description
KernStadt – American Edit
1.2 updates:
- Removed overlapping building at Casey's General store and adjusted terrain around a couple of its edges
- Lowered Cargill elevator
- Lowered farm shop and adjusted terrain around it to remove gaps
- Added a couple of fill place PDA icons and moved another. Egg sell icons also added.
This might be the last version I upload, and based on the tremendous ratings, that might be a good thing! I suspect the low ratings have to do with the spread out nature of the animal zones and the lack of biogas and bale destroyer. As I laid out initially, this is a grain farm.
1.1 updates:
- Field buy trigger elevation changed for fields 1, 6, 9, & 31 that previously rendered them not purchasable
- 1 flag added at spinnery farm & grain leg conveyor supports adjusted
- ~20 trees removed on west side of map
- Mow-able grass added around most of the fields*
- Very minor terrain sculpt edits in a few spots on the east side--won't be noticeable*
* new save game required to see these updates
Map features & removals:
- 4x map with fields ranging from ~17-193 acres / 7-78 ha
- 41 fields, ~2,800 acres / 1133 ha
- Added fruits: oat, sorghum, soybean, sunflower
- 3 circles all set to go for pivot irrigation, though two of them run larger than the largest available pivot
- 5 secondary farms, but if you outgrow the starting farm, then you can always move into the largest farm, which is already set to go. You might need to oil the windmill, though!
- Biogas removed
- Animal zones and potato and sugarbeet storage moved away from the main farm--this is a grain farm
- Farm Shop sell point removed
Known issues:
When quitting the game, it comes up with the dreaded invalid map/set<T> iterator error, which is related to something (scaling, I think) with one of the transform groups that I messed up. However, this doesn't affect anything other than the game closing abruptly and not exiting to the main menu. This is the primary map I use and have played 90+ hours and counting, so it works fine.
Minor distracting (green) underwater fog color at a couple places on the edges of the map due to an added water plane I added for the pond (lagoon in real life) at the main farm. The lagoon was a required element for me, but just haven’t been able to figure out how to remove the color.
There is a bit of a ledge and bump going from the dirt roads to the paved ones, and they generally do not look that great. I never cleaned that up for personal use.
The map:
While the file name has been kept as KernStadt, the map name is Armknecht Place, based off my mother's maiden name. Originally, where my mother grew up between Ogallala and Grant, Nebraska, my aunt and uncle moved (from the other accurate farmyard represented to the west) into this place after my grandparents passed. The farmyard layout is a very close replica. Though the farm has since been sold, great memories remain. In its heyday up until the early 2000s, the farm was 920 acres (372 ha) where the primary crops have always been wheat, corn, dry beans, with some sunflower and barley also being grown to a lesser degree.
The main farmyard is intended for the LMS Morton 50' x 100 placeable shed. Though you can probably place it accurately initially, if you want exact placement I use, replace the existing line in the vehicles.xml file with the following:
<item className="lms50x100Barn.lmsPlaceable" modName="lms50x100Barn" filename="$moddir$lms50x100Barn/barn.xml" position="57.521728515625 100 71.199996948242" rotation="0 0 0">
Grain storage:
As you'll see in the in-game description, all three grain augers at the main farm accept all crops, as does the one at the other family farm to the west. You will find the PTO shafts already connected to the augers at the main farm ready for you to connect your tractor to. Given the size of the map, if you go all in with your career, you may find the storage lacking at the main farm and you may choose to add on in GIANTS Editor, or move to the lager farm to the northwest.
There are also four other random farms on the map in addition to the main two. The potato and sugarbeet storage has been moved off to the one at the southeast corner. The area I chose to represent is not potato and sugarbeet country.
Animal zones:
Chickens: moved to the farm next to the big ramp that leads to the village. This way, you don't have to put up with the rooster!
Cows: moved to the other family farm to the west. While it used to have an active pasture many years ago, it does no longer, but still made sense to move the cow zone here.
Sheep: moved to an isolated area below the village. I left the sell point at its original location, which is at another farm.
Credits:
Orignal map: BigDaddy99, author of the original KernStadt map.
DocElyoc of the American Eagles Modding site and author of the tremendously popular Modern American Farming Map, which is probably the most accurate depiction of a North American farm and buildings for Farming Simulator. He provided the following great map objects, which make all the difference to the environment:
- Coop and Cargill elevators
- Grain augers
- Shop items/tools
- Fuel barrels
- Casey's General Store
- AmeriGas LP tank
Re-uploading and editing map:
If I fully created this map, I would not care what you did with it. However, out of respect of the two individuals above, please contact them first if you wish to make a public edit of your own.
Credits
The following are used with permission:Orignal map: BigDaddy99.
DocElyoc of the American Eagles Modding site and author of the tremendously popular Modern American Farming Map, which is probably the most accurate depiction of a North American farm and buildings for Farming Simulator. He provided the following great map objects, which make all the difference to the environment:
- Coop and Cargill elevators
- Grain augers
- Shop items/tools
- Fuel barrels
- Casey's General Store
- AmeriGas Propane tank
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29 Mar 21:08Version 1.2
1.2 updates:
- Removed overlapping building at Casey's General store and adjusted terrain around a couple of its edges
- Lowered Cargill elevator
- Lowered farm shop and adjusted terrain around it to remove gaps
- Added a couple of fill place PDA icons and moved another. Egg sell icons also added.This might be the last version I upload, and based on the tremendous ratings, that might be a good thing! I suspect the low ratings have to do with the spread out nature of the animal zones and the lack of biogas and bale destroyer. As I laid out initially, this is a grain farm.
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27 Mar 12:25Version 1.1
KernStadt – American Edit
1.1 updates:
- Field buy trigger elevation changed for fields 1, 6, 9, & 31 that previously rendered them not purchasable
- 1 flag added at spinnery farm & grain leg conveyor supports adjusted
- ~20 trees removed on west side of map
- Mow-able grass added around most of the fields*
- Very minor terrain sculpt edits in a few spots on the east side--won't be noticeable** new save game required to see these updates
Map features & removals:
- 4x map with fields ranging from ~17-193 acres / 7-78 ha
- 41 fields, ~2,800 acres / 1133 ha
- Added fruits: oat, sorghum, soybean, sunflower
- 3 circles all set to go for pivot irrigation, though two of them run larger than the largest available pivot
- 5 secondary farms, but if you outgrow the starting farm, then you can always move into the largest farm, which is already set to go. You might need to oil the windmill, though!
- Biogas removed
- Bale destroyer removed
- Animal zones and potato and sugar beet storage moved away from the main farm--this is a grain farm
- Farm Shop sell point removedKnown issues:
When quitting the game, it comes up with the dreaded invalid map/set iterator error, which is related to something (scaling, I think) with one of the transform groups that I messed up. However, this doesn't affect anything other than the game closing abruptly and not exiting to the main menu. This is the primary map I use and have played 90+ hours and counting, so it works fine.
Minor distracting (green) underwater fog color at a couple places on the edges of the map due to an added water plane I added for the pond (lagoon in real life) at the main farm. The lagoon was a required element for me, but just haven’t been able to figure out how to remove the color.
There is a bit of a ledge and bump going from the dirt roads to the paved ones and they generally do not look that great. I never cleaned that up for personal use.
The map:
While the file name has been kept as KernStadt, the map name is Armknecht Place, based off my mother's maiden name. Originally, where my mother grew up between Ogallala and Grant, Nebraska, my aunt and uncle moved (from the other accurate farmyard represented to the west) into this place after my grandparents passed. The farmyard layout is a very close replica. Though the farm has since been sold, great memories remain. In its heyday up until the early 2000s, the farm was 920 acres (372 ha) where the primary crops have always been wheat, corn, dry beans, with some sunflower and barley also being grown to a lesser degree.
The main farmyard is intended for the LMS Morton 50' x 100 placeable shed. Though you can probably place it accurately initially, if you want exact placement I use, replace the existing line in the vehicles.xml file with the following:
Grain storage:
As you'll see in the in-game description, all three grain augers at the main farm accept all crops, as does the one at the other family farm to the west. You will find the PTO shafts already connected to the augers at the main farm ready for you to connect your tractor to. Given the size of the map, if you go all in with your career, you may find the storage lacking at the main farm and you may choose to add on in GIANTS Editor, or move to the lager farm to the northwest.
There are also four other random farms on the map in addition to the main two. The potato and sugarbeet storage has been moved off to the one at the southeast corner. The area I chose to represent is not potato and sugarbeet country.
Animal zones:
Chickens: moved to the farm next to the big ramp that leads to the village. This way, you don't have to put up with the rooster!
Cows: moved to the other family farm to the west. While it used to have an active pasture many years ago, it does no longer, but still made sense to move the cow zone here.
Sheep: moved to an isolated area below the village. I left the sell point at its original location, which is at another farm.
Credits:
Orignal map: BigDaddy99, the author of the original KernStadt map, and a tremendous template from which to work from.
DocElyoc of the American Eagles Modding site and author of the tremendously popular Modern American Farming Map, which is probably the most accurate depiction of a North American farm and buildings for Farming Simulator. He provided the following great map objects, which make all the difference to the environment:
- Coop and Cargill elevators
- Grain augers
- Shop items/tools
- Fuel barrels
- Casey's General Store
- AmeriGas LP tankRe-uploading and editing map:
If I fully created this map, I would not care what you did with it. However, out of respect of the two individuals above, please contact them first if you wish to make a public edit of your own. The only official link is found at Modhoster.
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23 Mar 22:42Version 1.0
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
-
by DarrenK
ago almost 11 years
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by DarrenK
ago almost 11 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
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by CrankrideR
ago over 10 years
Files
checksum: | e9bf7a10f0fccaf164e78944d98850cf |
---|---|
Version: | 1.2 |
multiplayer ready? | yes |
Author: | Darren Kilgore |
price in shop: | LS |
name in shop: | KernStadt |
description in shop: | Willkommen in der KernStadt. |
14 Comments for Core city American Edit
This should be converted to fs 17!!
I have found that the buy triggers in fields # 11-19-24-31 and maybe others are unavailable for use. Any way I, (a rookie) can fix this, or does v 1.2 address this issue?
i have downloaded trailers to move sunflowers, sorghum, soybeans, but nothing comes out of the bins, is there any crop in them? if not how do i get seeds to plant them crops with a planter or seeder, if i download the 1.2 update will i lose what i have been playing on so far? hate to lose what I've built up, does the pda update where you can see the prices of the other crops he added, as of now i can't see them
For the life of me, I cannot find the Inn. There is a sell point on the PDA at the corner of one of the fields across the paved road to the north of the main farm, but there is nothing there but dirt. I have driven all over this map, visited most of the buildings in the town, and even been in the woods, but I cannot find the Inn. I have found the Mill to the South, the co-op in the town (not showing prices in the PDA, by the way), the freight yard to the East and the milk factory to the West. Where is the Inn?
I am unable to get this map to load, it just sets there thinking. I thought it was because of something in the mod folder, so I removed all my existing mods and tried it, same thing. Any ideas?
Awesome map and yes it grows on you i play it alot, but only issue u have is this, what haervester do/can you use to harvest the sorghum, i have fields i have planted ready to harvest but cant find any harvester to harvest it
Well I have been playing this map for a few days now and i got to say it grows on you!!
The fields at start can easily keep you busy for some time, but If you start to think Big Iron then you need to start thinking of working the larger fields to get the money, after that its a whole new shooting game....Trying to keep up with three Lexie 780's is a hoot!!!
No problem. It will always be the first thing to check when you have loading problems or otherwise. In the same FS13 folder where your mods and savegame folders are at, at the bottom you'll see the log text file. The error(s) is at the bottom of the document. Sometimes it can be a little difficult to see what it's referring to, but other times not.
I suspect your log file might help you with an indication as to why.
farm will not load for me. it shuts my game down when I try to load it.
Thanks, JD! It looks like a couple others were not impressed, but I'm guessing the majority of those folks want the biogas and the animal zones in one place, but I laid that out ahead of time. As of a couple weeks ago, I had no intentions of releasing this, so people can take it or leave it. Anyway, I'm glad you like it.
Awesome map DarrenK this map will be my most played map for now anyways. lol.
Just an awesome job on it superb map my friend.
5/5 stars for me great work.
sbc (AKA JD9630)
I hope you like it anyway despite its size. I've never ventured into the multiplayer, but I like the extra room to spread out that the larger maps provide. And, you have to spend a little more time driving and not complete a field in 10 minutes, which is a bit more realistic. You don't have to buy all of the fields! 3 combines are about as much as I can keep up with and I generally don't fertilize, as the yields are high enough as it is.
Although way to big for a single player like me, you have included in your fruit menu the staple crops that were on my now retired Father-in-law's Minnesota farm. So for that alone I'm downloading!!! He worked the land just outside of East Grand forks in the Red River Valley. Staple crops were Wheat, Sugar Beet, Navy Beans, Soy-beans and Some Oats. He had shares with Crystal sugar to grow Beets and won "Top Sugar" 4 years in a row in the early nineties. All his navy beans were bought and exported to Canada, were they bought by Heinz for there baked beans in Britain. His wheat crop was always sold on to seed buyers, Samson rings a bell( not sure though). Many Farms also had Sunflower and Feeder corn , delivering said feed to the cattle breeders up out toward Bimidji.
Kudos on a great USA style map....