description
Welcome to Wolf-land, located deep in the Hyrcanian forest on the northern slopes of the Alborz Mountains.
Map names:
Wolf-land
Wolf-land_checkpoint
Wolf-land_firefight
Wolf-land_tdm
Wolf-land_domination
Wolf-land_push_insurgents
Wolf-land_tdm_forest
Wolf-land_domination_forest
Scenarios names:
Scenario_Wolf-land_Firefight
Scenario_Wolf-land_Checkpoint
Scenario_Wolf-land_Tdm
Scenario_Wolf-land_Domination
Scenario_Wolf-land_Push_Insurgents
Scenario_Wolf-land_Domination_Forest
Scenario_Wolf-land_Tdm_Forest
Push Insurgents Scenario (A-D)
Objective A - Bridge
Objective B - Logging Barracks
Obejctive C - Outpost
Objective D - Beach
Checkpoint Security Scenario (A-H)
Objective A - Outpost
Objective B - Cache
Objective C - Logging Barracks
Objective D - Logging Admin
Objective E - Cache
Objective F - Bridge
Objective G - Convoy
Objective H - Cache
- New loading images and overview
Known issues:
- Little visual details inside the buildings
- AI spawn too close Player start in Checkpoint mode
- AI sometimes stop spawning in Checkpoint mode
- Looks buggy when player camera clips with water
- Overview image does not zoom correctly in all scenarios
- Considering re-working objectives in Checkpoint
Hfhf!! :D
Credits
-
15 Jul 05:08Version v0.5
- Fixed bad spawn in Checkpoint
- Added covers near Bridge objective
- Tweaked sightlines in Forest near Bridge
- Updated covers (to crouch and lay for AI)
- Updated Navmesh near rocks
- Updated foliage size on some of the undergrowth
- Tweaked collision (around the entire map)
- Prepared lights and lighting for 1.7 update
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