description
This mod is basically an in-game script that will report on the status of the fields on your map. It will show what percentage of each field is ploughed, cultivated, seeded, and/or fertilized. For each crop planted, it will show the percentage of the field covered, and the crop's growth state (1 - 4). It will show the results of harvesting, meaning cut-short, cut-long, and windrow percentages will be shown as well. In addition, the hectares and acres for each field will be displayed, along with the total for the map.
Install this mod just like an ordinary mod. Copy the fieldStatus.zip file into your mods directory.
*PLEASE READ* the readme.txt file. It contains information that should answer any questions you may have when using this mod. For anything not covered, please use the support topic in the forum.
See the license.txt file for licensing information.
CAVEATS:
I have included field data for only a few maps (see below), but I will get others done as time permits, so that this will be useful to the greatest number of people. (see "KNOWN LIMITATIONS" in the readme file). If you have a favorite map that you would like to be included, I will be happy to get the data for you. Just post a message in the support topic, or PM me (thebadtouch).
You will notice some lag in the game when the script is actually scanning the fields. How much lag there is will depend on your system. On mine, the default map takes no longer than 30 seconds to scan all fields. There is a message that displays "Scanning field 'X' of 'Y'" so you'll know how far along it is. Field Status is meant to be a "snapshot" of your fields at a given point in time, just like the savegame feature, so it is not designed to be run continuously or even every minute, although you could if you wanted to.
It is not Multiplayer-ready, and has not been tested on MP. I know, I know ... this mod seems like it would be the perfect idea for MP use, but I just don't have the know-how to make it MP ready.
I have tried to do my best to make things as accurate as possible, but no doubt situations or scenarios will come up that I did not foresee and that I was not able to test for. Hopefully, those will be rare occurrences. But hey, that's what future versions are for, right?!
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Field Data is included for the following maps. Except for the Default, I have permission from each of the map's creators and/or editors to include their field data in my mod.
Even though I am not including the maps themselves in my mod, *PLEASE* respect the original map creator's wishes pertaining to NO modification and NO uploading to other sites.
Default (original map): Giants
Beef Farm v2: RSAntilles & Massey8220
North Forty 2011 (v4): The_Game
Wide Open Spaces 2011: The_Game
Ace UK Farm Map V3 (Default map, Bigger Fields): ace-uk
There is a Maps folder within the zip file containing a mini-map of each of these maps with the numbered fields on them. They are not PDA maps (some of the maps have numbered PDA's already). They are just meant to be a guide to how the fields are numbered, and you can even print them out if needed.
Credits
Script: thebadtouchA special thank you to Decker_MMIV, who started me out with some technical information.
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25 Jul 20:58Version 1.0
2 Comments for Field Status
I am the original author of this mod. I will not provide support for Field Status on modhoster. I will only provide support from the original site, ls-uk.info
http://www.ls-uk.info/downloads/6/16607
Ich bin der ursprüngliche Autor dieses mod. Ich werde keine Unterstützung für die Feldstatus auf modhoster. Ich werde nur unterstützen vom ursprünglichen Standort, ls-uk.info
http://www.ls-uk.info/downloads/6/16607
is das auf Deutsch ?