description
featuredThis is a placeable lime production with level indicators!
From 5000 liters of water, 1000 liters of lime are extracted.
Lime production can be found under placeable objects -> silos.
The mod has been tested in Singelplayermodus on my map "Frohnheim" and as far as error-free.
The script is a new development for the LS19.
Please appreciate my work and use the original download links if you have the files on others
Want to offer platforms.
Please also indicate my name in the credits.
Credits
Modell:
Textur:
Script:
Idee / Konzept:
Tester:
Sonstige:
-
28 Jun 12:07Version 1.0.5.1
Performanceverbesserung FillTypeMover
LUA-Error bei mehreren unterschiedlichen Produktionen mit gleichen Namen behoben
Sound eingebaut, der Sound ist nur zu höhren, wenn die Produktion produziert -
13 May 19:53Version 1.0.0.1
Durchsichtiges Haus ersetzt
-
12 May 18:27Version 1.0.0.0
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
-
by Farmer_Schubi
ago almost 6 years
3 Comments for Placeable lime production with level indicators
Das Steht so in deinem Script drinne.
<litersPerMin>5000</litersPerMin>
<filltypename_in1>water</filltypename_in1>
<percentage_in1>100</percentage_in1>
<filltypename_out1>lime</filltypename_out1>
<percentage_out1>20</percentage_out1>
Wie bitte kommst Du dann oben auf deine aussage
Aus 5000 Liter Wasser wird 1000 Liter Kalk gewonnen.??
Hast Du Dich eventuell im Script vertan?
Two problems, see the photos:
One, the meter does not mark correctly, as you can see in the photo, I had just loaded 30000 liters of water, but the panel marks 19289 liters.
http://prntscr.com/nnstgz
Two, the transparency in the windows .......
http://prntscr.com/nnstwn
2019-05-12 20:17 dataS2/character/crow/crow.i3d (9.94 ms)
2019-05-12 20:25 C:/Users/Diekel/Documents/My Games/FarmingSimulator2019/mods/LS19_plazierbare_BGA/BGA.i3d (219.98 ms)
2019-05-12 20:26 data/vehicles/krone/zx560GD/zx560GD.i3d (267.54 ms)
2019-05-12 20:26 data/shared/wheels/trelleborg/T404/R30_5_T404.i3d (16.98 ms)
2019-05-12 20:26 data/shared/assets/lights/lizard/sideMarker_05White.i3d (2.36 ms)
2019-05-12 20:26 data/shared/assets/lights/lizard/sideMarker_05Red.i3d (1.58 ms)
2019-05-12 20:26 data/shared/assets/lights/lizard/sideMarker_01.i3d (3.50 ms)
2019-05-12 20:26 data/shared/assets/lights/lizard/rear2ChamberLight_07.i3d (3.56 ms)
2019-05-12 20:26 data/shared/assets/powerTakeOffs/walterscheidWWZ.i3d (5.97 ms)
2019-05-12 20:26 data/vehicles/jcb/fastrac8330/fastrac8330.i3d (270.14 ms)
2019-05-12 20:26 data/shared/wheels/trelleborg/TM800/R38_TM800.i3d (7.03 ms)
2019-05-12 20:26 data/shared/wheels/nokian/TRI2/R34_TRI2.i3d (52.67 ms)
2019-05-12 20:26 data/shared/wheels/nokian/TRI2/R42_TRI2.i3d (3.52 ms)
2019-05-12 20:26 data/shared/wheels/michelin/machXbib/R42_machXbib.i3d (22.44 ms)
2019-05-12 20:26 data/vehicles/agco/weight2300/weight2300.i3d (39.53 ms)
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-05-12 20:39 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
diese einträge bekomme ich in der log sobald ich mit course play deine silsgeherstellung anfahren will kann mir jemand helfen bitte