MAN TGS 33.440 Forestry Truck & Trailers

V 0.7 WIP mod for Farming Simulator 15

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description

MAN TGS 33.440 Forestry truck with CAB - NOT COMPLETE

The cab is animated, it raises automatically when deploying stabilisator legs (X).

Crane is tweaked, works great with realistic controls (joysticks).

RPM increases when using hydraulics.

Runge operation controls:

-RightCRTL + num 8

Large trailer for two loads of wood is controlled by:

-RightCRTL + num 7

-RightCRTL + num 9

 

I made this to make forestry in FS15 more realistic. If you have questions please ask in the comments(english please).

The truck and trailers are NOT COMPLETE, this is just a beta release, because some fans really wanted it.

 

Big Thanks to SpeedySC1978 who created the original forestry MAN!

Edit by JaroGaming

 

HAVE FUN!

Credits

Model: SpeedySC1978 & H3ricH
Texture: SpeedySC1978 & H3ricH
Script: SpeedySC1978 & H3ricH
Idea / Concept: SpeedySC1978 & H3ricH
Testing: SpeedySC1978 & H3ricH
Other: /

  • 23 Apr 19:08
    Version 0.7 WIP





Files

checksum: 0d9ff03fae5089a66f783a57ac52b011
Version: 0.7 WIP
multiplayer ready? yes
Author: Copyright (C) GIANTS Software GmbH / SpeedySC1978 / H3ricH, All Rights Reserved. V 2.2 beta/edit *24/Feb/2016*
price in shop: 205000 LS
name in shop:
description in shop:

23.04 2016
Modhoster user rating
4.04 / 23 Votes

Empfehlungsrate

93.75%
nach 16 Stimmen

Do you think this mod should be featured?

V 0.7 WIP
Farming Simulator 15
MAN_TGS_33480_Forst_Pack.zip
62.2 MB 13489
23. 04 2016 13,489

8 Comments for MAN TGS 33.440 Forestry Truck & Trailers

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  1. SudelNuppe1 17. 05 2016

    Allround a very good Mod. There are only 2 things.
    1st: The Front Wheels of the Truck are getting randomly stuck.
    Doesn't matter wich Terrain im driving on.
    2nd: The Wheels are way too wide. They make the mod look so cheap made.


  2. Fendt 1 26. 04 2016

    Super Mod !
    Works very well with me.


  3. maverik1985 24. 04 2016

    which map you use here?
    The sawmill is very good and would also like me


  4. w1der 24. 04 2016

    Most of these timber hauling trucks with cranes uses the key binding for front loader keys (I don´t see why!?) ... Is this one with the same inputs as the stock cranes that comes with the game?

    I would really like to find one that is with the correct inputs!


  5. Striker1379 24. 04 2016

    This Mod isnt bad i just have the problem if i drive a few metres with the truck it looks like one of the front wheels get stuck, or it drives into an invisible wall. But the whole Mod is really nice, and u did good work. i add some screenshots so u can see what i mean.
    and i add my Log there are some errors... i dont know if there are problems with some mods...
    [spoiler=My Log]C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/MAN_TGS_33480_Forst.i3d (742.94 ms)
    Warning (performance): Texture C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/adStrip/adStrip.png raw format.
    Error: index out of range
    LUA call stack:
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(4208) : indexToObject
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1033)
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
    D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
    =C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
    D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
    Index: 0|0
    Error: index out of range
    LUA call stack:
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex
    =C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Scripts/beleuchtungV31.lua(36) : indexToObject
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174)
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
    D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
    =C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
    D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
    Index: 0>27|0|2|0|3|1
    Error: Beleuchtung V3 - Index 0>27|0|2|0|3|1 nicht gefunden (vehicle.lightsaddon.light(6))
    Error: index out of range
    LUA call stack:
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
    D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex
    =C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Scripts/beleuchtungV31.lua(36) : indexToObject
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174)
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
    D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
    D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
    D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
    =C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
    D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
    D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
    Index: 0>27|0|3|0|3|1
    Error: Beleuchtung V3 - Index 0>27|0|3|0|3|1 nicht gefunden (vehicle.lightsaddon.light(7))
    C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TMK_266.i3d (76.37 ms)
    C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TRS_367.i3d (5.10 ms)
    C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TR_48x_ST.i3d (4.94 ms)
    driveControl module manMotorKeepTurnedOn externally turned off for this vehicle
    driveControl module toggleActive externally turned off for this vehicle
    [/spoiler]


  6. unregistered user 24. 04 2016

    Hello, I have to say this mod is already really good. I give the Mod 5 stars, a recommendation and I thank you for the share of Mod. I would appreciate more versions ;)

    Mani


  7. Sachsenplayer 24. 04 2016

    I have no problems with the mod , works perfect .
    Despite the over 150 mods in the modfolder I have not falter.
    Good work.
    ....Sachsenplayer....


    (Google translator)


  8. IRG78 23. 04 2016

    Did not pass the test with me, pity (see photos) .... :(, had there not so many foreign Mods, if the answer comes: "Clean Up modfolder" ...;) .... MfG IRG78

    Google translator



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