description
This mod has two main objectives:
• To define a game environment mimicking real-life farming.
• To enable players to individualize the game using a simple editor.
This mod has not been written for Multiplayer mode.
Nor has it been tested in Multiplayer mode.
One group has reported that they use the mod on a server in multiplayer games.
So it is worth trying.
Play on hard economic level.
Version 1.0.3.0
- Disabled RealNumbersAnimalScaling.lua. Use MaizePlus and/or EnhancedAnimalsSystem.
- Adjustments to RealNumbersStorePrices.lua to make it compatible with Foil-, Net-, and Twine-addon.
Version 1.0.2.3
- Updated version of RealNumberAnimalScaling.xml for BallySpring v. 2.0.0.1
- BallySpring and MaizePlus are not well coordinated. This destribution includes a modified version of the file maizePlus_animalDataOverride.xml. This file must be included in a modified MaizePlus mod. This is needed if BallySpring, MaizePlus and RealLifeNumbers are all to work simultaneously. Modifying MaizePlus may have a negative effect when used with other maps.
Version 1.0.2.2
- Adapted to EnhancedAnimalSystem
- Disabled RealNumbersSprayTypes.lua Use precisionFarming instead
- Disabled RealNumbersContractRewards.lua Use BetterContracts instead
- Disabled RealNumbersStoneScaling.lua
- Disabled RealNumbersLoans.lua Use EnhancedLoanSystem instead
- Disabled Field lease. Use FieldLease instead.
Compatible with Court Farm, BallySpring V2.0.0.0 and Hof Bergman V1.3.0.1.
Version 1.0.2.1
- Added xml files for BallySpring and Ballam Rd.
Version 1.0.2.0
- Fixed an issue with harvest in RealNumbersContractRewards.lua and my_Contracts.xml
- Added xml files for Court Farm and Campagne Profond 1.0.
Version 1.0.1.9
- Updated my_animalTypes.xml for Hof Bergmann 1.2.0.0
- Added Clover and Silphie to my_fillTypes.xml and my_fruitTypes for Hof Bergmann 1.2.0.0
Version 1.0.1.8
- Added a default maps_Growth.xml file to replace customized versions in maps omitting crops, such as Ballam Road.
- Updated my_animalTypes.xml for Hof Bergmann 1.1.0.1
Version 1.0.1.7
- RealNumbersContractRewards.lua Added additional Platinum missions
- RealNumbersCropGrowth.lua Added multifruit
- RealNumbersFillTypes.lua Added multifruit
- RealNumbersFruitTypes.lua Added multifruit
- RealNumbersFieldPrices.lua Increased compatibility with mod DynamicFieldPrices.
Version 1.0.1.6
- Modified RealNumbersStorePrices.lua to be compatible with Grist Mill
- RealNumbersFieldPrices.lua: Fixed an error introduced in 1.0.1.5
Version 1.0.1.5
- Modified RealNumbersStorePrices.lua to be compatible with Seed Cleaner
- Added more fillTypes to my_fillTypes.xml.
- Modified RealNumbersFieldPrices.lua to meet changes introduced in recent updates to the game.
Version 1.0.1.4
1. A few small changes have been made to remove some lua errors when playing with MaizePlus and with PumpsandHoses.
2. If you play with MaizePlus, you need to use a special version of the xml file my_animalTypes.xml. It is called my_animalTypes-maizePlus.xml but you need to rename it to my_animalTypes.xml after you have placed in a modSettings/RealLifeNumbers/savegame folder. This xml files is the same for all countries.
3. Field leases have in previous versions been terminated at the start of January with renewal possible at the start of February. In this version renewal of field leases is possible from the second gameday of January.
Version 1.0.1.3
1. Added xml files for the Hof Bergmann map.
2. Added xml files for other German maps.
Version 1.0.1.2
1. RealNumbersCropGrowth.lua: Made a few bug fixes so it is possible to have two winter crop cycles.
2. RealNumbersFieldPrices.lua: Made a few changes so lease contracts terminates in January. The lease cost decreases progressively toward January. A new lease contract can be signed from February till December.
3. RealNumberContractRewards.lua: Added the possibility of disabling some warning messages.
Version 1.0.1.1
1. RealNumbersFillTypes.lua. Have added the filltypes netwrap and twine, to make the mod compatible with the mods FS22_twine_addon and FS22_netwrap_addon. Store prices looks at first to be to low. However, the actual price shows inside the store. Set real-life prices in the respective mods, not in RealLifeNumbers.
2. All scripts reading xml files have been changed, so that savegame index 0 is used when no savegame index is defined. This is the case for multiplayer clients. Players wanting to be clients in a multiplayer game should place the xml files in a folder called modSettings/RealLifeNumbers/savegame0.
Version 1.0.1.0
1. Same as version 1.0.0.10. Renumbering was necessary to place the newest version at the top of the download list.
Version 1.0.0.10
1. RealNumbersContractRewards.lua. An aperiodic error has been observed. The cause is unknown, but it is likely to occcur when FS22 deletes a mission while the script is in the process of running a periodic update of mission data. Attempts have been made to make the script more tollerant toward this rare event.
2. RealNumbersFieldPrices.lua. Nothing new has been added to the script. It does not seem to cause game crash when also using the new mod FS22_Fieldlease by KR Software. However, Fieldlease will calculate its lease prices based on the buy or lease prices defined in RealNumbersFieldPrices. The consequence of running both scripts is a double scaling.
Version 1.0.0.9
1. RealNumbersContractRewards.lua. Upgraded with xml file and adapted to FS22_SupplyTransportContracts.
2. RealNumbersAnimalScaling.lua. Fixed an issue occuring at the end of the month.
Other additions: lAlt-rh prints a list of all keyboard commands.
Version 1.0.0.8
1. RealNumbersAnimalScaling.lua. Animal scaling parameters now in xml file.
2. RealNumbersLoan.lua. Defines interest rate and max loan amount.
3. RealNumbersFieldPrices.lua. lAlt-ry lists predicted crop yield
4. RealNumbersSprayTypes.lua. Adjusted spray rates.
5. RealNumbersCropGrowth.lua. lAlt-rs changed to lAlt-rg
6. Three versions of all xml files: France, UK, US Heartland.
If you create a good set of xml files for another country, state or region, put your name in
the top of the files and mail me a copy for inclusion in a future update.
- Small fixes in parameter values.
Version 1.0.0.7
1. RealNumbersCropGrowth.lua. This script allows the mod user to define unique crop growth calendars for each savegame. This allows the user to design realistic crop calendars for maps in different regions/states/countries.
The user specifies the seed month and harvest month for each crop type. The script then adjusts the growth state transitions to make the crop reach its harvest state at the specified harvest month.
The script operates with two growth cycles for each crop. This way, you can achieve many different types of cycles.
1 cycle: make the parameters of both cycles identical.
1 winter seed cycle and 1 spring seed cycle.
2 spring seed cycles in parallel.
2 crop cycles in sequence.
The script limits the harvest season to one month for each crop. Each cycle has its own harvest month.
The user can turn off the requirement for rolling for each crop.
Take a look at the uploaded images.
Warning. The script may alter the growth calendar for crops in your savegame. The safest approach is to start a new savegame. If you want to use the mod on an existing savegame, this is possible, but it may change the crop growth cycle of already seeded crops. Most likely the crop will not reach its harvest state in the specified harvest month. Things should work as intended, for crops seeded after installation of the script.
2. RealNumbersFieldPrices.lua. This script now uses an xml file. This allows the user to make unique lists of rentable fields for each savegame. Also the pricePerHa and the rent cost may be set uniquely for each savegame.
The distribution zip file now contains three additional folders.
FarmingData: Documents with growth calendars for EU and US. It also contains an Excel file with loads of relevant data for farming in the EU (yield, prices, etc.)
Docs: A library of pdf files with information about crops, animals, and farming technology.
Version 1.0.0.6
1. Reads modified game parameters XML files. This version meets a frequent request that modified game parameters should be stored in xml files. This has several advantages. (a) You do not need to repeat the editing of all your personalized game parameters each time a new version of the mod is published. (b) You can have multiple sets of xml files, one set for each savegame. This means that you can customize the game parameters to the region, state, or country of your maps.
You may edit the values in the xml files. If you change the parameter names, or add new parameter names, they will not be read.
2. XML files. At this moment, the xml files are customized versions of fruitTypes.xml, fillTypes.xml, and sprayTypes.xml.
3. RealNumbersHarvestBonusScaling.lua. This mod allows the user to modify the harvest bonus of rolling, mulching, plowing, etc. This has not been tested. Please report back, whether this actually works.
4. Unzip the distribution file. You need to unzip the distribution file. Read the installation instructions and place the xml files and mod zip file as explained.
Version 1.0.0.5
Fixed a few issues in version 1.0.0.4 RealNumbersAnimalScaling.lua.
Nothing new added.
Version 1.0.0.4
1. RealNumbersAnimalScaling.lua: Added a script for scaling animal parameters
With this script the mod user will be able to adjust many parameters associated with farm animals, such as buy, sell, and transport prices, feed and straw input, and milk, manure, liquid manure, and pallet output.
Grazing period: The script defines a grazing period and scales relevant parameters to new values during the grazing season. By default it will reduce cow and sheep feed intake to 10%, assuming that the remaining 90% is obtained from eating grass. Similar scaling is done for straw input, and manure and liquid manure output. Sheep winter feed intake is based on dry matter content of hay, not grass. Wool production is upscaled by a factor of 10 during the grazing season.
Cow milk yield is set to be 29 Liters per month and egg production is set to 29 eggs per month per chicken.
Cow issue. In the vanilla game, cows start producing milk, when they are 12 months old. In real life they start producing milk after the first calving. In the present script, lactation starts when the cows are 29 months old. The user can change the lactation month.
Pig issue. In the vanilla game, sows give birth to only ONE pig every 4 months. In real life, a sow gives birth to a litter of 10 - 14 pigs (Landrace ~14) every 4 months. While it is possible to reduce the gestation duration from 4 to 1 month, this will only increase the piglet output by a factor of 4.
In the present script pig gestation duration is kept at 4 months. To play pig farming in a realistic manner, the player should forget about breeding piglets and instead simulate a hog farm for fattening bacon pigs. Every month you bring a full load of 6 month old pigs to the animal dealer and buy a full load of 0 month piglets to take with you back to the pig pen. The pen capacity should be big enough to hold 6 full loads of pigs, one load each ranging from 0 to 5 months old.
2. RealNumbersCalenderInfo.lua: Added script for printing calendar information to the log file.
Version 1.0.0.3
1. RealNumbersStoneScaling.lua: Added a script to scale the size of field stones.
In the downloaded version, the size scaling parameter is set to one. You need to pick up all existing field stones before changing the stone size scaling factor. If you downscale the size, the stone picker will not recognize the stones with the original size.
In this case you have two options:
-
- Cultivate the field again. This will delete the old stones and spawn new ones.
- Set the stone scaling parameter back to its previous value and pick up the old stones.
I have tried setting the scaling parameter to 1/2. This gives smaller but visible stones. For very small scaling factors, the stones become invisible. If you make the stone size very small, you might as well turn off the stone system.
The equipment wear factor it set to scale as the square of the stone size scaling. If the stone size is scaled by 1/2, the wear factor on equipment is scaled by 1/4. If you increase the stone size by 1.41, the wear factor doubles.
The stone yield while stone picking can also be scaled. However, I have not been able to adjust the density of stone spawning.
2. RealNumbersStorePrices.lua: Added an opportunity to set dailyUpkeep as a percentage of the retail price. Unique scaling parameters have been defined for a range of item categories.
Version 1.0.0.2
Added a script RealNumbersTreeLogPrices.lua to adjust prices of the 19 wood types in the game.
The mod user may adjust the price of milled wood to desired price levels. The mod then calculates the sales price of logs. A table is printed to the log file.
To adjust the helper fee, please use the mod AIcost by HappyLooser.
Version 1.0.0.1
Fixed price scaling when buying multiple bales, bigbags and bigbag pallets.
Version 1.0.0.0
Consider this a beta version. Testing has been very sparse.
Play on economy-level HARD!!
This mod is very downscaled compared to the original mod for FS19. The FS22 version includes the following scripts:
RealNumbersFieldPrices.lua: (press lAlt-rf to get a list of field area and other information)
- Adjusted prices of farmland
- Defines a fraction of the farmlands as leaseable at a reduced cost (can be turned off)
RealNumbersFillTypes.lua:
- Adjusted pricePerLiter (only fillTypes, not buildings or equipment)
RealNumbersFruitTypes.lua
- Adjustable yield, windrow yield and seedUsage (default is no scale)
RealNumbersStorePrices.lua:
- Adjustable prices for bales, bigbags, bigbagpallets and pallets
RealNumbersLeasing.lua:
- Adjustable leasing cost for equipment (default: flat daily fraction of trade value)
RealNumberContractRewards.lua:
- Adjusted rewards for missions
RealNumbersSellingStations.lua
- Reduced price variation between sellPoints
Still to do: reduce helper wages.
Each script is independent. All scripts, except RealNumbersFieldPrices.lua, can be commented out in modDesc.xml.
There is only one universal version of the mod. Mod users in different parts of the world may need to adjust the price scaling inside each script to fit price levels in their part of the world.
In the FS19 version, a unique set of parameter values were defined for each item. I do not have the time to repeat this detailed approach in FS22. In the FS22 version, items are scaled in large groups. E.g., all fillTypes are scaled by the same number.
Credits
Model: Kaj-Aage Henneberg
Texture:
Script: Kaj-Aage Henneberg
Idea / Concept: Kaj-Aage Henneberg
Testing: Kaj-Aage Henneberg
Other:
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20 Nov 20:46Version 1.0.0.0
New adapted version for FS25.
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20 Nov 20:37Version 1.0.0.0
Adapted for Farming Simulator 2025.
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23 Jun 11:10Version 1.0.3.0
Version 1.0.3.0
- Disabled RealNumbersAnimalScaling.lua. Use MaizePlus and/or EnhancedAnimalsSystem.
- Adjustments to RealNumbersStorePrices.lua to make it compatible with FoilWrap-, NetWrap-, and Twine-addon. -
03 Mar 18:06Version 1.0.2.3
Changelog 1.0.2.3
- Made an updated version of RealNumberAnimalScaling.xml for BallySpring v. 2.0.0.1
- Included a modified version of the file maizePlus_animalDataOverride.xml to be included in a modified MaizePlus mod. Needed if BallySpring, MaizePlus and RealLifeNumbers are all enabled. -
02 Jan 17:21Version 1.0.2.2
Changelog 1.0.2.2
- Adapted to EnhancedAnimalSystem
- Disabled RealNumbersSprayTypes.lua Use precisionFarming instead
- Disabled RealNumbersContractRewards.lua Use BetterContracts instead
- Disabled RealNumbersStoneScaling.lua
- Disabled RealNumbersLoans.lua Use EnhancedLoanSystem instead
- Disabled Field lease. Use FieldLease instead. -
30 Jul 20:29Version 1.0.2.1
Added xml files for the maps BallySpring and Ballam Rd.
-
19 Jul 09:17Version 1.0.2.0
- Fixed an issue with harvest in RealNumbersContractRewards.lua and my_Contracts.xml
- Added xml files for Court Farm and Campagne Profond 1.0. -
30 Apr 20:29Version 1.0.1.9
Updated to be compatible with Hof Bergmann 1.2.0.0.
-
05 Feb 15:58Version 1.0.1.8
- Updated my_animalTypes.xml file for Hof Bergmann 1.1.0.1
- Added a default maps_Growth.xml file to replace customized versions in maps omitting crops, such as Ballam Road. -
28 Dec 19:58Version 1.0.1.7
- RealNumbersContractRewards.lua: Added additional Platinum missions
- RealNumbersCropGrowth.lua: Added multifruit
- RealNumbersFillTypes.lua: Added multifruit
- RealNumbersFruitTypes.lua: Added multifruit
- RealNumbersFieldPrices.lua: Increased compatibility with mod DynamicFieldPrices. -
14 Dec 18:00Version 1.0.1.6
Version 1.0.1.6
- Modified RealNumbersStorePrices.lua to be compatible with Grist Mill
- RealNumbersFieldPrices.lua: Fixed an error introduced in 1.0.1.5 -
27 Nov 12:16Version 1.0.1.5
- Modified RealNumbersStorePrices.lua to be compatible with Seed Cleaner
- Added more fillTypes to my_fillTypes.xml
- Modified RealNumbersFieldPrices.lua to meet changes introduced in recent updates to the game. -
15 Oct 10:09Version 1.0.1.4
Changelog 1.0.1.4
- Modified RealNumbersStorePrices.lua to be compatible with MaizePlus and PumpsandHoses
- Added a modified version of my_AnimalTypes.xml to be compatible with MaizePlus
- Farm lease now renewable on the second gameday in January. -
29 May 13:54Version 1.0.1.3
Added xml files for Hof Bergman map and for other German maps.
-
30 Apr 08:26Version 1.0.1.2
RealNumbersCropGrowth.lua: Made a few bug fixes so it is possible to have two winter crop cycles.
RealNumbersFieldPrices.lua: Made a few changes so lease contracts terminates in January. The lease cost decreases progressively toward January. A new lease contract can be signed from February till December.
RealNumberContractRewards.lua: Added the possibility of disabling some warning messages. -
06 Mar 17:45Version 1.0.1.1
Changelog 1.0.1.1
- RealNumbersStorePrices.lua: Added net wrap and bale twine to filltypes.
- Enabling multiplayer clients to read xml files placed in modSettings/RealLifeNumbers/savegame0 -
19 Feb 13:37Version 1.0.1.0
Modhoster lists mods in a way so version 1.0.0.10 is listed between version 1.0.0.1 and version 1.0.0.2. Version 1.0.0.10 was therefore to be found at the bottom of the list, not at the top. The mod has had its number changed to 1.0.1.0.
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19 Feb 13:08Version 1.0.0.10
Version 1.0.0.10: In version 1.0.0.9 RealNumbersContractRewards.lua has had aperiodic failures when updating. The exact cause is unknown, However, the issue disappears when the savegame is restarted. This suggest that the issue might occur if the mission is being deleted by FS22 while RealNumbersContractRewards is running a periodic update. In Version 1.0.0.10 the script has been made more tollerant toward this situation.
I have not observed the issue since the corrective measures have been added. However, the situation is rare and a one-person test team is not sufficient to determine, if the issue remains. -
30 Jan 20:11Version 1.0.0.9
Changelog 1.0.0.9
- RealNumbersContractRewards.lua: upgraded with xml file and supplyTransport
- RealNumbersAnimalScaling.lua: fixed an issue at the end of the month -
23 Jan 10:49Version 1.0.0.8
Version 1.0.0.8
- Animal scaling parameters now in xml file
- RealNumbersLoan.lua defines inrerest rate and max loan amount.
- RealNumbersFieldPrices.lua lAlt-ry list predicted crop yield
- RealNumbersSprayTypes.lua: adjusted spray rates
- RealNumbersCropGrowth.lua: lAlt-rs changed to lAlt-rg
- Small fixes in parameter values
- Three sets of xml files for France, UK, and US Heartland, respectively. -
06 Jan 16:35Version 1.0.0.7
Added a script to define unique crop growth calendars for each savegame.
Extended the script for renting fields to use an xml file. -
27 Dec 15:46Version 1.0.0.6
Reads modified game data from XML files in the folder modSettings.
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18 Dec 16:29Version 1.0.0.5
Fixed a few issues in version 1.0.0.4. Nothing new added.
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18 Dec 10:20Version 1.0.0.4
Added a script for scaling animal parameters.
Added a script to print calender information to log file. -
10 Dec 16:01Version 1.0.0.3
Added a script to scale size of field stones: RealNumbersStoneScaling.lua
Added dailyUpKeep to shop items in: RealNumbersStoreOrices.lua -
06 Dec 16:14Version 1.0.0.2
Added a script RealNumbersTreeLogPrices.lua to adjust prices for wood logs.
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30 Nov 16:50Version 1.0.0.1
Fixed issue with purchase of multiple bales, bigbags and bigbag pallets.
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28 Nov 23:23Version 1.0.0.0
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by kahenneberg
ago about 2 years
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by JS39
ago 4 months
108 Comments for RealLifeNumbers
Version 1.0.1.6
I have tried to fix the issue with field leasing in version 1.0.1.6.
It is now also compatible with Grist Mill.
Some still have issues with crop growth. This seems to depend on the map, and the crops defined on the map. This issue has not been resolved as I do not have a map where this issue occurs.
Hello,
the lease fields are no longer available from the new version 1.0.1.5
Kind regards
reply doesn't work, so here I have one point related to Lua error. I've got a crop in XML RealNumbersCropGrowth.lua, which wasn't defined in the map. In the log is the error about i.e. sunflower, but you have to look next crop in XML definition = this is the crop missing in the map and moreover in definition.
Hope it helps. Cheers!
Error: Running LUA method 'loadSharedI3DFileFinished'.
C:/Users/Documents/my games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersCropGrowth.lua:55: bad argument #11 to 'format' (number expected, got nil)
The mod Seed Cleaner has a pallet where you can buy a set of 4 instead of the default set of 8. This produces an error in RLN. A fix is being tested.
Hello so with us it now runs on the server so far error-free with Maize plus.thanks for this also to our good colleague Forever.
Hello astro80, the reply button did not work. I tried to run the polowa map and got no error. The error you get seems to have something to do with a bigbag. So maybe there is an issue with a bigbag mod. Can you look inside your log file and see if there are any hints there as to what bigbag mod it could be? Or mail me a copy of your log file. The mail adress is in the top of the lua files.
FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersStorePrices.lua:478: attempt to index a nil value
2022-10-30 22:30 Error: Running LUA method 'update'.
Hello Ki,
last time, when try to load only once saved map, or first creation, I've got an error while loading barley original game growth data:
2022-10-24 22:22 BARLEY Cycle 1 : Seed month 1 = September; Harvest month 1 : July
2022-10-24 22:22 BARLEY Cycle 2 : Seed month 2 = April; Harvest month 2 : August
2022-10-24 22:22
2022-10-24 22:22 Number of growth states = 7
2022-10-24 22:22 First dormant month 1 = November
2022-10-24 22:22 Last dormant month 1 = February
2022-10-24 22:22 Cycle 1 : Growth months : = 7
2022-10-24 22:22 Cycle 2 : Growth months : = 5
2022-10-24 22:22 Cycle 2 jump target state = 6
2022-10-24 22:22 Cycle 2 jump month = 6
2022-10-24 22:22 Forage ready state = 6
2022-10-24 22:22 Min. harvest state = 7
2022-10-24 22:22 Max. harvest state = 7
2022-10-24 22:22 Withered state = 8
2022-10-24 22:22 Cut state = 10
2022-10-24 22:22
2022-10-24 22:22
Original growth transistions
2022-10-24 22:22 Growth state transitions ( c1, c2 ) = 1 2 3 4 5 6 7 8 9 10
2022-10-24 22:22 Error: Running LUA method 'loadSharedI3DFileFinished'.
D:/DataTata/FarmMods22/FS22_RealLifeNumbers/RealNumbersCropGrowth.lua:54: bad argument #13 to 'format' (number expected, got nil)
2022-10-24 22:23 Console command: q
2022-10-24 22:23 q = true
I can send you whole log file if needed.
It happens on Upper Bavaria SP map (it use default game configs for crop growth), with maize plus and precision farming.
Any suggestions where I can look is appreciated. Thank you.
Hello all,
Back from fall break. I will take a look at the issues mentioned by Nabi and JS39 as soon as possible.
Addendum with the standard (1 compartment) skin Beyleron comes the same error at 60%.
Hello,
so with us it does not run on server and in SP I have yet to test it. We have now even tested it with a standard 4 fold map of the department skin Beyleron since we only play from 4 fold on server. At 60% comes the error
2022-10-20 15:40 Error: Running LUA method 'loadSharedI3DFileFinished'.
C:/Users/Frank/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:1812: attempt to index a nil value
There seems to be a problem with the animals but we can't tell what it is yet. We have only tested with Maize plus and the animal expansion to it and also without pumps and pants DLC. The server log looks good but the error occurs when joining as a client on the client. I can send logs if needed and thank you for your work. I hope you can help us.
Best regards Frank aka JS39
First I want to say thank you for the mod.
I only use the Animal scaling xml but i have a little problem with the grazing time.
I have a cowshed without pasture but with a feeding robot. no feed is given to the cows during the grazing period. health goes to zero.
so I would like to remove the grazing time. what is the best way to do this?
I've already tried to change the value:
RN.animalSummerScaling.input.food["COW_HOLSTEIN"] = {0.1, 0.1};
to
RN.animalSummerScaling.input.food["COW_HOLSTEIN"] = {1, 1};
but that didn't work.
i hope you can give me a solution for my problem.
thank you
Thank you for the Update.
Without pump and hoses my error is gone FYI so there is also an error with pumps and hoses with the latest rln version.
Hello I wanted to play the Loshügelland times and have but also the Pumps and Hoses pack with in it if it is because? And have the error with the store prices in line 133.
2022-10-11 16:42 Error: Running LUA method 'loadSharedI3DFileFinished'.
C:/Users/Frank/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersStorePrices.lua:333: attempt to index local 'capacity' (a nil value)
I had tested without Maize plus
I should probably add that I tried it on multiple maps and only mods active were Real Numbers and the Pumps N' Hoses DLC. Here are the last 9 lines of the log.
2022-09-27 12:41 Tomatoes Pallet : TOMATO Volume 500 : Price = 83 $
2022-09-27 12:41 Wool : WOOL Volume 1000 : Price = 313 $
2022-09-27 12:41 Square Bale Hay : DRYGRASS_WINDROW Volume 8000 : Price = 149 $
2022-09-27 12:41 Round Bale Hay : DRYGRASS_WINDROW Volume 4500 : Price = 83 $
2022-09-27 12:41 Square Bale Silage : SILAGE Volume 5000 : Price = 284 $
2022-09-27 12:41 Round Bale Silage : SILAGE Volume 3500 : Price = 199 $
2022-09-27 12:41 Square Bale Straw (Wheat) : STRAW Volume 9000 : Price = 122 $
2022-09-27 12:41 Round Bale Straw (Wheat) : STRAW Volume 5000 : Price = 68 $
2022-09-27 12:41 Error: Running LUA method 'loadSharedI3DFileFinished'.
C:/Users/willd/Desktop/In-Game mods/US/FS22_RealLifeNumbers/RealNumbersStorePrices.lua:331: attempt to index local 'capacity' (a nil value)
I have run into an issue where my game won't load up with the new Pumps N' Hoses DLC. Game stops loading and in the last line of the log says "RealNumbersStorePrices.lua:331: attempt to index local 'capacity' (a nil value)"
Version 1.0.1.3 is not compatible with MaizePlus. I will try to correct this.
Fatikki,
The reply button did not respond. You can find my e-mail at the top of all script files.