description
featuredPreface:
It's mainly already a long-known matter that the climate within the LS is at all times very random and there aren’t any seasons, which is particularly the sensible participant is a thorn within the eye. With the seasonManager, I attempt to clear up this drawback to the very best of conscience with a couple of useful interventions by way of scriptmod.
To say it with the phrases of upsidedown: “Mods, which one ought to not likely need in any respect”.
I recommend everyone who wants to publish a video about the seasonManager on YouTube to read the description carefully. Otherwise someone else makes a video without any content because the mod was installed incorrectly. In generel I recommend also the normal user to read the following. This avoids you the trouble and me the extra work.
Function:
Every day the seasonManager is assigned a season. When saving, it writes its personal values for the approaching climate within the careerSavegame.xml, to present something like seasons. The result’s that it rains in autumn for a very long time, within the winter hail / snow and it’s cloudy within the spring.
The effect is that in autumn and in winter a harvest is impossible. As a result of precisely is the objective of seasonManager. In winter the combine is within the barn, the time can be used completely to look after the animals. Otherwise you simply let the time go, anyway.
The entered values manage the climate for 12 months, so 4 days ingame or more. After this, it’s important to save and reload the game as soon as, in order that the values are renewed. This must be acceptable, nonetheless, for the reason that values of the engine itself run out additionally at a while.
Meanwhile the current season will be displayed in the top right corner. Moreover the color of the ambient light will be adjusted to the season.
Installation:
Drag the seasonManager.zip to the mods folder, accomplished. Then load your savestate and save it instantly, in order to enter the new values. After a restart the values will be accepted.
Deinstallation:
For those who would somewhat have the engine climate, delete the seasonManager.zip from the mods folder. After 4 game days, the climate shall be pretty much as good or bad as before than.
Configuration:
Configurations aren't necessary. But if you want some adjustments you can change some values in the seasonManager.xml which can be found in the savegame folder after the first save. It's mainly self-explaning.
version: Don't change it, it's just helping the scipt.
source: Enter here the name of the mod portal where you downloaded the seasonManager. Just type in the name, not the whole URL. --> obsolete for now. Use LefthandrightCore instead. Look comments for further information.
seasonDuration: Here you can change the duration of a season in days soon.
periodicSeasons: If 'true' all seasons will be as long as each other (-->use seasonDuration). If 'false' you can change the duration of each season on your own (-->use the following four keys).
springDuration: Duration of spring in days, if periodicSeasons == false.
summerDuration: Duration of summer in days, if periodicSeasons == false.
autumnDuration: Duration of autumn in days, if periodicSeasons == false.
winterDuration: Duration of winter in days, if periodicSeasons == false.
seasonShift: Users which are using the seasonManager in a previously created savegame can change the shift of the seasons so that the current harvest period fits to the season.
randomWeather: Changes the chance of fog instead of the usual weather in the first or last day of a season.
language: This changes the language of the display. Enter "de" for german. Enter anything else for english.
useDisplay: With true/false the display can be activated/deactivated.
displayX: Changes the x-position of the display. Float values between 0 and 1 are allowed.
displayY: Changes the y-position of the display. Float values between 0 and 1 are allowed.
displaySize: Changes the size of the display.
useLighting: With true/false the modified ambient lighting can be activated/deactivated.
The seasonManager is exclusiv for Modhoster. An upload on any other websites is hereby prohibited. Only the original download link can be used. The seasonManager cannot be modified or reuploaded as a part of a mod pack or in any other form. Adjustments might be made for personal issues only.
Credits
Script: Lefthandright
Idea / Concept: Lefthandright
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13 May 08:27Version 0.6.1
-Abfrage der Downloadquelle deaktiviert
-LefthandrightCore wird nun benötigt (siehe Kommentare) -
27 Jan 16:05Version 0.6
-Dauer der einzelnen Jahreszeiten kann nun frei eingestellt werden
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19 Jan 17:58Version 0.5.1
-Downloadquelle/Overlay erweitert
-Zufall sorgt für mehr Variabilität beim Wetter -
14 Jan 16:41Version 0.5b
-Speicher- und Wetterfunktion repariert
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13 Jan 14:25Version 0.5
-neue Keys für die XML-Datei
-Funktionen können aktiviert/deaktiviert werden
-Abfrage der Downloadquelle/Overlay überarbeitet und reaktiviert
-Beschreibung geändert -
05 Jan 16:48Version 0.4
-angepasste Beleuchtung
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28 Dec 19:57Version 0.3.1
-Wetter-Funktion generiert Wetter nun ab dem folgenden Tag
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23 Dec 12:24Version 0.3
-Dauer einer Jahreszeit kann nun verändert werden
-Display zeigt nun auch die zeitliche Position innerhalb einer Jahreszeit
-Wetter-Funktion von Grund auf neu geschrieben
-Script enorm verkürzt
-Icon überarbeitet
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by Lefthandright
ago over 8 years
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by Lefthandright
ago over 8 years
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by Lefthandright
ago over 8 years
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by Lefthandright
ago over 8 years
4 Comments for seasonManager
how do you get the "support developer" thing off the bottom of the screen? I have typed modhoster.com in the .xml but it still appears.
Has anyone managed to get this mod to work on a dedicated server. It seems that it forgets what stage it is at when you restart. Also it cant seem to find the config file to adjust, any ideas?
where do we add what it says here Enter the name of the mod portal where you downloaded the seasonManager in the XML-File
as it says in the xml file there is only the moddesc.xml or do you mean between the <source> </source> of the seasonManager.xml as what will that do
You can use fastgrowth mod to adapt the rate of growth.