description
featuredYes, yes now it's time again today I want to introduce my new card.
Hohenfelde there is a place in Mecklenburg-Vorpommern in the far east not far from the Polish border, a place of my childhood.
The card is created with Google Maps and so the fields are not exactly friendly helpers.
So what was installed:
-3 Pig fattening farms, cattle fattening installations 2, 1 broiler plant
-General Standard Animals
-Wassermod
-Futtermischstation (Slightly modified so that it fits on the map)
-Gülle Dung Kalkmod (slightly modified) with new visible kinds of fertilizer
-Compostmaster (Compost is used as fertilizer)
-many angle to the terrain (not wonder who the helper does not obey)
Ps ne BGA there was not, therefore, I decided the functions to another building to build in the GDR.
Please get if you have any worries, hardships or problems via PM.
I have two text documents packed into the Rardatei that you and your GMM fertilizer spreader can rewrite!
So now a lot of fun while playing,
mfg hirsch6920
Credits
marhu , Farmer_Andy, möchtegernbauer, TLS-modding-
04 Oct 10:28Version 2.0 final soilmod
waage beim getreidehandel
schilder in den lagern
seedmaster entfernt nicht kompatiebel mit dem soilmod
fps einbrüche behoben -
03 Oct 19:29Version 2.0 final gmk
beetmaster verbaut
schilder in den lagern
fps einbrüche so gut es ging behoben
waage bei dem getreidehandel
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Files
checksum: | a13ee6436c6b5a4172e2224466f179c0 |
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Version: | 2.0 final soilmod |
multiplayer ready? | yes |
Author: | hirsch 6920 |
price in shop: | LS |
name in shop: | Hohenfelde |
description in shop: | Ein Dorf im Nirgentwo |
checksum: | a13ee6436c6b5a4172e2224466f179c0 |
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Version: | 2.0 final soilmod |
multiplayer ready? | yes |
Author: | Freelance Modding Crew |
price in shop: | LS |
name in shop: | Hohenfelde |
description in shop: | Ein Dorf im Nirgentwo |
2 Comments for Hohenfelde
friend thank you for posting your map.
I found it very good, nice and enjoyable to play.
however, when I hitch a trailer the map disappears and all other data.
I would like to play with your map, I expect this indexing.
thanks again and parabens.
Drove around the map a bit now, it really looks good :)
I have a few suggestions if you are making a V2 though, I see some have already mentioned it, the field border, another idea is to use the images used in some of the english map, like Grange farm and Knuston farm, and since you are using the whole map area, you could use a map border that is invisible, that way, no one can drive out to the images, then just plant treas etc. to make it look better.
And also: Buyable fields. I understand it can be hard to define field borders when the fields are everything but square :p , but how about divide the map field definitions into squares, or areas, so that when you buy e.g field 1, you actually buy an "area", which can consist of several fields ?
Oh, and thank you very, very much for not using 2d trees like on Bantikow, I hate those :D