When using xbox 360 controller there is a problem with the dead zone when ever i play mp online or on my own off line it also resets the games dead zone to zero all the time is there anything i can do to sort this problem as i love the mod but this problem is making it less enjoyable Thanks
I installed Patch 1.2 after reading your comment (until that momenbt I didn't know that there is an new Patch, because Giants doesn't tell the player about new patches like they did in FS 2013). I reloaded my saved game and everything worked as usual. No new keybounds or anything like that. hth Ralph
I tend to answer your question with "yes", but just because no one else seem to have the same problem. I am using driveControl since its first release for FS15. The only proble I have is with a mod which gives me the BIG L500 Prototype to cut grass. In the acutal version of that mod things like 4wd or differential lock do not work, but just for that L500 (it's a WIP, maybe there will be changes in the future). On all other vehicles dC works absolutely perfect and doesn't change anything in vehicle handling. Just one question, please: did you remove all other mods including vehicles, earning mods, placeable objects and give it a try as the one and only mod in your mods directory? I think there might be a problem with another mod, which mustn't have a direct correlation to driving. At last: please excuse my bad english. I am german. I tried to do my best.
Nice mod, except when I removed it from my camera and character continues to slowly pan across my screen. Even in completely new games. I am at a loss as to what is causing
Awesome mod! great idea to have it global and modular. The only thing I found was that I had to set the sensiblesteering to false or I could not drive a straight line. Once it was set in the config xml I then had to go into the game settings and reset the deadzone for the gamepad.
the 4wd and diffs are really cool FS15 features to integrate
Amazing mod, very functional and much needed for FS15. I do use all the functions especially the new Diff lock/AWD function. If I could ever wish for one more thing, it would be to be able to switch between the two drive modes with a key press. This way It would be easier to transition from gear lock to pedal without dialing down one side then dialing up the other. I hope I have explained that well enough??
A request from my side, Would it be possible to add cruise control levels? So we could have a full speed level, Middle level, And low level. It would be handy for long roads, roads with alot of edges and unloading purposes.
1 replies
unregistered user
26. 11 2014
Great mod. I love all the functionality it brings. The diffs and 4wd are really cool FS15 features to integrate. I now set the power to around 80% when empty or with a light load and it improves the driving dramatically and makes the tractors less squirrely. The only thing I found was that once I set the sensiblesteering to false (It was impossible to drive a straight line with it enabled) I had to go back and reset the deadzone for the gamepad. That and I did not read how to release the handbrake so I had to exit the game then re-load my game ! my bad on that one though.
I love this mod. The fact that it's easy to change the key bindings for all functions. Only minor problem I have, is that due to the screen resolution, the icons are moved up a bit. So they don't line up as in the screenshots. For the rest, I give this 5 of 5 stars.
Thanks for this wonderfull mod!
I noticed with the NH TC5.90 that the indoor sound for the threshing aint working.
Or is this something that isn't included?
I would like to suggest that you change the key command for disabling the direction shuttle.. I map my shuttle to my reverse on my steering gear, and if I forget to center the gear, it will disable the shuttle... perhaps using shift-space would be better.
*every* Inputbinding can be changed.
And if you look: there are some new ones as well for the shuttle, which should be even better suited for your equipment.
Thank you for this great mod! I have been waiting for manual start since the game was released. The only thing that took me a while to figure out was the hand brake. To release this use CTRL+space bar. Is there anyway to make it so the beacons stay on when I get out of the vehicle and leave it running? That is my only suggestion for future versions.
Vielen Dank für diese tolle Mod! Ich habe für manuellen Start gewartet, da das Spiel veröffentlicht wurde. Das einzige, was mir dauerte eine Weile, um herauszufinden, war die Handbremse. Um diese mit CTRL + Leertaste loslassen. Gibt es trotzdem zu machen, so dass die Baken bleiben, wenn ich aus dem Fahrzeug zu bekommen und lassen Sie es laufen? Das ist meine einzige Vorschlag für zukünftige Versionen.
v2.1 findings:
- When handbrake is on, and pressing '3' (cruise-speed) the vehicle begins to drive anyway. Seems like a bug to me.
- It did puzzle me a bit first time trying the mod, that when turning on engine and could not drive forward with 'W'. Maybe give a hint that the handbrake is still on? (Like making the handbrake-icon bigger for a few seconds, when activating the gas?)
- The icons are not aligned correctly, when using screen aspect-ratio 4:3 (1600x1200 resolution.)
Suggestion:
- Would it be possible to implement a 'quick-tap key action' feature, to increase/decrease the gear- and gas-limiter in steps of 10 or 20?
The mod is causing sound problems. When i hire a worker and leave the vehicle i still hear the inside sound of the vehicle. Plus the sounds stack with each subsequent vehicle i activate and leave. Otherwise the mod seems to work very well.
I find FS 2015 more and more Ridicules whit not can drive up
even small hills whit cargo and cant hold and work on sloops
out the tractor, harvester or other vehicle slide backwards So
I think a very good idea was a very solid handbrake.
Great mod, I am sorry if this has already been asked but I cant read German.
I cant get Autotractor to work properly with drivecontrol.
Autocombine works fine, and autotractor works if you want to just go up and down the field, but if you want to go around the edge of the field, the tractor will not even move.
I have checked by removing drivecontrol from the mods folder, and when I do, all aspects of autotractor work.
Is there anyway of getting both to work together? Thanks
75 Comments for drive control
When using xbox 360 controller there is a problem with the dead zone when ever i play mp online or on my own off line it also resets the games dead zone to zero all the time is there anything i can do to sort this problem as i love the mod but this problem is making it less enjoyable Thanks
Does this great mod work with patch 1.2 ?
Am I the only one who when the mod is installed the vehicles all pull strongly to the right when being driven?
Nice mod, except when I removed it from my camera and character continues to slowly pan across my screen. Even in completely new games. I am at a loss as to what is causing
Awesome mod! great idea to have it global and modular. The only thing I found was that I had to set the sensiblesteering to false or I could not drive a straight line. Once it was set in the config xml I then had to go into the game settings and reset the deadzone for the gamepad.
the 4wd and diffs are really cool FS15 features to integrate
Amazing mod, very functional and much needed for FS15. I do use all the functions especially the new Diff lock/AWD function. If I could ever wish for one more thing, it would be to be able to switch between the two drive modes with a key press. This way It would be easier to transition from gear lock to pedal without dialing down one side then dialing up the other. I hope I have explained that well enough??
5* mod Kudos UpsideDown!!!
A request from my side, Would it be possible to add cruise control levels? So we could have a full speed level, Middle level, And low level. It would be handy for long roads, roads with alot of edges and unloading purposes.
Hi!
This mod compatible with Inching mod and Analoger fahren mod?
Thank you!
I love this mod. The fact that it's easy to change the key bindings for all functions. Only minor problem I have, is that due to the screen resolution, the icons are moved up a bit. So they don't line up as in the screenshots. For the rest, I give this 5 of 5 stars.
Hello,
Thanks for this wonderfull mod!
I noticed with the NH TC5.90 that the indoor sound for the threshing aint working.
Or is this something that isn't included?
hello upsidedown.i cant find how 4wd and differentials works.i can not see any icons for this in hud display.can you explain please?
I would like to suggest that you change the key command for disabling the direction shuttle.. I map my shuttle to my reverse on my steering gear, and if I forget to center the gear, it will disable the shuttle... perhaps using shift-space would be better.
which key releases handbrake please?
Thank you for this great mod! I have been waiting for manual start since the game was released. The only thing that took me a while to figure out was the hand brake. To release this use CTRL+space bar. Is there anyway to make it so the beacons stay on when I get out of the vehicle and leave it running? That is my only suggestion for future versions.
Vielen Dank für diese tolle Mod! Ich habe für manuellen Start gewartet, da das Spiel veröffentlicht wurde. Das einzige, was mir dauerte eine Weile, um herauszufinden, war die Handbremse. Um diese mit CTRL + Leertaste loslassen. Gibt es trotzdem zu machen, so dass die Baken bleiben, wenn ich aus dem Fahrzeug zu bekommen und lassen Sie es laufen? Das ist meine einzige Vorschlag für zukünftige Versionen.
v2.1 findings:
- When handbrake is on, and pressing '3' (cruise-speed) the vehicle begins to drive anyway. Seems like a bug to me.
- It did puzzle me a bit first time trying the mod, that when turning on engine and could not drive forward with 'W'. Maybe give a hint that the handbrake is still on? (Like making the handbrake-icon bigger for a few seconds, when activating the gas?)
- The icons are not aligned correctly, when using screen aspect-ratio 4:3 (1600x1200 resolution.)
Suggestion:
- Would it be possible to implement a 'quick-tap key action' feature, to increase/decrease the gear- and gas-limiter in steps of 10 or 20?
yup sound fixed in 2.1
The mod is causing sound problems. When i hire a worker and leave the vehicle i still hear the inside sound of the vehicle. Plus the sounds stack with each subsequent vehicle i activate and leave. Otherwise the mod seems to work very well.
I find FS 2015 more and more Ridicules whit not can drive up
even small hills whit cargo and cant hold and work on sloops
out the tractor, harvester or other vehicle slide backwards So
I think a very good idea was a very solid handbrake.
Hello,
Great mod, I am sorry if this has already been asked but I cant read German.
I cant get Autotractor to work properly with drivecontrol.
Autocombine works fine, and autotractor works if you want to just go up and down the field, but if you want to go around the edge of the field, the tractor will not even move.
I have checked by removing drivecontrol from the mods folder, and when I do, all aspects of autotractor work.
Is there anyway of getting both to work together? Thanks
How do i release the Parking brake?