Sultan Of Drugs

V 0.1.10 mod for Insurgency: Sandstorm

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description

sod 01screen

[REDACTED], also known as the "Sultan of Drugs", is a former Army Special Agent who used his knowledge to build his illegal empire on the rubble left by during the war in this country. Some European secret services reported us one of his potential bases, located near the dam region. Our job, as Security Agents, is to intervene and neutralize this site of production and distribution of illegal goods.
The rebels occupied much of the surrounding structures of a former government security building. Some houses and a mosque were taken even before the construction was completed.
The battlefield is rugged and teeming with Insurgents, we must raid their camps and drive them out of the region before they can strengthen their defenses and make the job even harder.

Good luck.


Important: I'm working on adding more game modes, improving performance, improving overall aesthetics and expanding the narrative around this map. The new content will be released as "phases", the first one is intended primarily to allow players test this mod and report any problem or improvement. Hope you'll enjoy!

Phase 1

Security Checkpoint Day Map

minni

Objectives
A : Capture and Secure | Construction site
B : Capture and Secure | Unfinished Mosque
C : Capture and Secure | Governative building
D : Destroy Enemy Supply Caches | Insurgents Villa - Basement
E : Capture and Secure | Insurgents Villa - HQ
F : Destroy Enemy Supply Caches | Refining workshops

Current state

- Security Checkpoint Day Map working with bots enabled. Final test after shipping.
- Only non destructive optimization has been taken for now (HLODs only, this could impact on your hardware performance. Tested on GTX980Ti / AMD3900x). You'll also see some weird shadows by a far distance, this is totally normal due to this kind of optimization and will be solved in the future.

levels

To do list (public)

  • [Security Checkpoint Day Map] Add vehicle counter attack on B.
  • [General] Merging mesh after testing.
  • [General] Add ambient audio.
  • [General] Better minimap.
  • [General] Better precomputed lights building (currently: Medum).
  • [General] New Scenarios including Deathmatch, Push and Domination.
  • [General but last] Enable precomputed visibility for better performance (to be tested).

This mod was created to enter the contest "Insurgency Sandstorm mapping contest 2020", i started working on it mid october. I'll release images about the progression of this time on moddb.

Additional models:

Gold Ingot

Insurgency Sandstom Mod Model: Gold Ingot
by klian with Blender (3DModel), Substance Painter (Material) and Gimp (Alpha mask for words)
on Sketchfab

"Illegal Drug" plants

Quixel Megascan model - Castor Oil Plant

drugplants
Optimized with lods, billboard from far distance, 2k atlas and applied with foliage tool using multiple cull distances to reduce count if far away but keep some instances to fill the area.

"Illegal Drug" harvest

I modified the original texture "T_SpiceShop_01_BC" using chopped grass and bushes pictures, then used original 3D models with a new material instance. Kept the same texture resolution.

drugplants 2drugplants 1

Credits

  • 22 Dec 01:18
    Version 0.1.10



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21.12 2020
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Der Mod wird automatisch beim nächsten Start von Insurgency: Sandstorm installiert.
Insurgency: Sandstorm
filedata.2.zip
798 MB 156

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