Vierherrenborn

V 2.0 Multifruit mod for Farming Simulator 15

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Foreword

 

After some time I spent with games and a few maps (Bjorn Holm, Norge Holm, Südhemmern) had the idea to make a map according to my wishes. Mainly the Map should be realistic and be equipped with more than the standard fruits. After 1.5 months the time has come, that can begin beta testing. Since it is my first map created, some blemishes are happening (streets too narrow and the like) which is afterwards no longer be corrected.

As a basis I decided three areas on the shortlist and me for Vierherrenborn. The village is located south-west of Trier at the foothills of the High Forest. It consists of scattered farmsteads, but the neighboring village Baldringen has the typical village structure. There is also the entrance to the community decays.

 

Content

Multifruit with spelled, oats, rye, triticale, sunflower and Sudan grass; this rather decorative mähbares grass, clover and alfalfa also catch crops

Dekolayer: nettle, monkshood, fragrant orchid, dry grass, reeds and bushes

Cattle and Pigs

Wassermod

Composting, beets Schneider

41 realistic fields

3 large hay meadows

Missions and gold coins

Open spaces for placeable objects, so everyone can as he likes to add more production.

32 Bodenwinkel

GMK is installed

Slurry manure sale at garden center

Basically should funkionieren everything. Various decorative elements to be included in later versions.

 

Infos

The original helpers will prepare you no joy. With courseplay can but work very well; The optimum can be achieved but only themselves. Perhaps there is also a small multiplayer team that rises to the challenge.

The broiler there intentionally. The many sales outlets are fictitious, up to Raiffeisen, which has actually Vierherrenborn a temporary unloading. So the Hochwald dairy Thalfang moved to Zerf. There, the milk itself may be sold. The Hochwald train had to be re-activated to allow the stations to look useful. The agricultural machinery dealer is also moved because the original site in Saarburg was no longer sufficient. etc. etc.

There have accumulated so far about 50 filltypes. The limit of 64 is reached quickly if, for example, the fruits and berries Mod is used. I therefore advise the Mod 64er-fix in the folder to have.

If all subsequent mods are available, the map will run until an error log error free. I have a single error can not fix, but has absolutely no effect, neither game technically nor optically and performance problems are therefore not expected.

There is a beta version and you are allowed to test it. In particular, it can lead to problems in the field working since the establishment of the field dimensions was somewhat more complicated. So far I have tested a random sample, but will participate in the test run itself.

 

Mods

The following have in the modfolder:

Multifruit Mod http://www.modhoster.de/mods/multifruit--4

two Multifruit modules

MultiMowing: http://www.modhoster.de/mods/multimowing--

GreenFertilizer without any fertilizing function of clover and alfalfa

The attached file ingameMissionsNew must currently still in the Data folder at C: to be inserted // programs / Farming Simulator 15. I still have not an optimal solution found to make it different. Without the file transport emissions are not playable. It must only be inserted, changed nothing.

 

The following mods I recommend, but are not mandatory:

Slurry Transportation http://www.modhoster.de/mods/gulle-lager-gulle-transporter (Only the Transporter) Chopped Straw Mod: http://mods2015.com/chopped-straw-v-15-0-02/ (If required)

Https://www.ls-nachrichten.de/multifrucht-schneidwerke-multifruit-cutters/ reapers with supplemental feed particle systems

Course Play http://www.modhoster.de/mods/courseplay--32

 

 

Animals: cows, sheep and chickens
Beet cutter for direct feeding of cows with sugar beet and potatoes (Marhu, Funky)
Pig (Marhu)
Cattle fattening (Marhu)
WaterMod (Marhu)
Wool range collector (Marhu)
Lining layers of Frisco177
Silobänder
BGA of Manuuu (with minor modifications due to the conversion) - conversions by GMCW
BGA from the LS 2015 from Giants horse Sudan grass from the Franconia Map

Credits

Besonderen Dank an GMCW für die Freigabe verschiender Elemente aus der Südhemmern Map. Sudangras entnommen aus der Frankenland Map Danke an Marhu für die technischen Geräte und den Wassermod nicht zu vergessen: Geneborg für die gesamten Texturen der Zusatzfrüchte (ausgenommen Sudangras) Vielen Dank auch an das Team und die User des Giants Forums! Viele meiner Fragen habe ich per Suche gefunden, aber ab und an war es knifflig aber die Antworten dazu waren immer hilfreich!

  • 26 Jul 22:04
    Version 2.0 Multifruit

    Neue Straßen verlegt (splinestreetconstructor) und diverse andere Kleinigkeiten.

  • 07 Jul 07:12
    Version 1.01 Beta Multifruit

    Bugs gefixt:
    Schwebende Objekte korrigiert,
    Unerreichbare Goldmünzen, Münzen werden auf dem PDA auch nach dem Starten eines Savegames angezeigt,
    Trigger versetzt, fehlende Trigger eingefügt
    Terrain überarbeitet
    Schilder neu aufgestellt, werden beim Starten des Savegames automatisch wieder an den ursprünglichen Platz zurückgesetzt

    GMK ist jetzt voll funktionsfähig

    Splines verlegt für Autos und Fußgänger

    Feldgrenzen Startfeld 27 gefixt

    Verkaufsstellen besser verteilt
    Geringfügige Senkung Verkaufspreise

    Graswachstum im Dorf und auf dem Pferdehof entfernt

    Grobe Buckel bei Feldwegen begradigt

    Baum versetzt, welcher das Tor zur Rinderzucht blockiert hat

    Savegame kann weiter genutzt werden, wenn:
    a) map01.i3d.terrain.dynlod.24bpp im entsprechenden Savegame löschen
    damit werden die terrain Änderungen der Map übernommen
    b) splitShapes.gmss im Savegame löschen
    Bäume werden übernommen, gefällte Bäume jedoch wieder vorhanden
    c) Graswachstum wird in der fruit_density abgespeichert, wer diese Datei löscht, verliert alle angepflanzten Früchte und beginnt mit dem Startwachstum

    die Entscheidung liegt bei euch, ob nur a oder a + b oder alle drei Dateien ersetzt werden sollen.



Files

01.07 2015
Modhoster user rating
3.97 / 39 Votes

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Do you think this mod should be featured?

V 2.0 Multifruit
Farming Simulator 15
Vierherrenborn.zip
475 MB 2397
26. 07 2016 2,397
V 1.01 Beta Multifruit
Farming Simulator 15
unzip_Vierherrenborn1_01.zip
446 MB 3108
07. 07 2015 3,108

2 Comments for Vierherrenborn

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  1. hutchins13 18. 09 2015

    I got an error:

    Error: Unsupported mod description version in mod Vierherrenborn

    I had to change <modDesc descVersion="23"> to <modDesc descVersion="21"> in the modDesc.xlm file.


  2. PageFound 02. 07 2015

    I really want to play your map, but, it keeps loading forever and I don't know why. Please, help me!

    1 replies


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