description
This addon modifies the way fill types and fruit types are loaded in the game, offering more flexibility and control for map makers. Instead of relying on game install folder configurations, this mod allows map-specific configurations to become the base, bypassing default game files.
Key Features:
- Efficient loading of defaults.
- Prevents double-registered fill types with a built-in check.
- Includes minor bug fixes.
How It Works:
Simply copy the desired configuration XML files (e.g., maps_fillTypes.xml, maps_fruitTypes.xml) into your map folder and use the thDefaultTypes
key in your map.xml file. Examples are provided in the SDK folder of the mod.
Supported Configurations:
- maps_fillTypes.xml (Fill type configuration)
- maps_fruitTypes.xml (Fruit type configuration)
Example Usage:
<fruitTypes filename="path/to/maps_fruitTypes.xml" thDefaultTypes="true"/> <fillTypes filename="path/to/maps_fillTypes.xml" thDefaultTypes="true"/>
This mod also resolves issues with double registration of fruit or fill types, ensuring smoother gameplay without requiring map edits. Simply activate the mod to enable its functionality.
Credits:
ThundRFS
Credits
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27 Jan 15:04Version 1.0.0.5
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