SplineStreetConstructor

V 1.60 mod for Farming Simulator 2013

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First i want to apologize for the trouble caused by errors in the program versions up to 1.22

Ther was a counting error which lead to wrong calculations for long streets, which was compensated somehow by GE 64 bit, but not by GE 32 bit.

 

Hello Modhoster community,

the SplineStreetConstructor as a development of StreetConstructor has come ripe, that it can be tested. So you can create streets on the basis of markers on the map. These space between the markers are interpolated with the program on cubic polynomials. The functions are described in the accompanying manual (PDF) - sorry, German only .
Since there are still some improvement ideas, here first as beta version.

The parameters can be saved in INI files. To try out I have attached an INI-file and its own road textures. The INI files are compatible to the data of the StreetConstructors; the StreetConstructor-INIs can be read.

Unzip the Arciv and store it somewhere on your computer. In the mods folder it has no function, because it is a program and not a mod.

Content:

SplineStreetConstructor_1.22.exe                program
Anleitung_SplineStreetConstructor_1.2.pdf    manual (sorry, german only)

Strasse.ini                                         sample inifile to try

BS_bridge02.ini                                  Sample parameters to construct a concrete  bridge
BS_bridgeEnd02.ini                             Sample parameters for the end of the bridge pavement

Strasse_Kuhhof3b_Source.i3d              example file for markers that generate the road

Strasse_Kuhhof3b_Source.i3d.shapes   shapes for it
Strasse_Kuhhof3b.i3d                         example file generated from the markers

Bruecke.i3d                  Sample for the bridge created from BS_bridge.ini
Brueckenende.i3d         Sample for the bridge end created from BS_bridgeEnd02.ini


Road_51.dds: Road texture with side lines
verge_diffuse.dds: road border (thanks to Fatian)

BetonStreifen.dds:     concrete texture with form-board structure (e.g. for bridges)


Happy mapping and farming.

Greeting
TracMax

 

ChangeLog

Version 1.51

 
- inactive border is not displayed in preview (gave errors)
 - border parameters can be loaded separately (save as before only whole set of parameters)
 - minor improvements at changeing border segments

Version 1.50

- possibility to set the normals manually, which is useful for sharp edges (see manual, sorry German only)

- preview of cross section of street and borders and border normals

 - New programm structure for borders

    --> no limitation for number of border segments (up to memory overflow)

    --> insert and delete of border segments at actual position (not only at last position)

    --> optional calculation of texture coordinates from width of texture

    --> More stable code, more warning messages (sometimes a little bit annoying)

Version 1.22: first stable version

Credits

Eigener Mod

  • 28 Sep 11:34
    Version 1.60

    Version 1.60
    --------------
    - Rotation um Z-Achse eingeführt (Userwunsch)
    - neue Trianglestruktur der Fahrbahn (möglicherweise besser für Kopfsteinpflaster)
    - kleinere Verbesserungen beim Hinzufügen von Randsegmenten und Spline-Punkten
    - Beschränkungen bei Rückfaltungen und Rücksetzungen aufgehoben
    - Hinweise zu Eingabefeldern (begonnen)

  • 26 Aug 20:01
    Version 1.51

    Version 1.51
    --------------
    - Deaktivierter Rand wird in Vorschau nicht angezeigt (führte zu Fehlern)
    - Ränder können nun einzeln geladen werden (Abspeichern wie bisher nur gesamt)
    - Kleine Verbesserungen beim Aktualisieren der Randsegmente beim Umschalten bzw. einfügen

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Files

05.08 2014
Modhoster user rating
4.05 / 38 Votes

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Do you think this mod should be featured?

V 1.60
Farming Simulator 2013
SplineStreetConstructor_1.60.zip
4.48 MB 4020
28. 09 2014 4,020
V 1.51
Farming Simulator 2013
SplineStreetConstructor_1.51.zip
4.4 MB 722
26. 08 2014 722

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