CTK_Suburb2

V mod for Insurgency: Sandstorm

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description

Playable Prerelease.

As requested, I welcome you.. Suburb 2.
A full new layout, alongside a new asset pack from the same
creators which where used on the original Suburb.
This time around I exported all windows, brought them into blender
and removed the glass. You can now freely stick your gun and head outside windows.
Native Insurgency breakable glass may be added in the future.

Press E to open Garage Doors.


Quite a few bugs/or unfinished parts, including but not limited to;
No Ammo/Supplys.
E Must be destroyed with explosives, planting does not work. (True F Objective)
Some doors with bad positions.
Bots do not see more than 5-10 feet ahead of them.
Bots not pushing certain objectives (interior), rather hanging out around them.
No physics based water sounds.
The true D objective is not being listed as an objective,
This worked in testing, but not in release.. however cache still exist on map.
Your feet get caught entering (true) E objective. (D Objective)
Some vehicles have messed up LOD's and may disappear/reappear at semi-short ranges.



Hello, You've made it to the bottom..
I'm sure you're ready to jump in game and test the map..
skipping past everything above.
but please.. go ahead and give it a read.


Map:
CTK_Suburb2


Current Available Scenarios:
Suburb_COOP
(Unlike my usual, this does not require scenario_ in front// Capitalization is not required in cmd strings)


Lighting
Day
Night

But Craz, How do I play this Solo!?
Start any map on local play
Hit tilde ( ` ) , its left of "1" on QWERTY Keyboards.
type: Travel CTK_Suburb2?Scenario=Suburb_Coop?lighting=day
then hit enter

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Modhoster user rating
5.0 / 2 Votes

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