Pruefstand 7

V Beta 0.9 mod for Insurgency: Sandstorm

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description

Hello guys,
i want to introduce you my Insurgency sandstorm custom map named "Pruefstand_7"

based of my projects:

Level0Soft

Freddy @Steam

Description:

Test Stand VII (German: Pruefstand VII, P-7) was the principal V-2 rocket testing facility at Peenemuende Airfield......

This scenario served me as an inspiration for this map (Nuclear Basis with "post cold war" feeling)

It is not a 1:1 conversion.

Remake of the Insurgency Custom Map "ps7 insurgency-2".

Infiltrate a nuclear facility and liberate it.

Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings.

But be warned, only the best will survive.


Hint! It is a big map because it consists of 3 levels.

Size:

3 levels

PlayableArea:

length: 48000 Unreal Units

width: 24000 Unreal Units

height: 4900 Unreal Units

Additionally I use purchased content from the "UE4" Marketplace

Ballistic Missiles (by OfficialCH)

Nuclear Silo (by MagnusKristiansen)

On request and permission from the content creator "MagnusKristiansen" I use his example map "Nuclear Base" as a start for my project.

It saved me some time, because I would build it similar.

I have adapted and supplemented the content for my project.

The remaining buildings on the surface I created with my own static meshes and brushes, the two underground bunker facilities with meshes purchased from him.

Gamemodes:

  • Checkpoint_Security
  • Firefight
  • Team Deadmatch

(Other gamemodes are in progress)

Map Name: Pruefstand_7

Scenario Names & Server command line

Coop Server Start Parameters

Day:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?game=CheckpointHardcore?Lighting=Day

Night:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?game=CheckpointHardcore?Lighting=Night


Firefight Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Night

Team Deadmatch Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Night


MapCycle.txt Parameters

Coop:

(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_CP_L_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_L_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="Checkpoint",Lighting="Night")


Coop Hardcore:

(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_P7_CP_L_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_L_Sec",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="CheckpointHardcore",Lighting="Night")


Versus:

(Scenario="Scenario_P7_FF",Lighting="Day")

(Scenario="Scenario_P7_FF",Lighting="Night")

(Scenario="Scenario_P7_TDM",Lighting="Day")

(Scenario="Scenario_P7_TDM",Lighting="Night")



to do: a lot :)

  • optimize the map (draw distance, cull distance volumes, lods
  • light settings
  • bullets blocking
  • improve starting "V2" rocket (smoke, engine fire, sound)
  • corrected map overview
  • sound / custom sounds
  • bots spawns & walking routes
  • Increase Capture Points by at least 5 pieces or more
  • additional game types
  • additional buildings and cover
  • equip buildings (hall)
  • Cable on power poles

and more...

Known Issues:

  • This well-known error occurs sporadically:

"UBotBehavior_MoveToObjective: Failed path to objective! Fix this!"

  • The map overview shows only the surface but not the lower bunker facilities
  • The map overview is outdated or not precise

Beta 0.6

  • Compatible with game version 1.7 (UE 4.23.1)

  • classic elliptical sand wall created for v2 launch platform
    Pruefstand 7 without the wall? Does not go at all :)

  • Checkpoint Bravo (Crashed helicopter) “Allow Lethal Fire Support” deactivated.

  • Scenario_P7_CP_M_Sec:
    Capture point "Charlie" (ramp entrance) changed to "Delta" (Missile Bunker)
    Capture point "Delta" (trafos) changed to "Charlie"

  • various optical changes (decals, Power cable, )
  • Fixed several small bugs

Beta 0.7

  • Night Map added

Beta 0.8

  • Scenario Checkpoint "L" and "XL" Capture Point "H" moved from bunker level 02 to surface (V2 Launch platform)
  • Bots spawns & walking routes modified (unfortunately not all bugs are fixed yet)
  • Adjust some "draw distance"
  • Scenario Checkpoint "M", "L" and "XL" Capture-Zone "B" (crashed helicopter) enlarged
  • Additional covering possibilities (bunker) placed on the surface
  • "counter attack" trucks removed because on level 2 (capturepoint "G")
    the bots concentrated on a point when trying to get to the "counter attack" trucks
  • # Fixed several small bugs

Beta 0.9

  • New Mini-Map (Map Overview) added
  • Building / ruin (Additional covering possibilities) added
  • Added loading screen night
  • Added loading screen day
  • Added vote map thumbnails for night
  • Scenario Checkpoint "M", "L" and "XL" Bots spawns modifie
  • Fixed several small bugs

Test Server:
[FRS]=Sandstorm-Public-Custom-COOP-Server=

IP: 193.135.10.122:27112

User Posted Image

Here a video which I test the map with 63 bots in "Firefight" game mode


Have fun

[FRS]=Freddy=

Credits

  • 15 Jul 05:03
    Version Beta 0.9

    · New Mini-Map (Map Overview) added

    · Building / ruin (Additional covering possibilities) added

    · Added loading screen night

    · Added loading screen day

    · Added vote map thumbnails for night

    · Scenario Checkpoint "M", "L" and "XL" Bots spawns modified

    · Fixed several small bugs



Files


Modhoster user rating
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Der Mod wird automatisch beim nächsten Start von Insurgency: Sandstorm installiert.
Insurgency: Sandstorm
filedata.8.zip
1.66 GB 9045

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