VehicleInspector

V 2.07 Beta mod for Farming Simulator 22

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The VehicleInspector is designed to give you a quick overview of your vehicles. What are they doing/what do they have loaded/which ones are active etc. etc.

In multiplayer and singleplayer play.

*MultiOverlayV4 Hud Ready*here

!ATTENTION! some vehicle mods are not supported

Features: InGame Settings Menü. Alles Optional Einstellbar. Join Vehicle mit Click auf ein Fahrzeug in der Anzeige wenn du die Maus aktiverst hast. etc. etc.

View LS 22 KeySettings für MouseCursor On/Off (Default *F12* für alle meine Mods) here

!! Es funktioniert nicht alles und es ist auch nicht alles Freigeschaltet !!

Die vielfalt an Fahrzeugen Anhängern etc. macht es unmöglich alles und jede Constellation zu testen. Darum BETA und darum braucht ein Modder Bug Reports

BugListe für Aktuelle Version: Fix(next Version) Prüfen Nicht Reproduzierbar Info

  • .

No more, no less

And if you don't like it you should just not load it :-)

1.Release with original download link only. NO substitute link

2.Modifying as well as re-uploading is not allowed

Bitte schaut erst in die Bugliste bevor ihr einen Fehler meldet oder Probleme mit etwas habt.(Discord Server: HappyLooser Modding)

 

 

 

Credits

Modell: HappyLooser
Textur: HappyLooser
Script: HappyLooser
Idee / Konzept: HappyLooser
Tester: HappyLooser/ModHoster User
Sonstige: HappyLooser

  • 13 Jan 12:53
    Version 2.07 Beta

    --2.06/2.07--
    --implements Simple Vehicle GroupManager SP/MP (load over GroupsProfile) *GUI Menue GroupManagerSettings*
    **Vehicle can Group 1 and 2 and 3 etc. (multiple)
    --implements Slot Cmd for MultiOverlayV4 Mod - Vehicle Groups
    --diverse Bugfixes

  • 28 Nov 18:32
    Version 2.05 Beta

    --2.01/2.05--
    --new see MissionsLeasing+Fields --> VehicleInfoHud (Fields only Host Server or SP)
    --new see MissionsLeasing Icon green and Text ../M
    --fix vehicle overload Icon/Text Flicker
    --set HelpJob End Timer higher - Blinking HelperJob max 300 sec. (old max 60 sec.)
    --fix double InfoHud Damage Value (LS Patch 1.2)
    --new marked Vehicle (m) and TAB/Join marked Vehicle (j) (check Key Settings and double keys)
    **marked vehicle is for active play/not save status
    --implements new Marked Icon and Cmd (for MultiOverlayV4 Mod) Cmd = Left/Middle/Right Click (onVehicle)
    --implements AutoLight On (night) On/Off (Other Setting)
    --fix double Icon (Harvester...) for Icon Display view Real Vehicle Icon
    --fix Lua Error ...viOutput.lua:704/222 is HelperName On and Train (AD problems)
    --fix Life Text Ticker MP "see not Farm Vehicle Text"
    --fix view totalAttached/see Attached Vehicle (weights delete)
    --new view PS min-max (VehicleShowInfo Hud)
    --fix MouseCursor On/Off and not joint first Vehicle (LS Patch 1.2)
    --2.00-- private Fix
    --fix Precision Farming DLC Display --> MouseCursor On/Off - LS22 F1 Display Off

  • 20 May 19:52
    Version 1.99 Beta

    --1.99--
    --implements Vehicle Warning text (*needs Text Ticker On*) (*needs a Warning On*)
    --implements Text Ticker On/Off + vehicle sayings (only German) On/Off (Other Setting)
    --implements view FillLimit On/Off (by VehicleFruitHud)
    --update new Gui Menue Version - fix global load xml playerFrozen Off (GUI Menue)
    --update new HL Script Version
    --fix Helfer JobEnd Info On and view JobTypeText Off (fix not see Vehicle)

  • 27 Apr 18:42
    Version 1.98 Beta

    --1.98--
    --fix ...viTotalStateConfig.lua:36: attempt to call method 'defaultValues' (a nil value) *MOH Profile Switch*
    --fix load xml viewVehicle/category... all
    --implements check storeitem overlay other mods lua errors (Hof Bergmann 1.2)

  • 10 Apr 18:23
    Version 1.97 Beta

    --1.97--
    --implements Slot Cmd for MultiOverlayV4 Mod - View Vehicle Statistic/ALL
    --new optional Player Frozen On/Off *Default On* (own GUI Menue Setting !NOT VI Setting!) (Global for all my Mods)
    --implements own Info Text Display
    --delete old value ....xml --> isTrain --> use categoryTrain
    --implements Setting Line 2x new Icons (notFillLevel/notAttached On/Off)
    --fix logic value view notAttached Vehicles
    --fix optic - MP Server Upload Info png ....(no effect on the game)

  • 25 Feb 17:24
    Version 1.96 Beta

    --1.96--
    --implement Setting Line 3x new Icons(leasing,gps is found,parking is found)
    --new view GPS Icon/Text (optional On/Off... in Gui Menue *see Txt*) default On *needs GPS Mod*
    !!!!! needs AD Version >= 2.0.1.0-RC !!!!!
    --new view Helper RemainingTime CP/AD (optional State On/Off ... in Gui Menue *see Txt*) default Off (user wunsch) !ATTENTION PERFORMENCE!
    ! set AD RemainingTimer over AD Setting Menue ! >>>>>>THX AD Team, for VI Support<<<<<<
    + 2 Cmd and 2 Color Icons for MultiOverlayHud (Cmd Group VehicleInspector-Others) view Hidden .... On/Off (not set AD/CP State, set only Visible On/Off)
    + optional TextColor (...XML ...color.remainingString)
    + optional Separator 00:00 (...XML.. text.remainingTimeSeparator)
    --new view Helper RemainingTime Waypoints CP/AD (optional State On/Off in Gui Menue *see Txt*) default Off (user wunsch) !AD Waypoints MP not active!
    + optional Text Waypoints |21w (...XML.. text.remainingWaypoints/remainingTimeWaypointsSeparator)
    !!!!! needs AD Version >= 2.0.1.0-RC !!!!!
    --new Vehicle Blinking is Helper Job End (optional 0=Off or 1-60 sec in Gui Menue *see Warnings*) default 20sec (user wunsch)
    --new Setting Line Icons and CS (SortCategory) for isLeasing,isGps,isParking Vehicles
    --fix Setting Line train/car Icon On/Off
    --fix Leasing Icon for IconDisplay (overlap with Controlled Name)
    --fix isParking Icon for IconDisplay (was not visible) *needs view Vehicle isParking true*
    --fix MP Bug Error ...../Motorized.lua(2240) : attempt to index field 'consumersByFillType' (a nil value) *to buy new Vehicle*
    --fix XML Load setMasterOrder/setOrderVehicle/setOrderFillLevelInformation
    --fix/New Widescreen IconDisplay - set optional correction Value (...XML...otherValues.iconWidescreenFix) default 0 *for 34 Zoll set 0.300 and testing or...*
    --fix/New Widescreen Gui Menue - set optional correction Value (modsSettings/hlGuiMenue.xml ...iconWidescreenFix) default 0 *for 34 Zoll set 0.300 and testing or...*

  • 19 Oct 15:03
    Version 1.95 Beta

    --fix viSetGet.lua:582: attempt to call method 'getAIRootNode' (New AutoDrive Version)

  • 23 Sep 12:41
    Version 1.94 Beta

    --fix Damage and Fuel Percent (XML save) Thx for Bug Report
    --fix "Running LUA method 'update'. dataS/scripts/I18N.lua(530)" with Patch 1.71 -Bale Pressen(is Setting On and Player onFoot Infos)

  • 08 May 13:25
    Version 1.93 Beta

    --fix Vehicle Farm Fake Id
    --fix AD Helpername and IconDisplay (viOutput.lua:580: attempt to index local 'currentHelper' (a nil value))

  • 30 Apr 10:48
    Version 1.92 Beta

    --AD Helper fix
    --fix for "Precision Farming DLC"

  • 23 Apr 15:05
    Version 1.91 Beta

    --fix overlap display and "Precision Farming DLC"
    --fix Lua Error UnloadSide Text by Autoloader Script (old versions)
    --stop Lua Error "MAN TGX Hacke" Mod ?

  • 24 Mar 20:10
    Version 1.90 Beta

    --1.90--
    --view Unloadside Support for Autoloader Script by Achimobil (needs GuiMenue view Vehicle Trailer UnloadSide On)
    --fix Horse Ridding and BlackScreen
    --fix view FillLevel *Combine/Harvester (only IconDisplay)

  • 04 Mar 11:29
    Version 1.89 Beta

    --new Implements view Warning Text Refuel/Damage % *needs View Warnings --Is Damage Text On/Is Fuel Empty Text On--* (user wunsch)
    (Prio, Blocking,Water,Damage,Fuel) (set GUI Menue % values)
    --new view Overload Text (GUI Menue --View Overload Text--)
    (vehicleInspectorSettings.xml (isOverload="Text") ---> View Text Display) (View Icon Display / set Automatic Default Overload Icon)
    --set new Wait Color Type for AD (Yellow)
    --fix can Loaded FillTypes (Gui Menue On/Off Trigger)
    --fix Ghost Line and Background
    --fix Background Width and Only Controlled

  • 06 Feb 09:35
    Version 1.88 Beta

    --1.88--
    --fix/new VCA and viSetGet Lua Error (not everyone,hm)
    --fix see notFillLevel and is Helper or is Player
    --fix Preview Can Loaded FillTypes and Controlled Vehicle (view permanent)

  • 05 Feb 11:13
    Version 1.87 Beta

    --1.87--
    --implements more VehicleHud Infos OnFoot (damage,capacity,weight)
    --implements view Can Loaded FillTypes Info OnFoot (optional On/Off in Gui Menue)
    --set Default 15m InfoHud
    --fix "to Large" and View Contractor Vehicles
    --unlocked Vehicle Attached Icon option (optional On/Off in Gui Menue) --> only for Vehicle Icon Display
    --implements Vehicle+Attached Preview --> MouseCursor On and in Vehicle Icon(Icon Display) or Vehicle Line(Default Display)
    (optional On/Off in Gui Menue)
    --fix Train Icon (is Icon Display On)

  • 02 Feb 18:06
    Version 1.86 Beta

    --1.86--
    ! ATTENTION --> Only Compatible with new Update Versions *MultiOverlayV4,VehicleFruitHud,HeapPreview*
    --new set optional view PlayerName max length
    --new set Max Length VehicleName/FillTypeName (+5)
    --set new JobTypeTxt (Off,FullName,SmallName)
    --implements Info State Txt for Key Contractor Vehicle On/Off
    --new key Binding View Force Display (default key L or optional over Setting Line) Switch 0,1 or 2 --> only for Vehicle Icon Display
    --new *VEHICLE ICON DISPLAY* (optional On/Off in Gui Menue)
    --new keyRegister (*needs for VehicleInspector,MultiOverlayV4,VehicleFruitHud,HeapPreview Mods*)
    --implements Setting Line (optional on/off)
    --implements Other Settings Page (VI Gui Menue) --> for Optional Extras
    --implements view Vehicle + Attached Separate Damage (optional On/Off in Gui Menue Other Setting) --> is Select Attach
    --implements view Vehicle Trailer UnloadSide (optional On/Off in Gui Menue Other Setting) "Abkippseite"
    --view Vehicle Working Width and VI is Off (unlock)

  • 27 Jan 15:57
    Version 1.85 Beta

    *Sorry* Error in Version 1.84
    --1.85--
    --fix Lua Error viSetGet.lua:400: attempt to index a nil value

  • 27 Jan 14:32
    Version 1.84 Beta

    --1.84--
    --implements view Vehicle Working Width (optional On/Off in Gui Menue) "Arbeitsbreite" --Default On
    --fix view over MultiOverlay Slot (ü,ä etc. Filltype not see)
    --implements Helper + Info H-VC H-CP H-AD etc. (CoursePlay/AutoDrive/VehicleControl/...)
    --implements Blocking Vehicles (is Blocking Warning Text On)
    --implements Job Text by AD (needs View JobType Text On)
    --fix Overlap MiniMap and VehicleInspector Display
    --1.83--
    --joinVehicles set State Cmd + Icon for MultiOverlayV4 Hud (Join Vehicles Own or Contractor)
    --Gui Menue Update

  • 01 Jan 19:35
    Version 1.8 Beta

    --1.8--
    --copy header
    --new Optional VI Output over MultiOverlayV4 Hud Slot
    --1.79--
    --fix view Player Name and AutoDrive Helper
    --fix view Player view Helper (isPlayer and not isHelper)
    --new optional color on/off icon for Cmd VehicleInspector On/Off
    --1.78--
    --fix load Server (stoped)
    --1.77--
    --new VehicleInspector On/Off Cmd for MultiOverlayV4 Hud
    --new performenc optimization for OnlyControlled Vehicles True
    --1.76--
    --fix Speed Text
    --fix View PlayerName

  • 17 Dec 21:27
    Version 1.75 Beta

    --New Scripts Only for LS22 and Ingame GuiMenue

  • 01 Dec 20:45
    Version 1.62 Beta





Files


01.12 2021
Modhoster user rating
4.75 / 128 Votes

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V 2.07 Beta
Farming Simulator 22
VehicleInspector.zip
240 KB 3432
13. 01 2024 3,432
V 2.05 Beta
Farming Simulator 22
VehicleInspector.zip
220 KB 973
28. 11 2023 973
V 1.99 Beta
Farming Simulator 22
VehicleInspector.zip
273 KB 2971
20. 05 2023 2,971
18 ältere Versionen

81 Comments for VehicleInspector

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  1. HappyLooser 14. 01 2024

    GroupManager Info: Click Right GroupNumber for Insert/Delete Vehicle in Group. VI and/or over MultiOverlayV4 Slot. Don't forget to save ;-)


  2. HappyLooser 17. 12 2021

    Kleiner Hinweisse am Rande. Die Buttons "Bedanken,Gut,Schlecht..." etc. sind nicht nur Dekoration,sondern sagen auch etwas über die Arbeit aus. Finde es schade das viele die Arbeit nicht zu schätzen wissen.


  3. Wenn ich den Mod drinne habe, dann flackert das Licht im Spiel extrem.. Was sehr schade ist, denn es ist super Mod!!

    1 replies

  4. nagor 07. 03 2024

    Kann man die Anzeige der Zeile „Motorausführung“ in den Einstellungen deaktivieren?

    1 replies

  5. anthu 18. 01 2024

    Hallo HappyLooser
    hab die v2.07beta vom vehicleInspector und mir ist aufgefallen, das der VI bei meinen Fahrzeugen das Licht am Tag ausschaltet.
    wenn ich am Tag z.b. in einer dunklen Ecke/Scheune Paletten verlade und die Scheinwerfer aufdrehe, dreht der VI die nach ein paar sekunden wieder ab.
    hab das spiel getestet, nur mit dem VI und die Scheinwerfer werden abgedreht,
    dann mit allen anderen mods und die Scheinwerfer bleiben an.
    lg
    andreas

    2 replies

    1. Achimobil 18. 01 2024

      Das kannst du in den Einstellungen abschalten, wenn es dich stört ;)


    2. HappyLooser 18. 01 2024

      Richtig Achim ;-), zu finden unter Other Settings vom Gui Menue VehicleInspector


  6. foreverls 17. 01 2024

    2024-01-17 20:33 Error: Running LUA method 'mouseEvent'.
    Dokumente/My Games/FarmingSimulator2022/mods/VehicleInspector/scripte/hlGui/viHlGui.lua:19: attempt to perform arithmetic on local 'errorTable' (a table value)

    habe diesen Error auf einem Server, komme auch nicht mehr ins Spiel,
    im SP geht alles


  7. regs1980 22. 11 2023

    Es werden keine Überladewagen, Ladewagen, Futtermischwagen und Schneidwerkswagen angezeigt, wenn ich View Attached Icon auf StoreIcons stelle.
    Auch bei sämtlichen Mähdrescher wird ein Doppel Icon angezeigt, obwohl gar kein Anbaugerät angehängt worden ist.

    1 replies

  8. timmi4026 14. 09 2023

    Hallo Happy Looser
    ich habe folgendes Problem. Spiele die Oberthal im LS22 und da hat man die Möglichkeit mit Zügen zu transportieren. Sogar Autodrive funktioniert damit. Das eigl. Probllem ist der Vehicle Inspektor, der sobald man den Zug ruft und einsteigt nicht mehr da ist und in der log folgenden Satz dauerhaft spammt.
    2023-09-14 16:58 Error: Running LUA method 'draw'.
    C:/Users/Herbe/Documents/My Games/FarmingSimulator2022/mods/VehicleInspector/scripte/viOutput.lua:704: attempt to call field 'getCurrentHelper' (a nil value)

    Die Oberthal bekommst Du im modhub, falls Du das testen möchtest.. Hier der link https://shorturl.at/bNPR5

    PS. Ich spiele auf einem Server, aber ich denke das passiert auch im SP.

    LG Timmi

    2 replies

  9. nagor 01. 06 2023

    Ist es möglich, Fahrzeugunterstützungssymbole Autoloader Spezialisierung – [AL] und Universal Autoload – [UA](?) und Farbe hinzuzufügen – sind sie aktiviert oder nicht?
    Zu den Mods SimpleIC und Interactive Control hätte auch gern „Erinnerungen“. )


  10. nagor 22. 05 2023

    Ist es möglich, das Gewicht des mit Paletten beladenen Transports anzuzeigen?
    Es gibt zwei Mods mit dieser Funktion: Weight HUD und EnhancedVehicle. Aber beide „sehen die Paletten nicht“ (das Gewicht der geladenen Ballen kommt hinzu).

    1 replies

  11. regs1980 19. 05 2023

    Besteht die Möglichkeit das du die implement view FillLimit On/Off funktion wie im VehicleFruit Hud auch hier implementieren kannst?

    2 replies

  12. knuuud 16. 04 2023

    actually the error comes as long as v1.75 is removed and terrafarm is in the game still. if a save that has not had any version of Vehicle inspector than terrafarm is fine, so question is where did VI corrupt the save so that I am not allowed to use terrafarm as long as VI V1.75 is in? if I add a newer version it still does not work, only 1.75. I been through all save files but cant find where VI has edited it?

    1 replies

  13. knuuud 15. 04 2023

    Heya, Im having issues after updating from V1.75 to V1.97. It has been playing nicely with Terrafarm until I updated, and now I get this:
    Error: Running LUA method 'loadSharedI3DFileAsyncFinished'.
    d:/servers/service13493/home/games/FarmingSimulator22/mods/FS22_TerraFarm/src/machines/base/MachineConfigurationManager.lua:65: attempt to index field 'modNames' (a nil value)

    Anything I can do to get them to play allong again?


  14. joshmiller83 08. 04 2023

    This mod causes some weird lag spikes or freezes when you have multiple different types of pallets on a trailer and are driving over a distance with them!

    This is on a Dedicated Server not sure if that makes a difference!

    1 replies

  15. Akita83 25. 02 2023

    Ein riesen dank an HappyLooser für das super Update es ist nur zu empfehlen. Dansagung etc wude natürlich gemacht

    1 replies

  16. Akita83 26. 12 2022

    Servus seit neustem kommt beim Kauf eines Fahrzeugs auf dem Dedi wenn einer das Fahrzeug kauft bei dem anderen dieser Error 2022-12-26 22:36 Error: Running LUA method 'draw'.
    dataS/scripts/vehicles/specializations/Motorized.lua(2240) : attempt to index field 'consumersByFillType' (a nil value)

    1 replies

  17. joshmiller83 24. 11 2022

    Anyone else having issues with Leased Harvesters showing up in the list when something is in them but when a driver is NOT?

    3 replies

  18. yannmrt 30. 10 2022

    Thank you very much
    This setup is a sweet spot for me ;o)) -> {onF1=0.009, offF1=-0.015, onSchema=-0.025}

    1 replies

  19. yannmrt 24. 10 2022

    Good day,

    I would like to put the vehicleInspector windows a bit more down, when F1 is "off"
    I would like to know where I need to change the value.
    Thanks for time.

    1 replies

  20. wipp 24. 09 2022

    Hallo. Leider lässt sich die neuste Version 1.94 Beta nicht herunterladen. Ich hab es mit zwei anderen Browsern noch probiert leider hatte ich da das gleiche Problem.

    2 replies


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