description
This mod replaces the vanilla trading pool with 15 brand new villages to trade with.
All resources from the Common Resources pack are included.
Unlocking the trade route requires a small bribe of something they wish to buy, or in some cases plain old Gold.
The villages are dynamically set up depending on what mods you have. You can buy some sellable resources to put in your markets without needing the associated mods, like Apples and Cider, however for the majority of resources, you will only be able to buy and sell for the mods you have.
For example: Kerrowich Island only wants to sell Fish as standard, unless you have either of the Salt v5 (vjraymon) or the Salt/Brine (junkets) mods, allowing them to sell Salt, Brine and Salted Meats to you also.
Soft Dependencies - to ensure the dynamic set up works, please make sure that my mod is loaded last, or at least after any of these mods if you have them:
- Batyushki's Mods: Basic Materials, Furniture, Poultry & Veg Farms, Livestock Farms, Orchards, Flax
- Vjraymon's mods: Pastry V4, Electuaries, Sheep V5, Salt V5
- der_seBi's mods: Tannery, Shoes
- Salt/Brine by Junket
- Arthas_X mods: Cider Brewery, Corn
This mod also updates the Shoes by der_seBi mod so the workshop makes the shoes in Common Resources, rather than their own defined shoes.
Inspired by Batyuskhi's "Trading with Farms" Mod, but I disliked the fact that each village bought and sold the same resources.
Also the pricing is a straight up rip-off of Batyushki's Balance for Realism mod, except without all the production being nerfed to 50%.
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