description
Add bots per objective captured/destroyed regardless of bBot status using SoloEnemies. This is designed for coop matches. Be careful in setting the BotIncrease too high as some have the final objective multiplier (FinalCacheBotQuotaMultiplier) set high and the amount of bots spawning on the final defense may crash servers.
Settings |
Effect |
ObjectiveCountBeforeIncrease |
Number of captures/caches required before bot increase is applied |
MinimumBotIncrease |
Number of bots to increase at minimum player count |
MaximumBotIncrease |
Number of bots to increase per count at MaxPlayerIncrease count |
MaxPlayers |
Max players for scaling purposes |
Mutator=CountFlex
Game.ini example:
[/CountFlex/Mutators/CountFlex.CountFlex_C]
ObjectiveCountBeforeIncrease=1
BotIncrease=1
MinimumBotIncrease=1
MaximumBotIncrease=3
MaxPlayerIncrease=4
Example use:
open Citadel?Scenario=Scenario_Citadel_Checkpoint_Security?Mutators=CountFlex
Designed to be use along with my FortuneSoldier mod:
open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=CountFlex,FortuneSoldier,Warlords
ToDo:
Troubleshooting
Add support for changing base bot count based off player count
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