multiMowing

V 1.01 mod for Farming Simulator 2013

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This mod extends the functionality of mowers for mowing of cereal and an increase in yield of grassland fertilization. The latter is a demand for the manure / dung -Mod.

The mod works globally , that is, it is available without any modifications in all mowers that use the standard " mower" - specific . Simply the mod - zip in the mods folder and you're done .

The two points individually : ( I was going to have two mods from it , but that was unfortunately not possible technically )

Grain - cutting:
It can be mowed with a mower now everything drops a windrow ( swath ) . In mature grain are normal straw is stored , but more than if you 'd just thrash . Fertilization is also included in earnings.

Green corn (one step before ripe , just like the Grünhäcksel mod ) can also be mowed without yield loss . Earlier Wachsstumsstufe can also mow , but here is the biomass yield significantly lower.

For mowing of non- mature Wachsstumsstufen * can * be incorporated into the maps a special fruit ( green_windrow ) . What this looks like exactly can you look at yourselves in the current MIG Map . As I said, * can * . If this type of fruit is not installed sets the deck from grass swaths. Why : Because it looks saublöd if you mow green crop and golden straw is there. A suitable multi Fruit module is the MIG also included.

What do you do with these swaths of now ? They shreds by pickup (see videos ) from the Titanium -addon . No, I war of giants nothing for it but along with the Multi Fruit mod are really nice machines and a rewarding DLC :)


Grassland fertilization :
Finally, one can sense his manure (even the crap ) deploy on grassland . However, this second function only works on maps on which the manure manure mod is installed . It is sufficient for this purpose , if the old version 1.1 is installed on the map. For the GuelleMistMod.zip their version 2.0 , however, need up because you have to turn off the meadows for spreading the field boundaries detection.

One mowing now a powered lawn organic fertilizer increased the yield when mowing and fertilizer is removed. The manure / dung textures take over virtually the spray - layer function on fields . This also means that the Schiete must be new for each growth cycle on the meadow.


The whole thing is multiplayer capable AND MR compatible ( explicitly with the newer MR 1.2/1.3 betas ) .

Have fun mowing !


links:
http://www.modhoster.de/mods/mig-map-madeingermany-region-celle (update this with new Unkrautmod and we multiMowing -support )
http://www.modhoster.de/mods/gulle-und-mist-mod-ls2013
http://www.farming-simulator.com/dlc-detail-fs13-titanium.php?lang=de

Credits

Idee/Skript: upsidedown
Grafiken/Texturen: Eribus
Einbau MIG green_windrow: bullgore

  • 08 Feb 11:47
    Version 1.01

    legt bei nicht installiertem green_windrow jetzt Gras ab wenn nicht-reifes Getreide gemäht wird.

  • 07 Feb 21:41
    Version V1.0





Files

checksum: e2f7f7591ad1c20c14f845161b5365dc
Version: 1.01
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:

07.02 2014
Modhoster user rating
4.87 / 82 Votes

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Do you think this mod should be featured?

V V1.0
Farming Simulator 2013
ZZZ_multiMowing.zip
32.1 KB 14370
07. 02 2014 14,370
V 1.01
Farming Simulator 2013
ZZZ_multiMowing.zip
32.1 KB 30751
08. 02 2014 30,751

1 Comments for multiMowing

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  1. Ray000 21. 07 2014

    I would like to see the ability to turn this mod on and off. When turned off, the mower will work as usual cutting grass only. When turned on the it will cut as designed.



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