Sued_Thueringen_by_SuedOst

V 1.0.0.2 mod for Farming Simulator 17

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version V 1.0.0.2 is out! see changelog for the changes

Just a note for everyone: 

I have been seeing complains about the " map not loading" and/ or about the collisions, and maybe more.. but read this:

Collisions on fences, lantarns, posts, are left out on purpose!

This saves the FPS ingame, sins the game does not need to load in the 40.000 items extra that would have collisions, witch would drop the framerate to unplayable FPS.

 If the map "wont load" try it first WITHOUT ANY other mod in the modfolder, sins i play the map with over 10GB of mods in..and no problems.

Could be that a mod causes conflicts, so add in mod by mod to find the problem.

There is a V 1.0.0.2 underway, and will be up soon..featuring:

cow and sheep trough adjusted

GasstationExtended build in

made textures look better

Placeable script inserted to raize and lower when placing a building ( thnx to the creators)

and more... 

stay tuned

 

 

After consulting with marcy-ow he granted me permission to upload my version of the map, in wich i spend over 100H creating the field definitions for the map, so that couresplay will work the way it should, and also work around the islands.

The Helpers will follow the terrain also, and go around the islands, in the fields.

Than the field are now on the exact size.. biggest is now field 23 with 61.26Ha, at 2.4 mil. euro/pound/dollar.

The prices are set via the 2016 Real life prices of the german region of Thuringen.

Added are the tip collisions on a lot of buildings

The rail crossing triggers are pushed more back where needed, so you have a chance to stop before the train commes.

 

A big change is that the map now has 64 MultiTerrainAngle ( thnx to Mr_Mazzony ), so no more ploughing from SE to NW, and the plowtracks go north to south.

The lighting has also been done, meaning that the High-beam lights are removed (way to much light) and replaced with normal streetlights, so you can see where youre going from inside the cab.

the whole animal farm is redone, and now the sheep and the cows have a massive gazingarea for the " grazing" mod. and the pigs can roam in their massive habbitat to.

Warning...when driving along the cow farm, mind youre speed, the cows will cross the street....warning

 

the fruit selling prices are lowerd, so wool does not go for 10000 per 1000L anymore.

 

I also pleaced signs for the English speaking people, so that they can see what kind of fruit goes where.

Credits go to marcy-ow for the map and the permission to release it ..

               to Mr_Mazzony for making the 64 MultiTerrainAgnels possible..

 

I hope you like this version of the map, not a whole lot more is changed, other than some textures and terrain fixes..

Credits

Textur: T0mm3s/Marcy
Script: T0mm3s
Idee / Konzept: T0mm3s/Marcy/Maasai
Tester: Die Verrückten Ossis
Other: mrPassion78 for the map update, and Mr_Mazonny for the 64  MultiTerrainAgnels

  • 31 Aug 17:47
    Version 1.0.0.2

    V 1.0.0.2 8/22/2018 By mrPassion78
    changed the sheep water place, by moving the schovelcatchertrigger more to the ground.
    added some more texture " dirt" to the farm and the compost place
    put the lanternpost in contact with the ground on the street at the farm exit.
    8/24/2018
    deleted second compostmaster Underground, that was not used, only parts for the KalkIndustry ( those are left in)
    deleted underground stands in pigfood mixer area
    removed simple gassation, replaced with Gasstation extended
    Gassationextended built-in.
    Extended placeable script built-in ( big thanx to script creators)
    fixed the shoveltrigger in the Cow waterTrough, so no more bump there.
    8/25/2018
    put old gasstation "farm" to scrap, and placed an 80.000L , 5 Tank , gasStorage instead.
    scraped the old gasstation " compostmaster " and placed a new gasstorage with 2 tanks
    updated the tip-occlusion for the compostmaster, so you can tip anywhere in that yard without spilling trough the walls.
    placed a new vehicle shed with light at the compost yard.
    updated the ssSnowmask everywhere where needed.
    added "fuelhere" sign at the kalkworks
    scraped (replaced it and put "banned" sings on it) the gasstation at the BGA and replaced with a 2 tank fuelStorage
    8/26/2018
    scraped the tankstation at the animalfarm, replaced with a 2 tank new one
    adjusted the milk-filltrigger groundmarker in correct size.
    added a deco wall near the pigfarm
    "caution bump" signs placed where needed
    "cleaned up the mud-overflow" at the BGA, its near all gone now. that horrible rain and mud.. (why i have done that you might ask..well everyone wanted Tiretracks in the game, and now to much tarmack is used in a map..
    it looks good, and clean.. but running a BGA is not clean at all. and i like tiretracks.. so thats why there was a mud spill there..just minor, but still.
    fixed open gate sound near railcrossing at the shop.
    changed signs to Dual langage ( added English translation )
    8/28/2018
    placed custom signs with lights at the Bakery
    added English signs to the Bakery products
    more signs over the map where added with English translation
    8/29-30/2018
    added more signs in english to the map
    added some more dirt texture and tilted the "old " tanks in the farmyard
    8/30/2018
    tested
    lowerd the scale at the grain elevator
    expanded the triggers at the diesel production
    added more signs for translation
    disabled "loop" from all railcrossing gate sound
    adjusted light beams on signs

    Deutsch: (translated via Google)
    änderte den Schafwasserplatz, indem er den schovelcatchertrigger mehr auf den Boden schob.
    fügte der Farm und dem Kompostplatz etwas mehr Textur "Schmutz" hinzu
    Setzen Sie den Laternenpfahl in Kontakt mit dem Boden auf der Straße am Hofausgang.
    8/24/2018
    Zweiter Kompostmaster Underground, der nicht benutzt wurde, nur Teile für die KalkIndustry (die ist noch immer drinn)
    Unterirdische Stände im Pigfood-Mischerbereich gelöscht
    entfernte einfache tankstelle, ersetzt mit Gasstation erweitert
    erweiterte Tankstelle eingebaut.
    Erweitertes Placeable Script eingebaut (großer Dank an Script Creators)
    reparierte den Schaufeltrigger in der Kuhwasserrinne, also keine Beule mehr.
    8/25/2018
    legte alte Tankstelle "Farm" zu Schrott, und legte stattdessen eine 80.000L, 5 Tank, gasStorage.
    Kratzte die alte Tankstelle "Kompostmeister" und platzierte einen neuen Gasspeicher mit 2 Tanks
    Die Tip-Okklusion für den Kompostmaster wurde aktualisiert, sodass du überall in diesem Hof kippen kannst, ohne das es durch die Wände lauft.
    platzierte einen neuen Fahrzeugschuppen mit Licht auf dem Komposthof.
    updated die ssSnowmask überall wo nötig.
    hinzugefügt "fuelhere" schildern an der Kalkworks
    gekratzt (ersetzt und "verboten" schild darauf) die Tankstelle an der BGA und ersetzt durch eine 2-Tankstelle
    26.8.2018
    kratzte die Tankstelle an der Tierfarm, ersetzt durch eine neue 2 Tanklager
    habe den Milchfülltrigger-Markierer in der richtigen Größe eingestellt.
    fügte eine Dekowand in der Nähe der Schweinefarm hinzu
    "Vorsicht Bump" -Schilder platziert, wo nötig
    "Säuberte den Schlammüberlauf" an der BGA, es ist jetzt fast alles weg. dieser schreckliche Regen und Schlamm ... (warum ich das getan habe, könntest du fragen ... nun, alle wollten Reifenspuren im Spiel, und jetzt wird zu viel Asphalt in einer Karte verwendet wo keine reifen spuren sind ..
    es sieht gut aus und sauber .. aber in eine BGA läuft und ist überhaupt nicht sauber. Und ich mag Reifenspuren ... deshalb gab es dort einen Schlammfleck ... nur geringfügig, aber immer noch.
    festgelegter offener Torsound in der Nähe von Railcrossing im Laden gefixed
    schildern in Dual langage geändert (englische Übersetzung hinzugefügt)
    8/28/2018
    platzierte benutzerdefinierte Schilder mit Lichtern in der Bäckerei
    die Bäckereiprodukte wurden um englische schildern ergänzt
    mehr Schilder wurden mit Englisch hinzugefügt
    8 / 29-30 / 2018
    fügte mehr schildern in Englisch der Karte hinzu
    fügte etwas mehr Schmutzbeschaffenheit hinzu und kippte die "alten" Behälter auf den Hof
    8/30/2018
    geprüft
    die Waage am Getreidespeicher abgesenkt
    erweiterte die Auslöser bei der Dieselproduktion
    hat mehr Zeichen für die Übersetzung hinzugefügt
    deaktivierte "Schleife" von allen Schienenkreuzungen sound
    corrigierte Lichtstrahlen auf Schildern

  • 14 Aug 18:01
    Version 1.0.0.1





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14.08 2018
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V 1.0.0.2
Farming Simulator 17
Sued_Thueringen_by_SuedOst.zip
1.48 GB 5315
31. 08 2018 5,315
V 1.0.0.1
Farming Simulator 17
Sued_Thueringen_by_SuedOst.zip
1.46 GB 2653
14. 08 2018 2,653

4 Comments for Sued_Thueringen_by_SuedOst

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  1. passion78 14. 10 2018

    Due to allot of the nice NEGATIVE comments, and what " you want to be changed and what i should have done" , the result is, that i will NOT do anymore updates for the map, and for this forum.. i`ve had it here.
    I stead of annoying the creators with whats all wrong to match youre type of gaming, you could try to be great-full for the creators, that they put in over 300 HOURS in total to make the map.


  2. passion78 28. 08 2018

    If i can get the things done i want to get done, there will be an update by friday 31/8/2018

    Wenn ich die Dinge erledigen kann, die ich erledigen will, wird es am Freitag, dem 31.08.2018 ein Update geben (by google translate)


  3. Rhino1969 01. 09 2018

    no collisions how should I cut down trees ?


  4. jemand4U 31. 08 2018

    Is now traffic on the map?



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