RealLifeNumbers

V 1.0.0.0 mod for Farming Simulator 22

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description

This mod has two main objectives:

       To define a game environment mimicking real-life farming.

       To enable players to individualize the game using a simple editor.

 

This mod has not been written for Multiplayer mode.

Nor has it been tested in Multiplayer mode.

One group has reported that they use the mod on a server in multiplayer games.

So it is worth trying.

Play on hard economic level.

 

Version 1.0.3.0

  1. Disabled RealNumbersAnimalScaling.lua. Use MaizePlus and/or EnhancedAnimalsSystem.
  2. Adjustments to RealNumbersStorePrices.lua to make it compatible with Foil-, Net-, and Twine-addon.

 

Version 1.0.2.3

  1. Updated version of RealNumberAnimalScaling.xml for BallySpring v. 2.0.0.1
  2. BallySpring and MaizePlus are not well coordinated. This destribution includes a modified version of the file maizePlus_animalDataOverride.xml. This file must be included in a modified MaizePlus mod. This is needed if BallySpring, MaizePlus and RealLifeNumbers are all to work simultaneously. Modifying MaizePlus may have a negative effect when used with other maps.

 

Version 1.0.2.2

  1. Adapted to EnhancedAnimalSystem
  2. Disabled RealNumbersSprayTypes.lua                         Use precisionFarming instead
  3. Disabled RealNumbersContractRewards.lua                Use BetterContracts instead
  4. Disabled RealNumbersStoneScaling.lua
  5. Disabled RealNumbersLoans.lua                                  Use EnhancedLoanSystem instead
  6. Disabled Field lease.                                                     Use FieldLease instead.

 

Compatible with Court Farm, BallySpring V2.0.0.0 and Hof Bergman V1.3.0.1.

 

Version 1.0.2.1

  1. Added xml files for BallySpring and Ballam Rd.

Version 1.0.2.0

  1. Fixed an issue with harvest in RealNumbersContractRewards.lua and my_Contracts.xml
  2. Added xml files for Court Farm and Campagne Profond 1.0.

Version 1.0.1.9

  1. Updated my_animalTypes.xml for Hof Bergmann 1.2.0.0
  2. Added Clover and Silphie to my_fillTypes.xml and my_fruitTypes for Hof Bergmann 1.2.0.0

Version 1.0.1.8

  1. Added a default maps_Growth.xml file to replace customized versions in maps omitting crops, such as Ballam Road.
  2. Updated my_animalTypes.xml for Hof Bergmann 1.1.0.1

Version 1.0.1.7

  1. RealNumbersContractRewards.lua Added additional Platinum missions
  2. RealNumbersCropGrowth.lua Added multifruit
  3. RealNumbersFillTypes.lua Added multifruit
  4. RealNumbersFruitTypes.lua Added multifruit
  5. RealNumbersFieldPrices.lua Increased compatibility with mod DynamicFieldPrices.

Version 1.0.1.6

  1. Modified RealNumbersStorePrices.lua to be compatible with Grist Mill
  2. RealNumbersFieldPrices.lua: Fixed an error introduced in 1.0.1.5

Version 1.0.1.5 

  1. Modified RealNumbersStorePrices.lua to be compatible with Seed Cleaner
  2. Added more fillTypes to my_fillTypes.xml.
  3. Modified RealNumbersFieldPrices.lua to meet changes introduced in recent updates to the game.

Version 1.0.1.4

1. A few small changes have been made to remove some lua errors when playing with MaizePlus and with PumpsandHoses.

2. If you play with MaizePlus, you need to use a special version of the xml file my_animalTypes.xml. It is called my_animalTypes-maizePlus.xml but you need to rename it to my_animalTypes.xml after you have placed in a modSettings/RealLifeNumbers/savegame folder. This xml files is the same for all countries.

 

3. Field leases have in previous versions been terminated at the start of January with renewal possible at the start of February. In this version renewal of field leases is possible from the second gameday of January.

Version 1.0.1.3

1. Added xml files for the Hof Bergmann map.

2. Added xml files for other German maps.

Version 1.0.1.2

1. RealNumbersCropGrowth.lua: Made a few bug fixes so it is possible to have two winter crop cycles.

2. RealNumbersFieldPrices.lua: Made a few changes so lease contracts terminates in January. The lease cost decreases progressively toward January. A new lease contract can be signed from February till December.

3. RealNumberContractRewards.lua: Added the possibility of disabling some warning messages.

Version 1.0.1.1

1. RealNumbersFillTypes.lua. Have added the filltypes netwrap and twine, to make the mod compatible with the mods FS22_twine_addon and FS22_netwrap_addon. Store prices looks at first to be to low. However, the actual price shows inside the store. Set real-life prices in the respective mods, not in RealLifeNumbers.

2. All scripts reading xml files have been changed, so that savegame index 0 is used when no savegame index is defined. This is the case for multiplayer clients. Players wanting to be clients in a multiplayer game should place the xml files in a folder called modSettings/RealLifeNumbers/savegame0.

Version 1.0.1.0

1. Same as version 1.0.0.10. Renumbering was necessary to place the newest version at the top of the download list.

Version 1.0.0.10

1. RealNumbersContractRewards.lua. An aperiodic error has been observed. The cause is unknown, but it is likely to occcur when FS22 deletes a mission while the script is in the process of running a periodic update of mission data. Attempts have been made to make the script more tollerant toward this rare event.

2. RealNumbersFieldPrices.lua. Nothing new has been added to the script. It does not seem to cause game crash when also using the new mod FS22_Fieldlease by KR Software. However, Fieldlease will calculate its lease prices based on the buy or lease prices defined in RealNumbersFieldPrices. The consequence of running both scripts is a double scaling.

Version 1.0.0.9

1. RealNumbersContractRewards.lua. Upgraded with xml file and adapted to FS22_SupplyTransportContracts.

2. RealNumbersAnimalScaling.lua. Fixed an issue occuring at the end of the month.

Other additions: lAlt-rh prints a list of all keyboard commands.

 

Version 1.0.0.8

1. RealNumbersAnimalScaling.lua. Animal scaling parameters now in xml file.

2. RealNumbersLoan.lua.  Defines interest rate and max loan amount.

3. RealNumbersFieldPrices.lua. lAlt-ry lists predicted crop yield

4. RealNumbersSprayTypes.lua. Adjusted spray rates.

5. RealNumbersCropGrowth.lua. lAlt-rs changed to lAlt-rg

6. Three versions of all xml files: France, UK, US Heartland.

If you create a good set of xml files for another country, state or region, put your name in

the top of the files and mail me a copy for inclusion in a future update.

- Small fixes in parameter values.

Version 1.0.0.7

1. RealNumbersCropGrowth.lua. This script allows the mod user to define unique crop growth calendars for each savegame. This allows the user to design realistic crop calendars for maps in different regions/states/countries.

The user specifies the seed month and harvest month for each crop type. The script then adjusts the growth state transitions to make the crop reach its harvest state at the specified harvest month.

The script operates with two growth cycles for each crop. This way, you can achieve many different types of cycles.

1 cycle: make the parameters of both cycles identical. 

1 winter seed cycle and 1 spring seed cycle.

2 spring seed cycles in parallel.

2 crop cycles in sequence.

The script limits the harvest season to one month for each crop. Each cycle has its own harvest month.

The user can turn off the requirement for rolling for each crop.

Take a look at the uploaded images.

Warning. The script may alter the growth calendar for crops in your savegame. The safest approach is to start a new savegame. If you want to use the mod on an existing savegame, this is possible, but it may change the crop growth cycle of already seeded crops. Most likely the crop will not reach its harvest state in the specified harvest month. Things should work as intended, for crops seeded after installation of the script.

2. RealNumbersFieldPrices.lua. This script now uses an xml file. This allows the user to make unique lists of rentable fields for each savegame. Also the pricePerHa and the rent cost may be set uniquely for each savegame.

The distribution zip file now contains three additional folders.

FarmingData: Documents with growth calendars for EU and US. It also contains an Excel file with loads of relevant data for farming in the EU (yield, prices, etc.)

Docs: A library of pdf files with information about crops, animals, and farming technology.

 

Version 1.0.0.6

1. Reads modified game parameters XML files. This version meets a frequent request that modified game parameters should be stored in xml files. This has several advantages. (a) You do not need to repeat the editing of all your personalized game parameters each time a new version of the mod is published. (b) You can have multiple sets of xml files, one set for each savegame. This means that you can customize the game parameters to the region, state, or country of your maps.

You may edit the values in the xml files. If you change the parameter names, or add new parameter names, they will not be read.

2. XML files. At this moment, the xml files are customized versions of fruitTypes.xml, fillTypes.xml, and sprayTypes.xml.

3. RealNumbersHarvestBonusScaling.lua. This mod allows the user to modify the harvest bonus of rolling, mulching, plowing, etc. This has not been tested. Please report back, whether this actually works.

4. Unzip the distribution file. You need to unzip the distribution file. Read the installation instructions and place the xml files and mod zip file as explained.

 

Version 1.0.0.5

Fixed a few issues in version 1.0.0.4 RealNumbersAnimalScaling.lua.

Nothing new added.

Version 1.0.0.4

1. RealNumbersAnimalScaling.lua: Added a script for scaling animal parameters

With this script the mod user will be able to adjust many parameters associated with farm animals, such as buy, sell, and transport prices, feed and straw input, and milk, manure, liquid manure, and pallet output. 

Grazing period: The script defines a grazing period and scales relevant parameters to new values during the grazing season. By default it will reduce cow and sheep feed intake to 10%, assuming that the remaining 90% is obtained from eating grass. Similar scaling is done for straw input, and manure and liquid manure output. Sheep winter feed intake is based on dry matter content of hay, not grass. Wool production is upscaled by a factor of 10 during the grazing season.

Cow milk yield is set to be 29 Liters per month and egg production is set to 29 eggs per month per chicken.

Cow issue. In the vanilla game, cows start producing milk, when they are 12 months old. In real life they start producing milk after the first calving. In the present script, lactation starts when the cows are 29 months old. The user can change the lactation month.

Pig issue. In the vanilla game, sows give birth to only ONE pig every 4 months. In real life, a sow gives birth to a litter of 10 - 14 pigs (Landrace ~14) every 4 months. While it is possible to reduce the gestation duration from 4 to 1 month, this will only increase the piglet output by a factor of 4. 

In the present script pig gestation duration is kept at 4 months. To play pig farming in a realistic manner, the player should forget about breeding piglets and instead simulate a hog farm for fattening bacon pigs. Every month you bring a full load of 6 month old pigs to the animal dealer and buy a full load of 0 month piglets to take with you back to the pig pen. The pen capacity should be big enough to hold 6 full loads of pigs, one load each ranging from 0 to 5 months old.

 

2. RealNumbersCalenderInfo.lua: Added script for printing calendar information to the log file.

Version 1.0.0.3

1. RealNumbersStoneScaling.lua: Added a script to scale the size of field stones.

In the downloaded version, the size scaling parameter is set to one. You need to pick up all existing field stones before changing the stone size scaling factor. If you downscale the size, the stone picker will not recognize the stones with the original size.

In this case you have two options:

    1. Cultivate the field again. This will delete the old stones and spawn new ones.
    2. Set the stone scaling parameter back to its previous value and pick up the old stones.

I have tried setting the scaling parameter to 1/2. This gives smaller but visible stones. For very small scaling factors, the stones become invisible. If you make the stone size very small, you might as well turn off the stone system.

The equipment wear factor it set to scale as the square of the stone size scaling. If the stone size is scaled by 1/2, the wear factor on equipment is scaled by 1/4. If you increase the stone size by 1.41, the wear factor doubles.

The stone yield while stone picking can also be scaled. However, I have not been able to adjust the density of stone spawning. 

2. RealNumbersStorePrices.lua: Added an opportunity to set dailyUpkeep as a percentage of the retail price. Unique scaling parameters have been defined for a range of item categories.

 

Version 1.0.0.2

Added a script RealNumbersTreeLogPrices.lua to adjust prices of the 19 wood types in the game.

The mod user may adjust the price of milled wood to desired price levels. The mod then calculates the sales price of logs. A table is printed to the log file.

To adjust the helper fee, please use the mod AIcost by HappyLooser.

Version 1.0.0.1

Fixed price scaling when buying multiple bales, bigbags and bigbag pallets.

Version 1.0.0.0

Consider this a beta version. Testing has been very sparse.

Play on economy-level HARD!!

This mod is very downscaled compared to the original mod for FS19. The FS22 version includes the following scripts:

RealNumbersFieldPrices.lua: (press lAlt-rf to get a list of field area and other information)

-       Adjusted prices of farmland

-       Defines a fraction of the farmlands as leaseable at a reduced cost (can be turned off)

RealNumbersFillTypes.lua:

-       Adjusted pricePerLiter (only fillTypes, not buildings or equipment)

RealNumbersFruitTypes.lua

-       Adjustable yield, windrow yield and seedUsage (default is no scale)

RealNumbersStorePrices.lua:

-       Adjustable prices for bales, bigbags, bigbagpallets and pallets

RealNumbersLeasing.lua:

-       Adjustable leasing cost for equipment (default: flat daily fraction of trade value)

RealNumberContractRewards.lua:

-       Adjusted rewards for missions

RealNumbersSellingStations.lua

-       Reduced price variation between sellPoints

Still to do: reduce helper wages.

Each script is independent. All scripts, except RealNumbersFieldPrices.lua, can be commented out in modDesc.xml.

There is only one universal version of the mod. Mod users in different parts of the world may need to adjust the price scaling inside each script to fit price levels in their part of the world.

In the FS19 version, a unique set of parameter values were defined for each item. I do not have the time to repeat this detailed approach in FS22. In the FS22 version, items are scaled in large groups. E.g., all fillTypes are scaled by the same number.

 

 

Credits

Model: Kaj-Aage Henneberg
Texture: 
Script: Kaj-Aage Henneberg
Idea / Concept: Kaj-Aage Henneberg
Testing: Kaj-Aage Henneberg
Other: 

  • 20 Nov 20:46
    Version 1.0.0.0

    New adapted version for FS25.

  • 20 Nov 20:37
    Version 1.0.0.0

    Adapted for Farming Simulator 2025.

  • 23 Jun 11:10
    Version 1.0.3.0

    Version 1.0.3.0
    - Disabled RealNumbersAnimalScaling.lua. Use MaizePlus and/or EnhancedAnimalsSystem.
    - Adjustments to RealNumbersStorePrices.lua to make it compatible with FoilWrap-, NetWrap-, and Twine-addon.

  • 03 Mar 18:06
    Version 1.0.2.3

    Changelog 1.0.2.3
    - Made an updated version of RealNumberAnimalScaling.xml for BallySpring v. 2.0.0.1
    - Included a modified version of the file maizePlus_animalDataOverride.xml to be included in a modified MaizePlus mod. Needed if BallySpring, MaizePlus and RealLifeNumbers are all enabled.

  • 02 Jan 17:21
    Version 1.0.2.2

    Changelog 1.0.2.2
    - Adapted to EnhancedAnimalSystem
    - Disabled RealNumbersSprayTypes.lua Use precisionFarming instead
    - Disabled RealNumbersContractRewards.lua Use BetterContracts instead
    - Disabled RealNumbersStoneScaling.lua
    - Disabled RealNumbersLoans.lua Use EnhancedLoanSystem instead
    - Disabled Field lease. Use FieldLease instead.

  • 30 Jul 20:29
    Version 1.0.2.1

    Added xml files for the maps BallySpring and Ballam Rd.

  • 19 Jul 09:17
    Version 1.0.2.0

    - Fixed an issue with harvest in RealNumbersContractRewards.lua and my_Contracts.xml
    - Added xml files for Court Farm and Campagne Profond 1.0.

  • 30 Apr 20:29
    Version 1.0.1.9

    Updated to be compatible with Hof Bergmann 1.2.0.0.

  • 05 Feb 15:58
    Version 1.0.1.8

    - Updated my_animalTypes.xml file for Hof Bergmann 1.1.0.1
    - Added a default maps_Growth.xml file to replace customized versions in maps omitting crops, such as Ballam Road.

  • 28 Dec 19:58
    Version 1.0.1.7

    - RealNumbersContractRewards.lua: Added additional Platinum missions
    - RealNumbersCropGrowth.lua: Added multifruit
    - RealNumbersFillTypes.lua: Added multifruit
    - RealNumbersFruitTypes.lua: Added multifruit
    - RealNumbersFieldPrices.lua: Increased compatibility with mod DynamicFieldPrices.

  • 14 Dec 18:00
    Version 1.0.1.6

    Version 1.0.1.6
    - Modified RealNumbersStorePrices.lua to be compatible with Grist Mill
    - RealNumbersFieldPrices.lua: Fixed an error introduced in 1.0.1.5

  • 27 Nov 12:16
    Version 1.0.1.5

    - Modified RealNumbersStorePrices.lua to be compatible with Seed Cleaner
    - Added more fillTypes to my_fillTypes.xml
    - Modified RealNumbersFieldPrices.lua to meet changes introduced in recent updates to the game.

  • 15 Oct 10:09
    Version 1.0.1.4

    Changelog 1.0.1.4
    - Modified RealNumbersStorePrices.lua to be compatible with MaizePlus and PumpsandHoses
    - Added a modified version of my_AnimalTypes.xml to be compatible with MaizePlus
    - Farm lease now renewable on the second gameday in January.

  • 29 May 13:54
    Version 1.0.1.3

    Added xml files for Hof Bergman map and for other German maps.

  • 30 Apr 08:26
    Version 1.0.1.2

    RealNumbersCropGrowth.lua: Made a few bug fixes so it is possible to have two winter crop cycles.
    RealNumbersFieldPrices.lua: Made a few changes so lease contracts terminates in January. The lease cost decreases progressively toward January. A new lease contract can be signed from February till December.
    RealNumberContractRewards.lua: Added the possibility of disabling some warning messages.

  • 06 Mar 17:45
    Version 1.0.1.1

    Changelog 1.0.1.1
    - RealNumbersStorePrices.lua: Added net wrap and bale twine to filltypes.
    - Enabling multiplayer clients to read xml files placed in modSettings/RealLifeNumbers/savegame0

  • 19 Feb 13:37
    Version 1.0.1.0

    Modhoster lists mods in a way so version 1.0.0.10 is listed between version 1.0.0.1 and version 1.0.0.2. Version 1.0.0.10 was therefore to be found at the bottom of the list, not at the top. The mod has had its number changed to 1.0.1.0.

  • 19 Feb 13:08
    Version 1.0.0.10

    Version 1.0.0.10: In version 1.0.0.9 RealNumbersContractRewards.lua has had aperiodic failures when updating. The exact cause is unknown, However, the issue disappears when the savegame is restarted. This suggest that the issue might occur if the mission is being deleted by FS22 while RealNumbersContractRewards is running a periodic update. In Version 1.0.0.10 the script has been made more tollerant toward this situation.
    I have not observed the issue since the corrective measures have been added. However, the situation is rare and a one-person test team is not sufficient to determine, if the issue remains.

  • 30 Jan 20:11
    Version 1.0.0.9

    Changelog 1.0.0.9
    - RealNumbersContractRewards.lua: upgraded with xml file and supplyTransport
    - RealNumbersAnimalScaling.lua: fixed an issue at the end of the month

  • 23 Jan 10:49
    Version 1.0.0.8

    Version 1.0.0.8
    - Animal scaling parameters now in xml file
    - RealNumbersLoan.lua defines inrerest rate and max loan amount.
    - RealNumbersFieldPrices.lua lAlt-ry list predicted crop yield
    - RealNumbersSprayTypes.lua: adjusted spray rates
    - RealNumbersCropGrowth.lua: lAlt-rs changed to lAlt-rg
    - Small fixes in parameter values
    - Three sets of xml files for France, UK, and US Heartland, respectively.

  • 06 Jan 16:35
    Version 1.0.0.7

    Added a script to define unique crop growth calendars for each savegame.
    Extended the script for renting fields to use an xml file.

  • 27 Dec 15:46
    Version 1.0.0.6

    Reads modified game data from XML files in the folder modSettings.

  • 18 Dec 16:29
    Version 1.0.0.5

    Fixed a few issues in version 1.0.0.4. Nothing new added.

  • 18 Dec 10:20
    Version 1.0.0.4

    Added a script for scaling animal parameters.
    Added a script to print calender information to log file.

  • 10 Dec 16:01
    Version 1.0.0.3

    Added a script to scale size of field stones: RealNumbersStoneScaling.lua
    Added dailyUpKeep to shop items in: RealNumbersStoreOrices.lua

  • 06 Dec 16:14
    Version 1.0.0.2

    Added a script RealNumbersTreeLogPrices.lua to adjust prices for wood logs.

  • 30 Nov 16:50
    Version 1.0.0.1

    Fixed issue with purchase of multiple bales, bigbags and bigbag pallets.

  • 28 Nov 23:23
    Version 1.0.0.0





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28.11 2021
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V 1.0.3.0
Farming Simulator 22
FS22_RealLifeNumbers_UnzipMe.zip
116 KB 670
23. 06 2024 670
V 1.0.2.3
Farming Simulator 22
FS22_RealLifeNumbers_UnzipMe.zip
498 KB 575
03. 03 2024 575
V 1.0.2.2
Farming Simulator 22
FS22_RealLifeNumbers_UnzipMe.zip
143 MB 539
02. 01 2024 539
25 ältere Versionen

108 Comments for RealLifeNumbers

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  1. Fatikki 18. 07 2022

    Hi kahenneberg!

    I'm having this error while playing on Italia Emilia map:
    Error: Running LUA method 'update'.
    D:/Mods FS22/FS22_RealLifeNumbers/RealNumbersContractRewards.lua:568: attempt to index local 'contractFruitType' (a nil value)

    Could you help me? The game doesn't totally crash but it freezes for a few seconds then it goes back to normal. But it does happens a lot

    1 replies

  2. kahenneberg 14. 07 2022

    Cannot get the Reply icon to respond.

    JS39, happy to hear that you solved the problem. By default neither chicken nor sheep produce manure or slurry. That is the reason that there are no numbers for these in my script and xml file. You are welcome to send me your modified script. You will find the e-mail at the top of the script.

    2 replies

  3. JS39 13. 07 2022

    Hello have the error or the problem in the script now found itself and supplemented. it now runs on server and liquid manure is also produced by the chickens must only look if the values so everything passz, But maybe I can send it to you and you could look over it. Thank you


  4. JS39 13. 07 2022

    Hello Kaj-Aage Henneberg, we found the chickens in LS22 a bit too unreal since you do not give liquid manure or dung. By the way, we are the group that use your Reallifenumbers mod successfully on a server for a very long time ;-) Forever is also with us.
    But now to our problem. We have now added liquid manure to a large chicken coop (5000 chickens). So manure trigger built and the whole then entered in the animals xml so that a chicken lays less than 28 eggs a month because you should also take into account Mausser and so on. Now in the SP Game with rln everything works great but on server it loads when entering to 60% and then comes an error line 1801 animal Scaling. I have nachgescgaut there it is about liquid manure but since I'm not a scripter I do not know exactly what the problem is and we hope for your help. A real game without rln is unthinkable for us.I post times the error of the client log. In the server game log was nothing to find .
    2022-07-13 00:11 before: Age mth 0 : 5
    2022-07-13 00:11 Error: Running LUA method 'loadSharedI3DFileFinished'.
    C:/Users/Frank/Documents/My Games/FarmingSimulator2022/mods/FS22_RealLifeNumbers/RealNumbersAnimalScaling.lua:1801: attempt to concatenate a nil value
    2022-07-13 00:15 Application restart (soft restart) We hope you can help us. Best regards JS39 from LS Real


  5. ZhoraPoroh 29. 05 2022

    Hello dear author. Is there any problem with this mod and Precision Farming?

    1 replies

  6. Is there anyway to add a 3rd cycle? trying to make a "geo" for SE USA, and would like to add an additional month in the planting window as well an additional harvesting month, or is there a way to do that currently?

    1 replies

  7. kahenneberg 25. 05 2022

    The new HOFBergmann map is not compatible with RealLifeNumbers. HOFBergmann has a non-standard definition of animals. I will try to make a version of the my_animalsTypes.xml file that works with the HOFBergmann map.


  8. kahenneberg 09. 04 2022

    Hi strauts6,
    My internet is not working. It will be days before I can get a technician to look at it. I will look into this as soon as possble. It is likely a warning, that some parameter is not defined. This happens most often, if you use some of the mods that generate extra contracts.

    1 replies

  9. strauts6 05. 04 2022

    Hi, is it possible to disable mission info output in log file? Log file now consists 99% of this
    2022-04-04 20:23 fertilize
    2022-04-04 20:23 fieldArea = 9.2863
    2022-04-04 20:23 fieldId = 54
    2022-04-04 20:23 vehicleUseCost is not defined
    Sometimes this info is not written to log, but when it is and every 10 in-game minutes, it causes massive stuttering and lag when trying to speed up time.


  10. Fatikki 06. 03 2022

    Thank you for the update!


  11. Fatikki 02. 03 2022

    Hi again! I'm also trying to use lAlt command and it doesn't work at all. Do you think that diferent keyboard language would interfere somehow?

    1 replies

  12. Fatikki 01. 03 2022

    I think I found the conflict. The conflict is with a mod called Net Wrap Addon (It's on the game mod hub)

    Could you perhaps fix it so they can both work? If I'm not mistaken there is also the Twine Wrap Addon made by the same person, so I think it would conflict too!

    1 replies

  13. Fatikki 01. 03 2022

    I think I have a mod conflict but I don't know which one. Could you please help me track it down? I get this error: Running LUA method 'loadSharedI3DFileFinished'.
    D:/Mods FS22/FS22_RealLifeNumbers/RealNumbersStorePrices.lua:245: bad argument #1 to 'find' (string expected, got nil) in the RealNumbersStorePrices.lua loading

    While I wait for your answer I will try testing one mod by time


  14. JS39 21. 02 2022

    Hallo, Wir nutzen auf unserem MP Serverspiel ja noch die 1.0.0.8 da die 1.0.0.ja Probleme machte.
    Es ist ja der erweiterte Kreditrahmen normal bis 2 Millionen. Diesen haben wir auf 4 Millionen erhöht da wir auf einer 4 Fachen Karte spielen und bei 0 anfingen. Aber bei 500 Tausend geht nichts mehr beim leihen. Ist da ein Fehler bekannt? Wir werden eventuell mal zum testen auf die ganz neue Version wechseln ob die nun geht. Wir haben in den game Settinges des Servers über FTP im Ordner modSettings den Reallifenumbers Ordner mit den xml reinkopiert. Wenn Du die Log oder was brauchst wo könnte ich Dir das dann hochladen? Danke für Deine Arbeit.
    Hello, We use on our MP server game yes still the 1.0.0.8 because the 1.0.0.ja made problems.
    It is indeed the extended credit line normal to 2 million. We’ve increased this to 4 million because we’re playing on a four-fold card and starting at 0. But at 500 grand, there’s nothing to borrow. Is there a known mistake? We will eventually switch to the new version to test whether it is now possible. We have copied the Reallifenumbers folder with the xml in the game settings of the server via FTP in the modSettings folder. If you need the log or what you need where could I upload it to you then? Thank you for your work.

    1 replies

  15. kahenneberg 19. 02 2022

    Version 1.0.0.10 has been renumbered to version 1.0.1.0 so that the newest version will be listed at the top of the download list. No other changes hav been made. between 1.0.0.10 and 1.0.1.0.


  16. Horpestad 14. 02 2022

    hello, i am having an issue, i added XML files\UK\my_Contracts.xml by mistake, i have deleted it but only if i have XML files\UK\my_animalTypes.xml the XML files\UK\my_Contracts.xml are activated in game i only want the animaltypes, how can i fx the issue??

    1 replies

  17. JS39 12. 02 2022

    Im Mod Settings Ordner ist bei mir reallifenumbers gar nicht angelegt. Nur andere Mods obwohl ich immer mit Reallifenumbers spiele. Sowohl auf Server im MP wie auch im SP.
    In the Mod Settings folder reallifenumbers is not created at all. Only other mods although I always play with reallifenumbers. Both on servers in the MP and in the SP.

    2 replies

  18. JS39 11. 02 2022

    Hallo, wo finde ich den die my_contracts xml file? Habe Sie irgendwie nirgends gefunden.Grüße JS39. Hello, where can I find the my_contracts xml file? I didn’t find you anywhere.Greetings JS39

    1 replies

  19. kahenneberg 09. 02 2022

    Regarding the problem reported by JS39. I experienced a sudden failure in the script RealNumbersContractRewards.lua. 5 minuttes into the game a lot of error messages where written to the log complaining that the calculation of vehicleUseCost failed. I saved the game and stopped it, and reloaded the same game. Then the error messages did not come back. This could possibly be something that is triggered when new missions are generated, and the new missions have not been read into the game. I don't know the answer yet. Just wanted to let you know that I have seen an issue, and is disappeared after restarting the savegame. I will take a closer look in the weekend.

    1 replies

  20. kahenneberg 08. 02 2022

    JS39, for some reason I cannot reply to your posting.

    You error happens at line 526 in the script.

    if fieldArea < RN.contractRewards.SMALL_FIELD[missionName] then

    This line asks if the field area is so small that we should use the high contract rate. This is relevant only to harvest contracts.

    I tested it on a game with a harvest contract for a small field of 4.5 ha. My log file gives me these lines:

    2022-02-08 21:08 Field id = 23
    2022-02-08 21:08 Field area = 4.50 ha
    2022-02-08 21:08 Reward per ha = 102 £/ha
    2022-02-08 21:08 Payment = 458.78 £
    2022-02-08 21:08 Rented equipment deduction = 44.98 £

    The field area is 4.5 ha, so it should apply the high contract rate of 102 £/ha. So it seems to work on my game.

    It would be best if you could mail me the log file and the my_Contracts.xml file.



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