No, not yet. I have not been able to find the time. At this point, close to the release of FS22, I'm reluctant to spend more time on the mod.
.../Kaj-Åge
Thank you! No rush of course we all have lives to lead, your work is fantastic! It has brought ao much to me and my friends game on Hof Bergmann, truly!!
Hi Kahenneburg!
So lovin the mid, very well made as i explore more and more its intricacies.
Quick question, will you update for the precision farming dlc? I see there are attributes in RLN for soik types was going to poke around see what i could do on my end. Otherwise is seems to work fine with the new DLC!
Great work amd many thanks for your time and effort!!
I will certainly try it out the Precision Farming DLC, and if something in RLN needs to adjusted for the two to work better together, I will attempt to do so, as fast as time allows.
Hi Kahenneburg,
Yeah Andys map is always password locked but he gives the password freely on the forums. Don't know why he bother locking it. His mods are always free. I see darkmessenger jas supplied thebpassword for you.
Hi DeutzFahFan,
The Reply icon would not work (again, again), so here is my first comments. HOF Bergmann is a map with many new concepts such as an animal of the type "sheepgoat". I see now that I did not take care of this completely. I have found the problem with RLN. My problem is that I don't have the latest version of this map. Last time I tried to get the latest version, I were asked to provide a password to unzip the downloaded zip file. Maybe I'm wrong, but I got the impression I had to pay money to register as a supporting member of a mod site to get the password. I'm not a fan of such conditions and will not make it a priority to continuously adapt RLN to new additions to this map.
Okay solved an issue... which you likely have already done so, but here it is;
Kept getting a lua error for Hof Bergmann on line 2000 of the realnumbersannualfeedprediction, i think it was. Had them disabled along with seasonscare to run RLN with bergmann. Took another go at it edited out line 1999 and 2000 (commented out the lines) in feedpredictions and now everything runs fine.
So. Love this mod! Didn't like seasons with Hif Bergmann and also mine is edited. I simply shut off a few of the LUA files... ultimately dropped seasons for now and turned off annualfeedprediction LUA in the moddesc, runs smoothly no really enjoying it so far. After my first harvest going to see which LUA i need to turn off for seasons... as i love seasons too! This is great though thank you much and thank you for making the LUA files standalone, able to run independantly. Veey nice.
Not all scripts can be run independently, as the mod was not really designed to do so. But, the scipts are written to be very readable, so if you can turn off features, you don't want, that is great.
Hello
I noticed a problem with the Straw Harvest Addon mod
when collecting hay with KRONE BiGPack 1290 from the press appear square bales of straw and not hay bales
This problem came up during the game when I bought this press. I couldn't imagine a game without Real Life Numbers so I started to figure out what the problem is. I removed all mods one by one until Seasons, Straw Harvest Addon, Real Life Numbers remained. Removing Real Life Numbers keeps the press working properly.
When starting a new save with the US Heartland, version 1.2.3.8 I get stuck at the loading screen. The last 3 lines in the log are:
FS19_RealLifeNumbers: RealNumbersAnnualFeedPrediction active
Error: Running LUA method 'loadMapFinished'.
D:/Mods/FS19/Western Australia/FS19_RealLifeNumbers_US_Heartland/RealNumbersAnnualFeedPrediction.lua:88: attempt to index global 'g_seasons' (a nil value)
I don't get this error with the DE version. Any ideas?
Hi Dirk. Some features in the early versions of RLN has been taken out because Seasons have similar features, and I don't want the two mods to be in conflict. So, the seasons mod is now required.
Hello JusticeM. If that is possible it would be great. I do neither have the insight or the time to work on this. Send me an e-mail. It is in the top of the scripts in the mod.
The next release will include adjusted prices and capacities for the different seed pallets in the new mod realisticSeeder. The default capacity will vary for each seed type but they will all cover 3 hectares. The 3 hectares can be adjusted by the use.
Version 1.0.0.6 of HOF Bergmann fails to start with RealLifeNumbers. This is due to filltypes being converted to fruittypes, such as chaff and forage. I'm in the process of fixing this, but it is exam time at universities, so making exams for my students has first priority.
Thank you JS39. I'm happy to hear your tried it out on different maps and with multifruit. I hope I can have the release and an updated manual ready for this weekend.
Last lines in log are:
2020-04-10 23:06 Error: Running LUA method 'loadMapFinished'.
2020-04-10 23:06 C:/Users/XXX/Documents/My Games/FarmingSimulator2019/mods/FS19_RealLifeNumbers_DE/RealNumbersCommodityPrices.lua:374: attempt to index a nil value
Hi madda811,
Thanks for letting me know. I tried version 2.3.1 of minibrun with the version of RealLifeNumbers that I'm currently working on. It loaded with no errors, so I believe this error has now been fixed.
I'm in the middle of adding new ideas, so it might be a few days, before I can release an update.
Thank you for getting back to me that's good to know for the future i have since decided to use seasons so no longer have the issue, thank you for such a great mod.
Hi Nick, The last version of RealLifeNumbers running without Seasons is version 1.1.4. All later versions requires Seasons. I don't have the time to maintain versions with and without Seasons, so I decided to go exclusively for Seasons compatibility.
Your RLN stops exactly where it reads the number of game days in a season.
...Kaj-Åge
Version 1.2.3.5 is an intermediate release which fixes the issue with cotton bales. It contains other new features, that are still in the making, but not yet documented in the manual.
The latest update of Global Company (1.3.0) introduces cotton bale to the store. This causes RealLifeNumbers to fail in the upstart. A fix is coming soon.
When accepting a fertilizer mission, the growth of the field regresses either to Planted or Germinated. The fertilized state also regresses back to 0% fertilized. Perhaps these were old missions that I had not accepted in a while so it goes back to the field state of when the mission was generated.
You can not spread more than one application per growth stage.. so if you spray an herbicide, it will not take fertilizer.. if you spread fertilizer, it will not take herbicide.. until the next growth stage (or cultivation or plowing).
Spawned or bought bales that are defined at 1500 or 2600L will sometimes actually output 4000L of material.. when either directly fed to animals (without a spreader) or cut open (with global company right click).
Yes, funny things are happening with fertilizing jobs. Not sure what the cause is. I notice that the growthstate often is set to 11 in mission.xml but I recall reading that Seasons will not allow fertilizing beyond growthstate 4. I continue to experiment with different maps, but don't seem to get any closer to a clear explanation.
I think Seasons sets some rules when you can fertilize. My mod does not do that, at least not intentionally.
My mod does need to know the field fruit type in fertilizing jobs in order to calculate the amount of fertilizer to reimburse. However, this seems to cause failure, as the fruit type definition sometimes change or is deleted. Not sure why.
Many scripts that deals with bales fails to read the actual volume but simply assume at the bale volume is 4000 L. I think this is why shop bales spawn at 4000 L although my mod used to change the volume of shop bales. I have dropped setting shop bales to realistic volumes for the same reason. I guess the other tools, like the one you use to cut open a bale also assumes a bale volume of 4000 L without reading the actual bale volume.
I see. Thank you for letting me know. When Seasons come out in an updated version, I might reinstate the altered bale volumes for shop bales. As long as I don't have to reset all bales it will be fine. Many players have bales of many sizes.
Hi JusticeM, I have used RealLifeNumbers together with Seasons 19 for a month now and have not found conflicts between the two mods. Both seed usage and crop yield are in agreement with the settings in RealLifeNumbers, althought Seasons 19 will scale the yield slightly based on weather conditions and crop rotation plans. All components in RealLifeNumbers expected to cause conflicts with Seasons 19 were removed in version 1.2.0.0.
A few other issues have been reported: (1) Poplar seed usage was set to zero, (2) plow and cultivator contracts fail at the end of the contract, (3) interest on loans were not computed correctly. These issues have now been corrected and will soon be released. The next release will also redesign the field rent concept. Using the Seasons year, rent contracts will terminate on the first day of winter and can only be renewed on the second day of winter. One unresolved issue is that bales bought in the store spawn at 4000 L, despite being defined to 1500 L for round bales and 2600 L for square bales. They are reset to their correct volume upon restarting the save game. Another issue is fertilizing contracts. If the field has already been fertilized once, it may not be possible to complete the contract. I don't think this is an issue related to RealLifeNumbers. RealLifeNumbers is not 100% multiplayer compatible and probably will not work in multiplayer mode on dedicated servers.
Real-life wages for hired help must be defined in Seasons 19.
Thank you for your replie. So you wouldnt recomend to use it on a dedi, thanks for your heads up thats good to know. Unfortunately, we only play multiplayer.
44 Comments for FS19_RealLifeNumbers
Hallo,
gibts hier noch ein Update damit es mit dem neuen RealisticSeeder Vers 3.1.0.1?
mfg
Hello,
is there an update here so that it comes with the new RealisticSeeder Vers 3.1.0.1?
Greetings forever
Hi! Is it possible to disable field leasing? Updated the mod and now land i already owned is for rent.
Thank you! No rush of course we all have lives to lead, your work is fantastic! It has brought ao much to me and my friends game on Hof Bergmann, truly!!
Hi Kahenneburg!
So lovin the mid, very well made as i explore more and more its intricacies.
Quick question, will you update for the precision farming dlc? I see there are attributes in RLN for soik types was going to poke around see what i could do on my end. Otherwise is seems to work fine with the new DLC!
Great work amd many thanks for your time and effort!!
Hi Kahenneburg,
Yeah Andys map is always password locked but he gives the password freely on the forums. Don't know why he bother locking it. His mods are always free. I see darkmessenger jas supplied thebpassword for you.
Hi DeutzFahFan,
The Reply icon would not work (again, again), so here is my first comments. HOF Bergmann is a map with many new concepts such as an animal of the type "sheepgoat". I see now that I did not take care of this completely. I have found the problem with RLN. My problem is that I don't have the latest version of this map. Last time I tried to get the latest version, I were asked to provide a password to unzip the downloaded zip file. Maybe I'm wrong, but I got the impression I had to pay money to register as a supporting member of a mod site to get the password. I'm not a fan of such conditions and will not make it a priority to continuously adapt RLN to new additions to this map.
Okay solved an issue... which you likely have already done so, but here it is;
Kept getting a lua error for Hof Bergmann on line 2000 of the realnumbersannualfeedprediction, i think it was. Had them disabled along with seasonscare to run RLN with bergmann. Took another go at it edited out line 1999 and 2000 (commented out the lines) in feedpredictions and now everything runs fine.
So. Love this mod! Didn't like seasons with Hif Bergmann and also mine is edited. I simply shut off a few of the LUA files... ultimately dropped seasons for now and turned off annualfeedprediction LUA in the moddesc, runs smoothly no really enjoying it so far. After my first harvest going to see which LUA i need to turn off for seasons... as i love seasons too! This is great though thank you much and thank you for making the LUA files standalone, able to run independantly. Veey nice.
Hello
I noticed a problem with the Straw Harvest Addon mod
when collecting hay with KRONE BiGPack 1290 from the press appear square bales of straw and not hay bales
Sorry for my English, i use google translator
When starting a new save with the US Heartland, version 1.2.3.8 I get stuck at the loading screen. The last 3 lines in the log are:
FS19_RealLifeNumbers: RealNumbersAnnualFeedPrediction active
Error: Running LUA method 'loadMapFinished'.
D:/Mods/FS19/Western Australia/FS19_RealLifeNumbers_US_Heartland/RealNumbersAnnualFeedPrediction.lua:88: attempt to index global 'g_seasons' (a nil value)
I don't get this error with the DE version. Any ideas?
Hello,
i'm right that it is not running well on a dedicated server? Are you working on a fix for that? We would love to use it on our server...
The next release will include adjusted prices and capacities for the different seed pallets in the new mod realisticSeeder. The default capacity will vary for each seed type but they will all cover 3 hectares. The 3 hectares can be adjusted by the use.
Version 1.0.0.6 of HOF Bergmann fails to start with RealLifeNumbers. This is due to filltypes being converted to fruittypes, such as chaff and forage. I'm in the process of fixing this, but it is exam time at universities, so making exams for my students has first priority.
Thank you JS39. I'm happy to hear your tried it out on different maps and with multifruit. I hope I can have the release and an updated manual ready for this weekend.
Hi @kahenneberg,
this is one of the maps not loading with version 1.2.3.5.:
https://www.modhoster.de/mods/minibrunn-map--2
Last lines in log are:
2020-04-10 23:06 Error: Running LUA method 'loadMapFinished'.
2020-04-10 23:06 C:/Users/XXX/Documents/My Games/FarmingSimulator2019/mods/FS19_RealLifeNumbers_DE/RealNumbersCommodityPrices.lua:374: attempt to index a nil value
Hope it may help you.
Hi i cant load my save game as it is failing initialisation on line 1685 "attempt to perform arithmetic on a nil value"
p.s. i am not running seasons is there something i can edit to get it back running?
also excellent mod loving it.
Version 1.2.3.5 is an intermediate release which fixes the issue with cotton bales. It contains other new features, that are still in the making, but not yet documented in the manual.
The latest update of Global Company (1.3.0) introduces cotton bale to the store. This causes RealLifeNumbers to fail in the upstart. A fix is coming soon.
Bugs that I am noticing :
When accepting a fertilizer mission, the growth of the field regresses either to Planted or Germinated. The fertilized state also regresses back to 0% fertilized. Perhaps these were old missions that I had not accepted in a while so it goes back to the field state of when the mission was generated.
You can not spread more than one application per growth stage.. so if you spray an herbicide, it will not take fertilizer.. if you spread fertilizer, it will not take herbicide.. until the next growth stage (or cultivation or plowing).
Spawned or bought bales that are defined at 1500 or 2600L will sometimes actually output 4000L of material.. when either directly fed to animals (without a spreader) or cut open (with global company right click).
Any known conflict with seasons mod yet? We think about to add this script to our dedi. Will it work if we add it in an already running game?