BeaconLights

V 2.0 mod for Farming Simulator 15

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description

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In the Giants world  all the beacon lights turn with the same frequency. But in real life, it looks like that each lamp has its own rotary engine, so all lights have their own rotation frequency. And that's what I adjust with this mod.

You need to save only the ZIP file in the mod folder. The mod automatically builds up when starting the game in all vehicles  (no matter whether it is a Vespa,  a front weights, or a combine). If the corresponded vehicle is loaded, it changes by all the detected beacons the rotational speed at random to not more then +-5%.

The result can be seen in the video, the beacon lights have all now slightly different rotation frequencies and do not turn stubborn sync with each other.

Of course you can also manually change this rotational speed in all your xml files, but so it goes easier and you must not change the original Giants vehicles.

The mod is purely a visual adaptation for people who like it more realistic. The game will be not easier, the income is not greater, that cows give no more manure, but YOU will look better with it ;-)

Sorry, I forgot, in MP I have tested it, I'm just playing in SP. When someone can test it and write a feedback, it will be helps for other guys (and girls) here.

 

New in V1.1 adjustable:

Who want adjust the speed of each beacon light individually, can download the V1.1 adjustable. As in V1.0, it changes the speed of all beacon lights by chance, but with three shortcuts, it's possible to change them ingame manually.

It is controlled via the keyboard shortcut:

RIGHT CTRL + UP (Increase of rotation speed by 5%)

RIGHT CTRL + DOWN (Decrease rotational speed by 5%)

RIGHT CTRL + RIGHT (jump to the next light)

 

The commands work only in the selected device (key G). By all drivable vehicles with beacon lights, it set an attribut, that it will be selectable with an attached trailer (for LS13 exist also a mod for that) , So you havn't to disattach the trailer for setting the lights on tractor. A help text is not deliberately shown, I think, the help menu will be already stuffed. The adjust rotational frequencies are not saved when you exit the game. It's better, when you change this in the XML-files directly

 

 New in V2.0:

V2.0 is now also runnig with the LightsAddon. Only the function to adjuste the speed ingame as in V1.1 adjustable is not running, but the main function, to change automaticaly the rotational speed of each beacon lights a little bit, is running.

Credits

Ralf08

  • 14 Apr 18:21
    Version 2.0

    neu kompatibel mit dem LightAddon, allerdings nicht manuell einstellbar

  • 28 Mar 02:15
    Version 1.1 adjustable

    Drehgeschwindigkeit lässt sich per Tasten-Kombination einstellen

  • 22 Mar 22:04
    Version 1.0

  • 680906
    by Ralf08
    ago almost 10 years
  • 679589
    by Ralf08
    ago almost 10 years
  • 679729
    by Krifri99
    ago almost 10 years
  • 679728
    by Krifri99
    ago almost 10 years
  • 679727
    by Krifri99
    ago almost 10 years




Files

checksum: daeba64238b998878a315d95951adf13
Version: 2.0
multiplayer ready? yes
Author: Ralf08
price in shop: LS
name in shop:
description in shop:

22.03 2015
Modhoster user rating
3.98 / 59 Votes

Empfehlungsrate

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Do you think this mod should be featured?

V 2.0
Farming Simulator 15
ZZZ_BeaconLights.zip
4.19 KB 11871
14. 04 2015 11,871
V 1.1 adjustable
Farming Simulator 15
ZZZ_BeaconLights.zip
6.59 KB 4227
28. 03 2015 4,227
V 1.0
Farming Simulator 15
ZZZ_BeaconLights.zip
4.08 KB 5454
22. 03 2015 5,454

1 Comments for BeaconLights

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  1. boloss 24. 03 2015

    Hi, the real feature i would be interrested with beacons, is the fact they all stay ON, if we are in the vehicle or not.

    1 replies


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