description
Its only a Forest and you search in the wood you can found Grindeltown there.
Very large map and super suitable for sniper
New sniper spot at the start point right side up the hill.
New objects for shorter ways included.
Day and Night version ready.
Hardcore only for Coop
Play Team Deathmatch only in Grindeltown
Scenario for Coop:
Play Checkpoint short tour in Grindellake (9 Objects from A-I)
Play Checkpoint long tour in Grindelwald (21 Objects from A-U)
Play Checkpoint only in Grindeltown (8 Objects from A-H)
MapCycle.txt:
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Night")(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
Versus:
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Day")
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Night")
Travel for admins:
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night
Versus:
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night
or open for localplay:
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night
Versus:
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night
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