Engine speed increase when tipping

V 1.9 mod for Farming Simulator 15

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description

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Huhu,

This script was eigendlich integrated into my Fliegl transporter Pack as a global mod. But popular request I made of it an extra mod. As long as the aaa_IncreaseRPMWhileTipping.zip in modfolder is, the script for the speed increase from the Transportation Fliegl pack is no longer loaded. But it is important that loads the aaa_IncreaseRPMWhileTipping.zip previously, therefore NOT rename this please. This mod makes sure that the speed of vehicles increases, if you emptied a trailer. Even the IT Runner DLC is now supported. So now the speed increases even when taking a container or lowers.

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Reviewing the xml entry:

You can now adjust the values ??in 2 ways. Either globally via the modDesc the aaa_IncreaseRPMWhileTipping.zip, or local in Fzg.xml.

Entry looks like this:

<increaseRPMWhileTipping maxRpm="2000" exhaustColor="0 0 0 6" />


Once this entry is included in the Fzg.xml, the entry is no longer valid in the modDesc for the associated vehicle.

First day:

maxRpm="2000"


This value determines how high the speed when tilting it.

Second day:

exhaustColor="0 0 0 6"


This value determines the color of the exhaust gases. If the black should not be so strong visible simply the '6' decrease.

Credits

Script und Idee: Ifko[nator] Website: http://www.modding-welt.com/forum/

  • 27 Dec 14:26
    Version 1.9





Files

checksum: dbb42f968db37d5b718dee30d97e322a
Version: 1.9
multiplayer ready? yes
Author: Ifko[nator]
price in shop: LS
name in shop:
description in shop:

27.12 2015
Modhoster user rating
4.86 / 84 Votes

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Do you think this mod should be featured?

V 1.9
Farming Simulator 15
aaa_IncreaseRPMWhileTipping.zip
11.8 KB 15514
27. 12 2015 15,514

1 Comments for Engine speed increase when tipping

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  1. Eisenfaust 23. 04 2016

    Ich habe in der LOG den Eintrag:Error: Invalid mod name 'aaa_IncreaseRPMWhileTipping '! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Kann jemand helfen?

    2 replies


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