Download download Mod pack 'RealLifeNumbers'

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  1. kahenneberg 21. 11 2024

    I have tried to upload the new version for FS25. Unfortunately, I uploaded it in the wrong place. It is found here under FS22, with version 1.0.0.0. So you will find it at the very bottom of the list of old versions of the mod.

    I have then tried to upload it to the FS25 database. For some reason, it received a complaint and has been blocked. I do not know, what the issue is.

    1 replies

  2. JS39 14. 11 2024

    So most of the components from rln should also be able to be used quite quickly in the LS25.
    Vehicle leasing and also the Lua field prices work for us in any case, see picture. Of course it would be great if the modder himself perfected it at some point.
    Thanks and best regards

    1 replies

  3. JS39 13. 11 2024

    Hello,
    it would be great if rln would be available again for the LS25 if your time allows it. The rental and some more still does not fit unfortunately. Thanks from the LSReal team.


  4. JS39 01. 09 2024

    Hello, is anything already known in combination with the new Terralife Plus mod? This mod is probably going in a good direction in terms of fields and animals, but at least the leasing is not adapted at all. I had excluded everything except leasing in rln but unfortunately it doesn't work. Is there an idea or alternative for this?
    Thanks and best regards

    1 replies

  5. kahenneberg 23. 06 2024

    The newest version (1.0.3.0) no longer scales animal input and output. There are good alternative mods in MaizePlus and EnhancedAnimalSystem. These two mods now seems to work well together. Most changes that could be made in RealNumbersAnimalScaling.lua can also be made in these two mods.


  6. Love the idea behind it, but seems impossible to make to work (easy), followed the steps (ive been modding and playing since FS09, i know mostly what to do, and how to follow instructions). I get animalerrors and storeprice errors, and get stuck on 60% all the time. I guess its a lot of work to make it work for every map and relying on mods not getting updated is hard. Im using alot of maps (Ostseekuste, Duerrenroth, Niederrhein, Fichtal v2, Kandelin, Landersum, LKR etc etc) and i guess i have to skip this mod although i would love to use it.

    2 replies

  7. Mafagafo 19. 04 2024

    Net Wrap and Twine Addon not compatible anymore. The mod maker also added a new one Foil Wrap Addon.

    Something else I noticed is that the empty Dewulf Vegetable Pallets of the Premium Expansion cost 130. Meanwhile the fillable pallets from MaizePlus cost 10. I wonder if the price of the DLC pallets could be adjusted although they are twice the size of the MaizePlus ones.

    1 replies

  8. vagtjb 29. 02 2024

    Hi,
    great looking mod and scripts. would it be possible to add a script and .xml file for environment?
    thanks,

    1 replies

  9. astro80 26. 02 2024

    hello i have a problem with rln and new mod realistic damage system. the log say this: FS22_RealLifeNumbers/RealNumbersStorePrices.lua:571: attempt to index field 'configurations' (a nil value)
    it' possible to fix?
    thank you!

    1 replies

  10. Ryanc 19. 02 2024

    Hello, i need some help as i have followed the instructions to install and modify the maize plus animals data and i'm getting a error and not loading in game the map i'm trying to play on is bally springs. so is their any videos to show me what to do or anything like that. thank you

    1 replies

  11. kahenneberg 18. 01 2024

    It is tricky to get several mods work together, if they all try to define the same thing. In the case of animal input and output, these data are defined in a file called animals.xml. Some maps redefine the value and the number of values. MaizePLus, EnhancedAnimalSystem and RLN also defines these data.

    Some mods add additional data values. Others replace data values with new values.

    MaizePlus has a supporting mod called maziePlus_animalFoodAdditions. This mod has a file called maizePlus_animalDataOverride.xml

    I noticed that the number of data point for milk yield was 11 for COW_SWISS_BROWN, where as there were only 10 values for COW_HOLSTEIN. Notice that it is not the yield values, that matters, but the number of yield values.

    Here is some lines from this file. This is my edited file, so there is now 11 values for both types of cows. With this addition I could use EnhancedAnimalSystems and RLN with and without maizePlus.

    <!-- all in liters per month for cows -->
    <animalData type="COW" subType="COW_SWISS_BROWN" >
    <!-- <reproduction minAgeMonth="26" durationMonth="10" minHealthFactor="0.75" /> -->
    <inputs overrideType="add">
    <input type="straw" >
    <key ageMonth="0" value="100" />
    <key ageMonth="18" value="400" />
    <key ageMonth="22" value="450" />
    </input>
    <input type="food" >
    <key ageMonth="0" value="600" />
    <key ageMonth="6" value="1000" />
    <key ageMonth="12" value="1600" />
    <key ageMonth="18" value="2200" />
    <key ageMonth="22" value="2500" />
    <key ageMonth="27" value="3000" />
    <key ageMonth="28" value="3900" />
    </input>
    <input type="water" >
    <key ageMonth="0" value="680" />
    <key ageMonth="6" value="780" />
    <key ageMonth="12" value="880" />
    <key ageMonth="18" value="1180" />
    <key ageMonth="26" value="1220" />
    <key ageMonth="27" value="1320" />
    <key ageMonth="28" value="1360" />
    </input>
    </inputs>

    <outputs overrideType="replace">
    <output type="milk" >
    <key ageMonth="0" value="0" />
    <key ageMonth="12" value="0" />
    <key ageMonth="17" value="0" />
    <key ageMonth="19" value="0" />
    <key ageMonth="20" value="0" />
    <key ageMonth="22" value="0" />
    <key ageMonth="23" value="0" />
    <key ageMonth="24" value="0" />
    <key ageMonth="26" value="0" />
    <key ageMonth="27" value="1300" />
    <key ageMonth="28" value="1600" />
    </output>

    <output type="manure" >
    <key ageMonth="0" value="500" />
    <key ageMonth="18" value="1000" />
    </output>

    <output type="liquidManure" >
    <key ageMonth="0" value="400" />
    <key ageMonth="18" value="1300" />
    </output>
    </outputs>

    </animalData>

    <animalData type="COW" subType="COW_HOLSTEIN" >
    <!-- <reproduction minAgeMonth="26" durationMonth="10" minHealthFactor="0.75" /> -->
    <inputs overrideType="add">
    <input type="straw" >
    <key ageMonth="0" value="100" />
    <key ageMonth="18" value="400" />
    <key ageMonth="22" value="450" />
    </input>
    <input type="food" >
    <key ageMonth="0" value="600" />
    <key ageMonth="6" value="1000" />
    <key ageMonth="12" value="1600" />
    <key ageMonth="18" value="2200" />
    <key ageMonth="22" value="2500" />
    <key ageMonth="27" value="3000" />
    <key ageMonth="28" value="3900" />
    </input>
    <input type="water" >
    <key ageMonth="0" value="680" />
    <key ageMonth="6" value="780" />
    <key ageMonth="12" value="880" />
    <key ageMonth="18" value="1180" />
    <key ageMonth="26" value="1220" />
    <key ageMonth="27" value="1320" />
    <key ageMonth="28" value="1360" />
    </input>
    </inputs>

    <outputs overrideType="replace">
    <output type="milk" >
    <key ageMonth="0" value="0" />
    <key ageMonth="12" value="0" />
    <key ageMonth="17" value="0" />
    <key ageMonth="19" value="0" />
    <key ageMonth="20" value="0" />
    <key ageMonth="22" value="0" />
    <key ageMonth="23" value="0" />
    <key ageMonth="24" value="0" />
    <key ageMonth="26" value="0" />
    <key ageMonth="27" value="1300" />
    <key ageMonth="28" value="1600" />
    </output>

    <output type="manure" >
    <key ageMonth="0" value="500" />
    <key ageMonth="18" value="1000" />
    </output>

    <output type="liquidManure" >
    <key ageMonth="0" value="400" />
    <key ageMonth="18" value="1300" />
    </output>
    </outputs>

    </animalData>

    The number of datapoints for a given parameter is called keyframes. The latest version of RLN prints out the number of keyframes expected. It is then necessary to alter the number of data point in RLN, to match the expected keyframes.

    The number of keyframes used can vary from one map to another. The latest version of BallySpring has almost one for each month up to 5 years to allow the milk yield to vary in dry periods before calving.

    I hope this info helps a bit.


  12. Mafagafo 16. 01 2024

    Hello, I managed to load the game using Real Life Numbers, Enhanced Animal System and MaizePlus, but I had to remove MaizePlus Animal Food Additions.

    The game seems to work except the food values for cows and chicken are wrong. Old cows and chikens will cap their food consumption at 600 and 5 liters respectively. Also the cows are not producing milk.

    The values appear to be correct if I disable MaizePlus.

    1 replies

  13. JS39 16. 01 2024

    2024-01-16 16:49 Error: Running LUA method 'loadSharedI3DFileFinished'.
    C:/Users/stein/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:781: attempt to concatenate a nil value
    2024-01-16 16:55 Application exit request forced.
    2024-01-16 16:55 Application exit request forced.
    We had to change a lot for our new project and also many scripts and now a problem with animal scaling - what could this indicate?
    Thanks in advance.

    1 replies

  14. Ryancox23 13. 01 2024

    hi keep getting this error so it not loading COW_SWISS_BROWN
    Error: Running LUA method ‘loadSharedI3DFileFinished’.My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:933: attempt to compare nil with number why is that and what do i need to do to fix it thank you

    1 replies

  15. JS39 08. 01 2024

    Hello friends of the RLN from Kaj-Aage Henneberg whom we thank for this mod that makes the LS a little more real.
    Since it has often been asked here whether RLN is MP and server-capable, I have posted our video series of the server game currently in the 3rd year with the RLN. I emphasize that it is not directly about the RLN but that it is possible to play with it on servers if you consider some important things. However, we are still using the previous version of RLN and will not change this. With the new version that we are now using for our new project, it will probably be even easier to use the RLN on servers.
    We hope all RLN players continue to have fun with it and, if you are interested, with the video series.
    Best regards JS39 and the Real LS JS39 Agrar server team.


  16. Azzman89 07. 01 2024

    i have this error all the way through my log:


    2024-01-07 15:23 LUA call stack:
    =C:/Users/Azzii/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersStorePrices.lua (266) : hasXMLProperty
    dataS/scripts/BaseMission.lua (537) : loadMap
    =C:/Users/Azzii/Documents/My Games/FarmingSimulator2022/mods/FS22_SeeBales/scripts/RoyalMod.lua (314) : BaseMissionloadMapFinished
    dataS/scripts/FSBaseMission.lua (1689) : loadMapFinished
    dataS/scripts/utils/Utils.lua (460) : oldFunc
    dataS/scripts/utils/Utils.lua (460) : oldFunc
    dataS/scripts/utils/Utils.lua (472) : oldFunc
    dataS/scripts/utils/Utils.lua (460) : oldFunc
    dataS/scripts/utils/Utils.lua (472) : oldFunc
    dataS/scripts/utils/Utils.lua (472) : oldFunc
    dataS/scripts/i3d/I3DManager.lua (175) : asyncCallbackFunction
    2024-01-07 15:23 does not have xml property
    2024-01-07 15:23 Warning (script): Unknown entity id 0 for 'object' in method 'hasXMLProperty'.
    2024-01-07 15:23 LUA call stack:

    any ideas thanks?

    1 replies

  17. Azzman89 07. 01 2024

    hi sorry if i want to use maizeplus and eas together do i need to use certain xmls from both folders?

    2 replies

  18. JS39 04. 01 2024

    Thanks for the update. That's more or less how we did it in our test game for the new video project. However, the lease prices don't match the real prices, so we had to adjust that. And with the bank script you have to keep in mind that it unfortunately only recognizes leased fields as your own fields and then counts them as 60% of what you own for a loan. That's why we have also adjusted this to real prices. Many thanks for your work.

    Best regards

    JS39 and the Reals LS Team

    -----------------------------------------------------------

    Danke fürs Updaten. So in etwa haben wir es in unserem Testspiel fürs neue Videoprojekt auch gemacht. Allerdings passen die Pachtpreise nicht zu den realen Preisen, das mussten wir anpassen. Und bei dem Bank script muss man beachten das es Pachtfelder leider nur als eigene Felder erkennt und diese dann mit 60% anrechnet was man besitzt für einen Kredit. Darum haben wir das auch auf realer angepasst. Vielen Dank für Deine Arbeit.

    Beste Grüße

    JS39 und das Reals LS Team


  19. modebcn 03. 01 2024

    Thanks for the update


  20. kahenneberg 02. 01 2024

    A new release is out. A few scripts have been disabled to make room for better alternatives.

    Use BetterContracts. You need to edit the mod to make new price scale options.

    In scripts/settings.lua I have made these changes:
    {name = "multReward",
    values = {0.05,0.1,0.2,0.3,1,2,3}, -- {.8,.9,1,1.1,1.2,1.3,1.4}
    texts = {"-95 %","standard","-80 %","-70 %","100 %","200 %","300 %"},

    And further down:

    {name = "multLease",
    min = .8, max = 1.5, increment = .1,
    values = {0.05,0.1,0.2,0.3,0.4,1,2,3}, -- {.8,.9,1,1.1,1.2,1.3,1.4,1.5},
    texts = {"-95 %","standard","-80 %","-70 %","-60 %","100 %","200 %","300 %"},

    A reward scaling of 0.1 seems realistic, but make your own scalings.



}