description
featuredWelcome to Paradise Hills.
This is my 5th and final map for FS2015.
Whilst creating this map my father passed away after a long fight with a terminal illness.
Paradise hills has multifruit, is soil mod ready and damage mod ready. It features some of the latest installed mods from some of the greatest mod makers around and I hold the great inventors on Marhu.net with the highest of respect for making these extensions for maps.
The map pack comes with all files needed for the map to play perfectly and error free including matched placeable forestry 40m sprce and 27m Dark pines so you can swiftly replace the natural forestry area in the maps centre. This map was made for my family and friends and today I share it with you all. Have fun and happy farming.
Key features:
Full PDA Map.
V3 BGA tip point.
2 Large Farms.
Large central forestry zone with mills by Marhu and KevinK98.
Wood and grain Trains.
Traffic and people.
Open country design.
21 medium to large fields suitable for large equipment with large field end zones.
Custom animal zones,
Large General store with tip point, egg sell, seeds, fertiliser, sapplings and fuel tirggers. Compost 2K16 by Farmer_Andy and pallet products sell point.
Beetmaster and Seedmaster 2K16's installed by Farmer_Andy.
Salad Factory with Potato washer and Steamer by Farmer_Andy complete with pallet movers by Marhu with autsell triggers.
Wool Pallet Collector with pallet mover by Marhu and auto sell.
Mixstations by Marhu.
Latest Watermod by Marhu.
Water Spray troughs by
Credits
Model: Original by Giants.
Texture: Original by Giants
Script: Original by Giants
Idea / Concept: Stevie
Testing: Stevie, Luke_BK
Other:
Map design and creation, Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: KevinK98, mngrazy, Farmer_Andy, Marhu, Robbie, Eisbearg, Upsidedown, Decker_MMIV, Fatian, Blacky_BPG and Webalizer.
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13 Aug 13:15Version 1.3S
Update Details, goes without saying really that you must start a new game save for this map.
Field AI over run added to all fields.
Course play scans all fields first time every time.
Terrain and Dirt added.
New Foliage layers added and a full map repaint.
Map surface texture repaint.
200 extra trees added.
Custom missions, demand and mowing missions with descriptions added.
New Oat foliage texture added.
New Corn foliage texture added.
Soil textures Replaced.
Sugar beet distance textures adjusted.
All prices adjusted for fruits, the map is now harder.
New water texture.
All heaps adjusted and corrected.
Brand New Salad area layout.
New Potato Steamer added.
New Potato Washer added.
New Greenhouses added.
New Compost bagging added.
New storage added for beetPulp and Pig Forage.
New Auto gates added.
Natural animal release added for payment.
Cargo boxes added.
Pallet manufacture added.
New Area lighting added.
New expanded BGA yard.
Manure Separator added.
Expanded Dairy Yard and new Milk Max Machines.
Vehicle repair added to both farms.
New grain dryer added.
Flour production added.
Pallet movers and auto sell on everything.
New Chaff Textures,
All sell points updated.
PDA map fully updated.
File system cleaned.
New tree models with performance increase.
New compost master and general store yard layout.
New signs where needed.
Pigzone added.
Beetpulp added to pig and beef fattening.
Tweak made to the pig forage machine, steamed potato no longer used, it now takes potato, sugarBeet and beetPulp plus wheat/barley.
Egg laying station has had the feed heap moved to the outside of the building.
New Beetmaster Added.
Animation map, Damage, chopped straw scripts updated.
Soilmod switch added to the maps Lua file.
Starting money increased to 50K.
Capacities upped and matched on mods where needed.
There's now a few million in pre-planted trees for forestry fans and the production area at the salad yard is capable of keeping you very busy and making lots of money.
Note due to the field layouts and elevation changes it is still possible for AI to trip out from time to time. I like the elevation as it was so I haven't adjusted it much.
This map probably won't work on certain severs due to the GRLE count which is server specific.
There's more.
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22 Feb 23:44Version 1.2
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by Firez34
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Files
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | VitaminC |
price in shop: | LS |
name in shop: | |
description in shop: |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | Xentro |
price in shop: | 25000 LS |
name in shop: | StopMilkSale |
description in shop: |
Platzieren und die Milch wird nicht mehr automatisch verkauft.
Wird das Schild wieder verkauft, wird die Milch auch wieder um Mitternacht verkauft. |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | upsideDown |
price in shop: | 1 LS |
name in shop: | |
description in shop: |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | Farmer_Andy, Script: Marhu |
price in shop: | LS |
name in shop: | |
description in shop: |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | JHML |
price in shop: | LS |
name in shop: | |
description in shop: |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | Marhu/Outbase52/REL1981 |
price in shop: | LS |
name in shop: | |
description in shop: |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | webalizer |
price in shop: | LS |
name in shop: | |
description in shop: |
checksum: | 126 |
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Version: | 1.3S |
multiplayer ready? | yes |
Author: | upsideDown |
price in shop: | LS |
name in shop: | |
description in shop: |
checksum: | 126d7f537c68c83ec41ad79fc5436841 |
---|---|
Version: | 1.3S |
multiplayer ready? | yes |
Author: | upsideDown |
price in shop: | LS |
name in shop: | |
description in shop: |
10 Comments for Paradise Hill's by Stevie.
There's a new V1.31S in the cue which has quite a few fixes including the charcoal works pallets and has Sunflowers added.
Thank you guy's, I'm sorry for the mistake on the animal prices.
Hi Stevie, My thoughts are with you and your family at this time, Another great map that seems to work well without any issues.
all my thoughts and prayers are with you and your family, sorry for your loss.
Huge thanks yet again Stevie for another great map. Also, please accept my most sincere condolences at the passing of your father.
Not worried about any bugs with the map because you always end up fixing them pretty quickly, but let's face it you have much more important things to worry about.
I had an issue where FS2015 was trying to load the i3d of the map and was running out of memory trying to do that. I figured maybe it had something to do with how the i3d was saved. Therefore, I downloaded GIANTS Editor 6.0.3 (64-bit), unzipped the map into a temp folder, loaded the map's i3d, saved the i3d and overwrote the original i3d, zipped the map back up and then everything worked.
I noticed that saving the i3d in the latest version of the editor added some files. For example, map01.i3d.terrain.dynlod.cache, map01.i3d.terrain.lod.cache, map01.i3d.terrain.nmap.cache and map01.i3d.terrain.weights.cache that were not there before. Perhaps this is related to the Changelog from patch 1.4.2 that states "Reduced memory usage with Mods (1.3)" so maybe saving i3d files again using the new editor adds these cache files that has an impact on memory usage. That's my guess.
where can I find the lime?
Excellent map thank you,is there a remote service vehicle to repair equipment?
In my opinion the best map so far for fs15. It has awesome mods, a very nice landscape, etc etc etc. Thank you so much Stevie for such a great job on this map.
Thank you Stevie ! You have contributed a lot to the FS community till now, latest with a series of beautiful and technically very good made maps for FS15.
My sincere condolances for the loss of your father. I send you the best of wishes for you and your family.
I hope you will once again come back to the modding scene when you feel ready.