Allround a very good Mod. There are only 2 things.
1st: The Front Wheels of the Truck are getting randomly stuck.
Doesn't matter wich Terrain im driving on.
2nd: The Wheels are way too wide. They make the mod look so cheap made.
Most of these timber hauling trucks with cranes uses the key binding for front loader keys (I don´t see why!?) ... Is this one with the same inputs as the stock cranes that comes with the game?
I would really like to find one that is with the correct inputs!
This Mod isnt bad i just have the problem if i drive a few metres with the truck it looks like one of the front wheels get stuck, or it drives into an invisible wall. But the whole Mod is really nice, and u did good work. i add some screenshots so u can see what i mean.
and i add my Log there are some errors... i dont know if there are problems with some mods...
[spoiler=My Log]C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/MAN_TGS_33480_Forst.i3d (742.94 ms)
Warning (performance): Texture C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/adStrip/adStrip.png raw format.
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(4208) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1033)
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
Index: 0|0
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Scripts/beleuchtungV31.lua(36) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174)
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
Index: 0>27|0|2|0|3|1
Error: Beleuchtung V3 - Index 0>27|0|2|0|3|1 nicht gefunden (vehicle.lightsaddon.light(6))
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Scripts/beleuchtungV31.lua(36) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174)
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
Index: 0>27|0|3|0|3|1
Error: Beleuchtung V3 - Index 0>27|0|3|0|3|1 nicht gefunden (vehicle.lightsaddon.light(7))
C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TMK_266.i3d (76.37 ms)
C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TRS_367.i3d (5.10 ms)
C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TR_48x_ST.i3d (4.94 ms)
driveControl module manMotorKeepTurnedOn externally turned off for this vehicle
driveControl module toggleActive externally turned off for this vehicle
[/spoiler]
Hello, I have to say this mod is already really good. I give the Mod 5 stars, a recommendation and I thank you for the share of Mod. I would appreciate more versions ;)
Did not pass the test with me, pity (see photos) .... :(, had there not so many foreign Mods, if the answer comes: "Clean Up modfolder" ...;) .... MfG IRG78
8 Comments for MAN TGS 33.440 Forestry Truck & Trailers
Allround a very good Mod. There are only 2 things.
1st: The Front Wheels of the Truck are getting randomly stuck.
Doesn't matter wich Terrain im driving on.
2nd: The Wheels are way too wide. They make the mod look so cheap made.
Super Mod !
Works very well with me.
which map you use here?
The sawmill is very good and would also like me
Most of these timber hauling trucks with cranes uses the key binding for front loader keys (I don´t see why!?) ... Is this one with the same inputs as the stock cranes that comes with the game?
I would really like to find one that is with the correct inputs!
This Mod isnt bad i just have the problem if i drive a few metres with the truck it looks like one of the front wheels get stuck, or it drives into an invisible wall. But the whole Mod is really nice, and u did good work. i add some screenshots so u can see what i mean.
and i add my Log there are some errors... i dont know if there are problems with some mods...
[spoiler=My Log]C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/MAN_TGS_33480_Forst.i3d (742.94 ms)
Warning (performance): Texture C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/adStrip/adStrip.png raw format.
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(58) : checkChildIndex
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(4208) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1033)
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
Index: 0|0
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Scripts/beleuchtungV31.lua(36) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174)
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
Index: 0>27|0|2|0|3|1
Error: Beleuchtung V3 - Index 0>27|0|2|0|3|1 nicht gefunden (vehicle.lightsaddon.light(6))
Error: index out of range
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(9) : printCallstack
D:/code/lsim2015/build/finalbin/dataS/scripts/Utils.lua(49) : checkChildIndex
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Scripts/beleuchtungV31.lua(36) : indexToObject
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1174)
D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(105) : loadFinished
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(660) : load
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(754) : loadVehicle
D:/code/lsim2015/dlc/configs/../goldPackFinal/ShopPlacementFix.lua(18) : oldLoadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(83) : loadVehicleAtPlace
D:/code/lsim2015/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/ShopScreen.lua(913) : sendEvent
=C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//BuyManyAnimals/BuyManyAnimals.lua(24)
D:/code/lsim2015/build/finalbin/dataS/scripts/gui/Gui.lua(301) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1441) : update
Index: 0>27|0|3|0|3|1
Error: Beleuchtung V3 - Index 0>27|0|3|0|3|1 nicht gefunden (vehicle.lightsaddon.light(7))
C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TMK_266.i3d (76.37 ms)
C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TRS_367.i3d (5.10 ms)
C:/Users/Name/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_33480_Forst_Pack/Fliegl_TR_48x_ST.i3d (4.94 ms)
driveControl module manMotorKeepTurnedOn externally turned off for this vehicle
driveControl module toggleActive externally turned off for this vehicle
[/spoiler]
Hello, I have to say this mod is already really good. I give the Mod 5 stars, a recommendation and I thank you for the share of Mod. I would appreciate more versions ;)
Mani
I have no problems with the mod , works perfect .
Despite the over 150 mods in the modfolder I have not falter.
Good work.
....Sachsenplayer....
(Google translator)
Did not pass the test with me, pity (see photos) .... :(, had there not so many foreign Mods, if the answer comes: "Clean Up modfolder" ...;) .... MfG IRG78
Google translator