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Adds a stun grenade (works better than vanilla flashbang) and point shooting.
Why? Because I want to flash and clear the rooms but the vanilla flashbang is underpowered and unreliable.
To enable point shooting, equip an attachment named CAR.
Mutator name = BreacherEnhancement
You can tweak the stun grenade stats via modifying the Game.ini file.
Please don't ask me what the parameters are for, I have no idea. The comments are the descriptions provided along with the variables.
[BreacherEnhancement/Blueprints/BP_Projectile_Stun_Breacher.BP_Projectile_Stun_Breacher_C]
OverrideFlashRadius=2500
;If false, will stun as if there is LOS
bDoLOSCheck=True
;Z offset for the LOS check trace
HasLOSTraceStartZOffset=50
;Amount to flash players by
HasLOSFlashHoldTime=7
;How long should players be blind for at the epicentre
HasLOSFlashFadeTime=3
;Additional time to hold supression by (multiplier of FlashHoldTime)
HasLOSSupressionHoldTimeFactor=0.5
;Absolute additional hold time for suppression
HasLOSSuppressionHoldTime=1
;Require bDoLOSCheck to be true
NoLOSFlashHoldTime=5
NoLOSFlashFadeTime=2
NoLOSSupressionHoldTimeFactor=0.35
NoLOSSuppressionHoldTime=0.7
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07.02 2021
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