Feed Store Edit

V 2.0 mod for Farming Simulator 2013

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description

Feed Store Edit v 2.0

Hello everyone, i have reconstructed the Food Storage v 3.1 by dajoun tunisia.

8 storage areas with 10 fruit types: Grass_windrow dryGrass_windrow | Wheat_windrow Barley_windrow | silage | Forage | Chaff | Manure | Potato and Sugarbeet

Features: - added potato and sugarbeet | built on overhead loading conveyor system for easy loading and condensed all the heaps into Giants Polebarn

I have tested the triggers for all fruits without any errors (Ensure you follow the install instructions and all paths are correct particle system (PS).

Log file has zero errors.

Installation (read the text files provided in the zip)

1-Add an extra source files to your mod modDesc map
2-copy MapSiloBand folder to your map / models / objects folder
3-import with giant editor

 

Thanks to:

Food Storage v 3.1 by dajoun tunisia

Used som components from the ZuckerRaffenerie v 1.0 by Trekkerbodo

The video show you how it all works, hope you like it!

Cheers.

Credits

Food Storage v 3.1 by dajoun tunisia

Used som components from the ZuckerRaffenerie v 1.0 by Trekkerbodo

  • 23 Mar 08:43
    Version 2.0



23.03 2013
Modhoster user rating
4.47 / 15 Votes

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V 2.0
Farming Simulator 2013
MapSiloBand.zip
4.71 MB 7779
23. 03 2013 7,779

2 Comments for Feed Store Edit

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  1. getsome2030 25. 03 2013

    I have posted a map with the complex placed
    http://www.modhoster.com/mods/farmcentral


  2. getsome2030 23. 03 2013

    Thank you for all your comments and suggestions.

    To install: you need to have some basic knowledge using Giants Editor (GE)

    step 1. unzip the file 'MapSiloBand.zip'
    step 2. open the 'add this line to your modDesc map.xml' file select all the <extraSourceFiles> text and copy it into your maps modDesc.xml file.
    step 3. copy MapSiloBand directory to the map you want to install the mod in; it must go into your maps directory; for example: 'FarmCentral\map\models\objects\'.
    Note: do not change the name of the "MapSiloBand" directory
    step 4. open your map in (GE) import feedComplex.i3d file and place it where you want it, you can also import the feedStoreSellPoint.i3d if you need a sell trigger.

    Save and it should all work! if you have a problem with it not working, 9 times out of 10 it is because the path to the MapSiloBand directory isn't correct.

    Hope this helps and that you enjoy the layout.

    The whole purpose is to make it Course-play user friendly.

    Cheers



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