Open Door Trigger

V 4.1.7 mod for Farming Simulator 2013

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description

Open Door Trigger | ODT
Version 4.1.7 | 02.02.2014
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NOTE :
Open Door trigger is a Map object which has to be installed with the Giants Editor.
 

NOTE :
This mod with any of the Hagenstedt Modified 2013 use , there
he is already integrated !



Basically, these are ordinary Barrier trigger and works partly as the original Barrier trigger. However, I have greatly expanded the range of functions .

There are 2 different sensors trigger , even a single barrier ( like original LS13 ) and then a double barrier ( such as from LS09 ) , and there is also a roll-up door and an overhead door and a folding door with just that functionality. All triggers can often be placed anywhere on the map.

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Contents of the package
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This package is included :

    
a single barrier ( + textures)
    
two double bounds (+ textures)
    
a script for the barriers ( BarrierExtended.lua )
    
a roll-up door (+ textures)
    
a script for the Shutter ( RolltorExtended.lua )
    
a sectional door (+ textures)
    
a double - folding door (+ textures)
    
a script for the sectional and folding door ( SektionaltorExtended.lua )
    
some txt files with the necessary guidance and entries for the modDesc.xml your card
    
a HUD icon ( OpenDoorTrigger_hud.dds )
    
the manager script for the trigger ( OpenTrigger.lua )

 
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Features at a glance
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Adjustable at which time the barrier / should open the door and when she / it should stay closed, it can signs are displayed according to opening condition , flashing lights can be switched when moving the barriers . In addition, you can set up random closures to eg to simulate an accident or the like , in this case , when flashing lights are present, they switched to continuous mode to identify the temporary home lockout.
Furthermore, it is possible to couple the triggering of a field , one can , for example, purchasable terrain realize where access remains blocked (ie, the barrier / goal remains ) is bought to the object.
Thanks to the ODT Manager states the opening of a gate / barrier are stored in a Savegmae and when loading desselbigen be added the gates / barriers back to the last state. A manual opening of the gates and barriers is also included in the ODT .

 

Link to Support Topic: http://www.blackpanthergroup.de/forum/viewtopic.php?f=12&t=210

Credits

GIANTS
K&S Modding
GE-Modding

  • 02 Feb 21:41
    Version 4.1.7



Files


02.02 2014
Modhoster user rating
4.31 / 13 Votes

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V 4.1.7
Farming Simulator 2013
_EINBAU_OpenDoorTrigger.zip
3.61 MB 10367
02. 02 2014 10,367

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