fillTypeOverlays

V 0.4 mod for Farming Simulator 2013

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description

featured
fillTypeOverlays logo

This script adds standardized overlays (hud icons) for a group of fill types. Two different sets are included:

  1. The 'Giants' set has been matched to Giants' default fill type overlay style. It includes 28 icons:
    • apfel/apple
    • beef
    • carrot
    • cherry
    • fertilizer
    • fuel
    • hemp
    • hemp_windrow
    • klee [clover]
    • kohlrabi
    • liquidManure
    • luzerne [lucerne]
    • manure
    • milk
    • oat
    • oat_windrow
    • onion
    • pea
    • pig
    • rye
    • rye_windrow
    • seeds
    • soybean
    • spinach
    • strawberry
    • sunflower
    • tomato
    • water
  2. The 'colored minimalistic' set is, well, colored, and also minimalistic, and somewhat sexy. It includes 43 icons:
    • apfel/apple
    • barley
    • barley_windrow
    • beef
    • carrot
    • chaff
    • cherry
    • dryGrass_windrow
    • fertilizer
    • forage
    • forage_mixing
    • fuel
    • grass
    • grass_windrow
    • hemp
    • hemp_windrow
    • klee [clover]
    • kohlrabi
    • liquidManure
    • luzerne [lucerne]
    • maize
    • manure
    • milk
    • oat
    • oat_windrow
    • onion
    • pea
    • pig
    • potato
    • rape
    • rye
    • rye_windrow
    • seeds
    • silage
    • soybean
    • spinach
    • strawberry
    • sugarBeet
    • sunflower
    • tomato
    • water
    • wheat
    • wheat_windrow

Please note that this script does not add the fruits to your map. It simply 'installs' the hud icons for existing fruit/fill types. Existing overlays will be overwritten.


Installation

Simply copy the fillTypeOverlays.zip archive into your mods folder. The first time a map is loaded, a new xml file called fillTypeOverlays.xml will be created in your profile folder. You can then activate the set you want to choose, and deactivate the other one(s). To do that, set the attribute "active" to "true" for the wanted set, and to "false" for the unwanted set(s).


Preview

'Giants' set (click for original size)

fillTypeOverlays preview - 'Giants' set

'colored minimalistic' set (click for original size)

fillTypeOverlays preview - 'colored minimalistic' set

Adding additional icons

You can easily add your own icons. Create the icon (256px x 256px, DXT5 transparent DDS, no mip-maps), name it exactly as the fillType's ingame name - i.e. liquid manure must be named "liquidManure.dds", and not "liquid_manure.dds", "liquidmanure.dds" or "slurry.dds". Copy the image file to the mod's corresponding set folder. The overlay file will be 'installed' automatically during the loading of the map.


Copyright

No modification without the author's written permission. No re-upload by anyone but the original author. No commercial usage.

Copyright © Jakob Tischler, 2014

For additional attributions concerning the icons, see the Readme.txt file.

Credits

Jakob Tischler
CC Icons: see Readme.txt

  • 01 Feb 14:56
    Version 0.4

    * fixed correct deletion of existing overlays
    * new set 'colored minimalistic'
    * added additional icons for a multitude of fillType (see the description)

  • 18 Jan 09:33
    Version 0.3

    * falsche ID-Abfrage gefixt / fixed wrong ID query



Files

checksum: 6ec5f4479958ea42ae30c5c31218fc1b
Version: 0.4
multiplayer ready? yes
Author: Jakob Tischler
price in shop: LS
name in shop:
description in shop:

17.01 2014
Modhoster user rating
4.15 / 53 Votes

Empfehlungsrate

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Do you think this mod should be featured?

V 0.4
Farming Simulator 2013
zzz_fillTypeOverlays.zip
943 KB 6733
01. 02 2014 6,733
V 0.3
Farming Simulator 2013
zzz_fillTypeOverlays.zip
239 KB 2413
18. 01 2014 2,413

3 Comments for fillTypeOverlays

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  1. Totenfarmer 21. 07 2014

    These looks really nice :)
    Just a question though, since there`s so many new fruits now, how about a new version that contains: Kalk, apple (apfelmod), orange and red cabbage ?

    1 replies

  2. Joe`s farm dk 20. 01 2014

    So her a pic from me, so guess fertilizer symbol works and no errors, thx for this mod and like it very much. thx for sharing your work and nice day br joe dk


  3. Aussie-Mike 18. 01 2014

    My game wont load either. The relevant log entry is: lua(45): bad arguement #2 to 'format'(number expected, got table). This is a good mod, hope this helps.



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