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description
This is a checkpoint mod that respawns players closer to objective on death when using respawns. This is currently in initial testing phase and there may be issues with having dead players spawn ahead after objectives are captured. Please give feedback and tag me if this is seen in online play.
Mutator=NewRespawns
Default config is below:
[/NewRespawns/Mutators/NewRespawns.NewRespawns_C]
Distance=80.0
DistanceCounter=50.0
BotRadius=25.0
PostCaptureDelay=45.0
bEnableDuringCounter=True
bEnableDuringVanilla=True
Config Name |
Description |
Distance | Minimum distance (in m) from objective to spawn player during vanilla play for respawns |
DistanceCounter | Minimum distance (in m) from objective to spawn player at during counter attacks |
BotRadius | Minimum distance the player must be from bots in order to spawn there |
PostCaptureDelay | How long (in seconds) after capturing objectives to disable new spawn points. This allows the team to respawn at the objective for a period of time |
bEnableDuringCounter | This sets whether or not new spawns should be used during counter attacks |
bEnableVanilla | This sets whether or not new spawns should be used during vanilla play |
Appreciate my work and want to donate or have a mod made? See my profile for link. If leaving a comment regarding bugs or feedback go ahead and tag me so I get a notification.
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25.05 2022
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