Real World vs. Playable

V 3.0 mod for Farming Simulator 2011

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in Lower Saxony,

it has done so much. Our farmer has decided to grow sugar beets and potatoes. Instead, he has built a shelter for temporary storage at the grain silos. The old ball hall was demolished and replaced with a shelter. Thus, the bales unloaded now become much easier.

Our farmer has increased thanks to the large number of cows on the stalls. Therefore also had to feed storage facilities will be created. In addition to the new shelter for potatoes and sugar beets the farmer has created a place on the lawn so a free-Silagesilo. This silo is, like the other two silos now also be covered (thanks to Heady's script)

to feed the cattle have to dump the grass in the feeding trough, and the corn silage in the cow.

The port has been completely redesigned. On the one hand, to meet the new requirements, on the other hand, just to satisfy my requirements of the optics. It has built a railway connection, which now connects the Jever Brewery, and the harbor with the Deutsche Bahn. The dealer has to get (again) a new building. This time the final now. The nursery has transformed a lawn to make room for the DLC3 greenhouses to create. For the DLC3 also a kind of slip system was built right on the harbor. So you can take the water safe and easy to trailer to the water.

On the other side of the harbor is a hall for the sale of potatoes and sugar beet emerged. The trigger is exactly centered in the hall, preventing two railing that you fall in too much gas to the tractor in the basin.
A new wooden drawbridge (currently not yet implemented) on the dock with gates and a new Hochwassersiel round out the rest of the optics.

The creek, which I have already started in version 1 is now completed. Thanks to the Flatlands builders and their great objects, he has become very real. However, I am thinking about one's own water plan, which then has no longer overlap.All roads have

get delineators. They give the same streets still a touch more realism. The posts are without collision, and thus no threat to Abfahrhelfer Co.

Here are other changes:
- The lights were replaced with the AmpelanlageV3 with function.
- The road to the southeast was further built to nowhere
. - In the southeast, a typical wave field Cuxhafen built, 2 soft corn fields had
- The fertilizers trigger was equipped with triggers for shovels
- The textures of the red halls has been replaced. (Again thanks to the Flatlands builder)
- The bike path was built on and added the bridge of LS-UK. Many thanks for
-.. The two places have now and the town name signs
- The balance of script was inserted at the BGA.

What's more:

The mill and the BGA will probably rebuilt yet. Also in the dairy I still wonder. However, I'll screw my time for this map now clearly down. Simple reason my second map, which I've been sitting for some time and find little time, they build really hard times and made available to the Com. That will change now. The Real World vs. Playable is certainly still learn a few updates. Degree now that the winter is coming and now is not so much anymore out there. However, the updates are now rarely fail.For this is my second

see map "Welcome to Australia" soon the light of day. A 4-fold map that represents the area from Google Earth to Glenvar farm with the largest and most beautiful areas. The usable area of ??the map is 4-fold but not much greater than that of its standard map. However, I was forced to look for reasons to take the site of a 4-fold map. Wait it from the map is well advanced and there is not much to V1.

My thanks for this release goes to the Flatlands 3 builders. Only thanks to your objects and ideas this time I saw light at the end of the tunnel. I hope you continue to build at some point again.

That should have been one of my first times. I hope I got everything * laughs * Have fun while playing the Real World vs. playable version 3 of the Stormi wishes

necessary for this map are the following mods:From

Eifok team:

MapWeightstationMod

From Head Shot:

MAPBGA

MapBGASilo

MapBGASiloChaff

MapBGASiloGrasFruit Type

Fix

the map is still helpful for:From

LS-UK

PDAmod_WorkersAndMultiFruit

Credits

Ich danke allen Moddern, deren Objekte ich auf meiner Map verbaut habe. Diesmal besonders den Machern der Flatlands 3 Map.

  • 21 Oct 08:31
    Version 3.0





Files

checksum: 7a635148d03dc72cdba993fe36874e88
Version: 3.0
multiplayer ready? no
Author: Stormbringer
price in shop: LS
name in shop: Real World vs Playable
description in shop: Eine Oumage an Niedersachsen

21.10 2011
Modhoster user rating
4.68 / 47 Votes

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nach 36 Stimmen

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V 3.0
Farming Simulator 2011
Map_RWvsPA_V3.zip
141 MB 8567
21. 10 2011 8,567

3 Comments for Real World vs. Playable

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  1. NoSurrender 05. 11 2011

    hi how can i fix these problems?
    or is there a beter version of this map?

    mvg

    Error: Can't load resource: C:/Users/x/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA_final/fruchtsorten/ryeHud.png



    Error: Failed to open xml file C:/Users/x/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA_V3/models/objects/bathtub/bathtubWaterShader.xml'
    Error: Can't load resource: C:/Users/x/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA_V3/models/objects/bathtub/water_diffuse.png


    C:/Users/x/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA_V3/rwvspa.lua(54) : assertion failed!
    Lua: Error running function: draw


  2. disc 22. 10 2011

    wo gibts den abfahrhelfer


  3. Dafra 21. 10 2011

    Super map das ist nach langem mal ne map die wieder richtig gut ist



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