Courseplay

V 2.3 mod for Farming Simulator 2011

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description

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In the new version 2.3 the following was added and changed:

 

1st The beacon is switched off or adjust-

 

2nd You can manually generate field courses: This goes to all four corners from the field and it stores the vertices. Then can you adjust the working width and can be a work course (for example, for the fertilization) generate.

 

3rd Another new feature you can display all the waypoints of a course, all or hide them completely.

 

4th The Amazone UX 5200 is now supported in fertilizing mode. (She works and is turned on)

 

5th The fertilizer loaded in mode at the starting point is now even if you do not even sit in the car.

 

6th In Headys BGA recognizes the downhill when a silo is full and ignored it.

 

7th The reverse was optimized again.

 

8th There is also the possibility the Abfahrhelfer say that he should stop at the end of the route or to hold the next trigger.

 

9th The multiplayer capability was again revised by me, playing some candidate so you get log entries outputs the synchronization of the game - but it is not an error. In any case, the courses are now being transferred from the host once again to the clients and thus avoided many mistakes.

 

10th Of course, there were 100 minor changes which we have all but forgotten;)

Credits

Lautschreier, Hummel, Bastian82, Wolverin

  • 30 Jul 21:54
    Version 2.3



Files

checksum: 02f4efb0bc034fea62f3a26b578e520e
Version: 2.3
multiplayer ready? no
Author: Lautschreier/Wolverin0815/Hummel (modhoster.de)/Bastian82
price in shop: LS
name in shop:
description in shop:

30.07 2011
Modhoster user rating
4.57 / 87 Votes

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Do you think this mod should be featured?

V 2.3
Farming Simulator 2011
ZZZ_courseplay.zip
479 KB 14928
30. 07 2011 14,928

3 Comments for Courseplay

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  1. ju997 03. 08 2011

    find den mod richtig geil!! Danke


  2. lolpope 01. 08 2011

    wie instaliert
    man den mod

    1 replies

  3. baba 96 30. 07 2011

    jo danke lop an den modder



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