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This is a typical Dutch windmill. Not really time-period appropriate but hey, it looks cool.
The windmill produces planks from wood and has place for two workers.
Converts 2 wood into 2 planks (per "work-tick")
As always: let me know if there's any issues
Keep an eye on the building cost and upkeep cost. This might need some finetuning.
To Do:
-Animation triggered by work instead of continuous.
-Some extra UV wrapping for the building phase
-Naming things
-Adding a second production option (and maybe more)
-Adding differet models (more time-period appropriate)
-Cost balancing
-Building paths
-Whatever I think of
Credits to RaisinMuffin for helping me with some Blender stuff
Credits
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14 Jul 18:43Version 0.5.0
Files
14.02 2020
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