth="18" value="1000" />
    </output>

    <output type="liquidManure" >
    <key ageMonth="0" value="400" />
    <key ageMonth="18" value="1300" />
    </output>
    </outputs>

    </animalData>

    The number of datapoints for a given parameter is called keyframes. The latest version of RLN prints out the number of keyframes expected. It is then necessary to alter the number of data point in RLN, to match the expected keyframes.

    The number of keyframes used can vary from one map to another. The latest version of BallySpring has almost one for each month up to 5 years to allow the milk yield to vary in dry periods before calving.

    I hope this info helps a bit.


  12. Mafagafo 16. 01 2024

    Hello, I managed to load the game using Real Life Numbers, Enhanced Animal System and MaizePlus, but I had to remove MaizePlus Animal Food Additions.

    The game seems to work except the food values for cows and chicken are wrong. Old cows and chikens will cap their food consumption at 600 and 5 liters respectively. Also the cows are not producing milk.

    The values appear to be correct if I disable MaizePlus.

    1 replies

  13. JS39 16. 01 2024

    2024-01-16 16:49 Error: Running LUA method 'loadSharedI3DFileFinished'.
    C:/Users/stein/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:781: attempt to concatenate a nil value
    2024-01-16 16:55 Application exit request forced.
    2024-01-16 16:55 Application exit request forced.
    We had to change a lot for our new project and also many scripts and now a problem with animal scaling - what could this indicate?
    Thanks in advance.

    1 replies

  14. Ryancox23 13. 01 2024

    hi keep getting this error so it not loading COW_SWISS_BROWN
    Error: Running LUA method ‘loadSharedI3DFileFinished’.My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:933: attempt to compare nil with number why is that and what do i need to do to fix it thank you

    1 replies

  15. JS39 08. 01 2024

    Hello friends of the RLN from Kaj-Aage Henneberg whom we thank for this mod that makes the LS a little more real.
    Since it has often been asked here whether RLN is MP and server-capable, I have posted our video series of the server game currently in the 3rd year with the RLN. I emphasize that it is not directly about the RLN but that it is possible to play with it on servers if you consider some important things. However, we are still using the previous version of RLN and will not change this. With the new version that we are now using for our new project, it will probably be even easier to use the RLN on servers.
    We hope all RLN players continue to have fun with it and, if you are interested, with the video series.
    Best regards JS39 and the Real LS JS39 Agrar server team.


  16. Azzman89 07. 01 2024

    i have this error all the way through my log:


    2024-01-07 15:23 LUA call stack:
    =C:/Users/Azzii/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersStorePrices.lua (266) : hasXMLProperty
    dataS/scripts/BaseMission.lua (537) : loadMap
    =C:/Users/Azzii/Documents/My Games/FarmingSimulator2022/mods/FS22_SeeBales/scripts/RoyalMod.lua (314) : BaseMissionloadMapFinished
    dataS/scripts/FSBaseMission.lua (1689) : loadMapFinished
    dataS/scripts/utils/Utils.lua (460) : oldFunc
    dataS/scripts/utils/Utils.lua (460) : oldFunc
    dataS/scripts/utils/Utils.lua (472) : oldFunc
    dataS/scripts/utils/Utils.lua (460) : oldFunc
    dataS/scripts/utils/Utils.lua (472) : oldFunc
    dataS/scripts/utils/Utils.lua (472) : oldFunc
    dataS/scripts/i3d/I3DManager.lua (175) : asyncCallbackFunction
    2024-01-07 15:23 does not have xml property
    2024-01-07 15:23 Warning (script): Unknown entity id 0 for 'object' in method 'hasXMLProperty'.
    2024-01-07 15:23 LUA call stack:

    any ideas thanks?

    1 replies

  17. Azzman89 07. 01 2024

    hi sorry if i want to use maizeplus and eas together do i need to use certain xmls from both folders?

    2 replies

  18. JS39 04. 01 2024

    Thanks for the update. That's more or less how we did it in our test game for the new video project. However, the lease prices don't match the real prices, so we had to adjust that. And with the bank script you have to keep in mind that it unfortunately only recognizes leased fields as your own fields and then counts them as 60% of what you own for a loan. That's why we have also adjusted this to real prices. Many thanks for your work.

    Best regards

    JS39 and the Reals LS Team

    -----------------------------------------------------------

    Danke fürs Updaten. So in etwa haben wir es in unserem Testspiel fürs neue Videoprojekt auch gemacht. Allerdings passen die Pachtpreise nicht zu den realen Preisen, das mussten wir anpassen. Und bei dem Bank script muss man beachten das es Pachtfelder leider nur als eigene Felder erkennt und diese dann mit 60% anrechnet was man besitzt für einen Kredit. Darum haben wir das auch auf realer angepasst. Vielen Dank für Deine Arbeit.

    Beste Grüße

    JS39 und das Reals LS Team


  19. modebcn 03. 01 2024

    Thanks for the update


  20. kahenneberg 02. 01 2024

    A new release is out. A few scripts have been disabled to make room for better alternatives.

    Use BetterContracts. You need to edit the mod to make new price scale options.

    In scripts/settings.lua I have made these changes:
    {name = "multReward",
    values = {0.05,0.1,0.2,0.3,1,2,3}, -- {.8,.9,1,1.1,1.2,1.3,1.4}
    texts = {"-95 %","standard","-80 %","-70 %","100 %","200 %","300 %"},

    And further down:

    {name = "multLease",
    min = .8, max = 1.5, increment = .1,
    values = {0.05,0.1,0.2,0.3,0.4,1,2,3}, -- {.8,.9,1,1.1,1.2,1.3,1.4,1.5},
    texts = {"-95 %","standard","-80 %","-70 %","-60 %","100 %","200 %","300 %"},

    A reward scaling of 0.1 seems realistic, but make your own scalings.



}