Switcher Unit

V 2.2 mod for Farming Simulator 2011

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Changelogv2.2
Added "PDA-map size" switcher, for use with smaller or larger maps. - Credits to DrUptown (FMC) for asking the question on GDN, and to Stefan Geiger (GIANTS) for answering.

v2.11
Fixed path for "emptyGui.XML" (thank you Camelot.)

v2.1
Fixed modDesc.XML 'utf8' to 'utf-8' (thank you jk1173.)
Re-coded to have custom modified speed/fuel/currency settings read from the UnitSwitcher.XML file.
Moved the UnitSwitcher.XML away from savegame<#> folders, and put it in the parent-folder instead, so settings are now "global", instead of "savegame"-specific.
Added "Hide HUD" and "Hide HUD even more!" functionality.
Removed the hardcoded ALT-key, as Knuuud showed me that it was actually possible to combine a modifier-key with a normal-key in the Options->Controls. (Press SHIFT/CTRL/ALT first, then the normal-key [A-Z,0-9].)




What can this mod be used for?

Have the icons on PDA-map be at proper positions for x-small, small, normal, large or x-large maps. Now the icons in the PDA-map can be correctly placed for non-standard terrain-sizes, like x4 or x16 maps.

Also to switch between;
km/h and mph (with proper conversion to mph)
litre, gallon and gallon(us) (with proper conversion to gallons)
$, €, GBP and more (no conversion, as exchange-rates are not known ;-)
... or other speed/fuel/currencies of your own choice.


How to use it?

Place the a0_Units.zip file in your mods-folder.

Once Farming Simulator 2011 is started, go into Options->Controls, and verify if you want to change the keyboard-bindings from the default;- Change PDA-map size: LEFT ALT V
- Change speed-unit: LEFT ALT B
- Change currency-unit: LEFT ALT N
- Change fuel-unit: LEFT ALT M
- Hide HUD: LEFT ALT H



Do please note that, once in the game the helpbox will first display the keys when the modifier-key is actually pressed, so you do not end up with a huge helpbox. A modifier-key is; LEFT SHIFT, RIGHT SHIFT, LEFT CTRL, RIGHT CTRL, LEFT ALT or RIGHT ALT.

A text will appear for a few seconds at the bottom of the screen, telling which unit that have been changed to.

You need to save your game-session, for the chosen units to be remembered.

Hiding the HUD has four stages, that it loops through:
1) Show HUD as normal
2) Hide the lower right speed/fuel-panel
3) Warning text about the next stage!
4) Hiding every HUD, and unfortunatly makes it unable to rotate/zoom the camera, and also ignores certain keys.

How to add your own speed/fuel/currency unit

First you need to have been in-game and saved a game-session, to produce the settings-file, which then can be found in the folder;
- Windows XP: %USERPROFILE%\My Documents\My Games\FarmingSimulator2011\
- Windows 7: %USERPROFILE%\Documents\My Games\FarmingSimulator2011\

Use a text-editor like Notepad++ and open up the file; UnitSwitcher.XML

Hopefully by looking at the file contents, you should be able to figure out how to add your own speed/fuel/currency units.

Please note that the base for multiplying-factor is;
- for speed; KM/H
- for fuel; LITER

Example. Say you want to add a new speed-unit; "knots per hour". First you need to find out how many "knots/h" correspond to "1 km/h". I entered "kilometer to knots" in Google, and got "1 kilometer = 0.539956803 knots"

Now add a new line in the ... block;


....



You must quit and restart FarmingSimulator2011, to be able to reload changes that have been made to the UnitSwitcher.XML file.

Credits

Original UnitSwitcher by Knuuud & Daveaich of FMC
Script v2.x: Decker

  • 18 Mar 10:04
    Version 2.2



Files

checksum: 018b21e5dfc7142e628464621f6c02a2
Version: 2.2
multiplayer ready? no
Author: Decker andamp; FMC
price in shop: LS
name in shop:
description in shop:

18.03 2012
Modhoster user rating
1.57 / 7 Votes

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Do you think this mod should be featured?

V 2.2
Farming Simulator 2011
a0_Units.zip
87.9 KB 1957
18. 03 2012 1,957

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