description
Purpose
To add more life to docks and harbours, and to provide another way to exchange goods besides the normal Traders.
Dependencies
I made this mod to work together with my other mods which add new foods and goods. Installing Harbour Trading will automatically install Trading with Farms, which in turn adds other production mods. RaisinMuff1n's Fantasy Decorations is also required for the props to add to your ships and warehouses.
How it Works
You will be exchanging your surplus goods for other items that you need to develop your holdings. Not all items can be exchanged - sea voyages are long, and perishable or bulky cargoes do not bring a profit. A list of all exchanged items is at the bottom of this page.
- The Merchant's Ship will carry your exports to other lands, and return with other items in exchange. Aboard should be a Ship's Crew of up to 5 people. Make sure the ship is connected to shore with a Gangplank if you want to use it for trading. Ships built away from shore will are decorative only.
- The Trading House is where exchanges are negotiated. The Merchant works here.
- You build import and export Warehouses. You assign one Dock Worker per Warehouse.
Export
- The Merchant working in the Trading House issues Commands, which are required later by the Ship's Crew.
- A Dock Worker collects items to be exported from a normal warehouse or granary, takes them to the Export Warehouse and produces Exports.
- The Ship's Crew collect Exports from the Export Warehouse and loads them onto the Merchant's Ship.
- For each Exported item, the Ship's Crew get a Command from the Merchant to find out where they need to deliver the goods.
- Once the Ship's Crew have 10 separate shipments ready, they go on their voyage and return with Imports in the ship (sorry - there are no sailing animations yet - a modding limitation)
Import
- Dock workers collect 10 Imports from the Merchant's Ship after a successful voyage
- Dock workers produce the imported good at the Import Warehouse.
- Your normal warehouse and granary transporters pick up the goods at the Import Warehouse. Workplaces can also access these import warehouses.
Example Scenario
- Build your Merchant's Ship, add a Gangplank overlapping the shore or pier, build a Trading House, and an Export Warehouse
- Appoint a Merchant and Ship's Crew
- Select "Export Wheat" in the Export Warehouse
- Assign a Dock worker to the Export Warehouse
- The Dock Worker collects Wheat from your normal Granaries and stores it at the dock in the Export Warehouse
- The Ship's Crew load the ship with the Wheat and get their commands from the Merchant
- The Ship's Crew create Imports by sailing the ship to a faraway place and returning with imported goods
- Build an Import Warehouse
- Select "Import Iron Bars" in the Import Warehouse
- Assign a Dock worker to the Import Warehouse
- The Dock Worker empties the ship and puts the Iron Bars into your Import Warehouse
- Transporters come from your normal warehouses and collect the Iron Bars
Tips
- The Gangplank needs to be well onto the land or piling, otherwise the Ship's Crew will not be able to board. Make sure that about a third of the Gangplank is overlapping land.
- You should be producing a large surplus to begin Exporting. Otherwise, the dock workers will drain too much production from your economy for the exported goods.
- For each shipment, you must collect any of the following quantities for each of the ten shipments that comprise one trading voyage:
Resource |
Shipment Qty |
Flour |
100 |
Stone |
100 |
Apples |
50 |
Wood |
50 |
Candles |
50 |
Wheat |
50 |
Wool |
50 |
Planks |
35 |
Polished Stone |
35 |
Coal |
25 |
Cider |
25 |
Cloth |
25 |
Beer |
20 |
Cheese |
20 |
Honey |
20 |
Spears |
20 |
Clothes |
10 |
Wine |
10 |
Furniture |
10 |
Glass |
10 |
Tools |
10 |
Barrels |
10 |
Marble |
10 |
Iron bars |
7 |
Swords |
5 |
Gems |
1 |
Jewelry |
1 |
Gold bars |
1 |
Credits
The ship model was originally created by xtianmir, purchased by the mod author with a royalty-free license and modified. (https://www.cgtrader.com/xtianmir). Sails and all cargo props shared with permission by RaisinMuff1n.
There is a small bug with building the dark version of the Trading House. During construction it will show as the light model, but will correctly switch to dark when built. This appears to be an issue in the base game.
Credits
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06 Nov 22:42Version 1.0.0
First release.
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
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by modhoster
ago over 4 years
-
by modhoster
ago over 4 years
-
by modhoster
ago over 4 years
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