HofBergmann

V 1.0.0.0 mod for Farming Simulator 25

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description

 

Hof Bergmann (FS25) Release Notes:

 

 

CHANGELOG HB VERSION 1.0.0.0

----------------------------

 

Changes/Fixes

 

- Fixed a blemish on the display of the hay dryer

- all interaction buttons for the doors have been changed in the XMLs to prevent overlapping

This means that it is now possible to reassign the buttons in the button settings of the LS, by default the doors all run via Activate Handtool

there were conflicts with portable objects when standing in doors

- Vehicle spawner at the vehicle dealer edited again

- Clover thinned out a bit for better performance

- Animals at the rabbit hutch slightly lowered and NavMesh revised

- Fixed warning at cattle trade because of clover

- various things changed in the assignment of buildings and farmlands

- fixed a few warnings that occurred with patch 1.7

- Increased capacity of milk cans for goats, cow and buffalo milk to 500L, which is a bit unreal, but this means that there are no longer so many milk cans at once

- Price table slightly adjusted

- Field entry at field 38 slightly smoothed

- Increased the capacity of the soil fruit store to 1 million liters

- Capacity of the farm silo increased to 1 million liters

- Farmland price for lime pit slightly reduced

- Removed manure from the sheep and goat barn, caused conflicts with the pig barn as they are too close to each other

- Fixed dung spawn problem at the farm pigsty, animals have been increased to 10

- Removed the floor deformation at the washing area

- Greenhouse in the allotment has been converted to portable boxes. Note: The vegetables grow faster in the greenhouse than on the beds,

but not all types of vegetables are available

- Farmland near the sheep and goat pasture in the village has been expanded, you now have the possibility to place something in front of it

- NPC farmers should no longer plant cotton by themselves

- the selection of NPC farmers increases for missions and field orders (previously only David available)

- Clover yield increased compared to grass

 

 

NEW:

 

- Bale storage with shelter installed behind the rabbit hutch, bales can be stored here or you can simply use it as a vehicle shelter

- Hay dryer extended with drying oven, this can be fired with wood chips or straw bales, is needed so that you can dry grass

- Universal pallet storage built on the farm (below the sheep and goat pasture) where all pallets can be stored

- Added missions for dead wood (wood chips can be obtained here)

- added more ground angles

- Stubble destruction installed

- Feed mixer for mixed feed installed at the cowshed

 

 

 

Vehicle Pack:

 

- Fliegl rear platform, UVs corrected to new vehicle shader

 

 

- FendtGT Pack

Version 1.0.0.3

- Fixed platform from FendtGT, bales and objects were shaking around on the platform

- Pack now has its own store category

 

 

 

CHANGELOG HB VERSION 1.0.0.0 Beta 2 (Supporter Version)

---------------------------------------------------

 

Changes/Fixes

 

- Fixed wrong text for rabbits, apples were shown as food

- Strawberry crate could not be loaded due to missing StoreItem, this has been fixed

- Carrots were not spun on the small beds, this has been fixed

- a small corner was missing from field 4 in the field definition, this has been fixed

- Added collision at a building near the lime works (doors) and others

- Removed invisible gate at the courtyard

- Traffic increased slightly, this was too low

- corrected 2 floating bushes on field31

- a small piece of field was displayed at the equipment yard at the entrance, this has been fixed

- Added collisions at the gas station, these were missing at the glass panes and the gas racks

- Greenhouse in the allotment was not spawning crates, this has been fixed

- Fixed snow shavers in some buildings

- Moved farmland number 4 to the correct position

- fixed various non-existent collisions

- removed superfluous textures that accidentally got in (old BuildingArrays)

- Cow pasture capacity of the feeding trough increased

- Clover added to the BGA silo and farmyard silo

- Pastures were displayed with 0 liters, this has been fixed for all animal pastures

- Changed opening hours at grain mill, these did not match the sign

- BGA rebuilt as in the 22 of Hof Bergmann. Fermenting substrates and different input values, organic waste from winegrowing can also be processed here

- Productions such as grain mill, oil mill, milk plant etc. have now been discontinued as in the standard. These productions are no longer owned and serve as unloading points.

As soon as these are purchased, production can take place here (purchase prices of the productions vary)

- Dedi Lua Callstack fixed

- Entrance from the spinning mill made slightly larger, cotton transporter did not fit through

- Fixed Lua bug with purchase trigger for animals in livestock trade (wild ducks had to be visible otherwise Lua callstack when switching animals)

Attention! Wild ducks are now displayed in the livestock trade but are not part of the playable animals (they are only decoration on ponds on the map)

- Added milk and buffalo milk to the village store and tavern (milk cans)

- Removed parked cars at the vehicle dealer for more space for vehicles to spawn

- Horse farm and side farm, farmland separated from main farm. Horse farm is no longer part of the farm at the start

- Productions script from GTX replaced with a few Dedi server fixes

- Radio installed in yard workshop

- Clover is now displayed correctly in the PDA overview

- Changed the buttons on the shed for small bales on the chicken enclosure so that they do not interfere when carrying the bales in

- Fixed a problem with the cows at the farm butcher. The number of cows has been increased to 2 but only one cow is visible.

the reason is that with only one cow the production script had no buffer in case the Giants rounding bug strikes

 

 

NEW:

 

- Bale storage for small bales (HD bales) added at the farm. (Shed in the chicken enclosure)

- Cow pasture A now has a milk dispenser in the shape of a milk can

- Hay drying installed in the yard, here you can dry grass into hay and also store hay

 

 

 

Vehicle Pack:

 

- Fliegl rear platform added (will also appear as a separate mod at LSFM)

 

Update of the BigBag Pack

- Minor bug fixes

 

Update of the LSFM Farm Equipment Pack

- Added small push cart for animals

 

 

 

 

CHANGELOG HB VERSION 1.0.0.0 Beta 1 (Supporter Version)

---------------------------------------------------

 

Changes/Fixes

 

- various non-existent collisions fixed

- various tip collisions adjusted

- partially removed the bush collisions at the edge of the field

- moved the teleport node at the chicken coop (player spawned outside the yard)

- Mist area at the chicken coop fixed

- Adjusted water tarpaulin at the chicken coop (was difficult to see)

- Player trigger at the sawmill moved, calling up production was not possible

- Exit from the small equipment yard slightly widened

- Adjusted spawnplaces at the vehicle dealer, should now be easier to get to the purchased attachments

- Added goat milk cans to the village shop

- Interaction symbol at the oil mill replaced

- Unload trigger symbol at the wine bottling fixed (stuck in the bottom)

- Boxes for smoked fish were not available in the store, this has been fixed

- All purchasable items on the map have now been moved to their own store category

- Lime texture of the field improved

- Pallet rack at the yard slightly adjusted

- Vegetable patch in the allotment and on the farm not all crates were spawned, this has been fixed

- Removed collisions from the delineators

- Slurry pits, triggers slightly enlarged

- Slurry pits no longer need to be purchased and are now hidden in the production overview

- Village store, refrigerated counter with fish has been visually improved

- Meat crate for poultry meat was not portable, this has been fixed

- Fixed index error of mozzarella box

- Adjusted capacity of placeable hay rack

- Water tarpaulin from the septic tank was visible in the back forest, this has been fixed

- Unloading point at the grain mill made slightly wider

- Capacity of the yard silo increased to 250k

- Start vehicles expanded a little more

- Yard barn with blower made a little higher

- Cold store at the fish farm extended to include smoked fish

- Various adjustments to wine bottling for better handling with the pallet truck

 

 

NEW:

 

- Added traffic (thanks to Farmer Tom for providing)

- Added washing area at the equipment yard

Credits

Modell: GIANTS, [LSFM]FarmerAndy
Textur: GIANTS, [LSFM]FarmerAndy
Script: Team LSFM
Idee / Konzept: [LSFM]FarmerAndy
Tester: Team LSFM, Supporter

  • 24 Apr 11:34
    Version 1.0.0.0



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24.04 2025
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V 1.0.0.0
Farming Simulator 25
FS25_HofBergmann.zip
1.36 GB 273
Thu 273

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