Bergmann Royal 28s

V 2.1 mod for Farming Simulator 2011

2
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10,817
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description

featured

Der Bergmann Royal 28s hat folgende Funktionen: -Deichsel per Maus steuerbar -animierte Pickup mit Particlesystem -Blinker, Bremslicht -animierte Dosierwalzen -reales Abladen uvm. Fassungsvermögen: 36 m³ Leistungsbedarf: 85 PS

Credits

Modell: mb trac 100
Textur: mb trac 100/ John Deere 6930
Plane: Kanalratte
Script: Frunktor Bergmann Shuttle
Einbau/Umbau: Andy W [MR-Team]

  • 22 May 20:49
    Version 2.1



Files

checksum: 2fa0593a5827fc8281aeb4101edce9fd
Version: 2.1
multiplayer ready? no
Author: Kanalratte edit Andy W
price in shop: 43250 LS
name in shop: Bergmann Royal 28s
description in shop: Modell: mb trac 100 Textur: mb trac 100/ John Deere 6930
Plane: Kanalratte Script: Frunktor Bergmann Shuttle
Einbau/Umbau: Andy W

22.05 2011
Modhoster user rating
4.65 / 26 Votes

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V 2.1
Farming Simulator 2011
Bergmann_Royal28s_Edit_AndyW.zip
7.47 MB 10817
22. 05 2011 10,817

1 Comments for Bergmann Royal 28s

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  1. dan123 24. 05 2011

    Ah jetzt weiß ich warum der nicht Premium sein kann:
    FarmingSimulator2011/mods/Bergmann_Royal28s/BergmannRoyal.i3d (5.61mb in 1998.76 ms)
    Failed to create vertex shader, CG ERROR : The compile returned an error.
    Listing: (401) : warning C7011: implicit cast from "float4" to "float2"
    (843) : warning C7011: implicit cast from "float4" to "float3"
    (917) : warning C7011: implicit cast from "float4" to "float3"
    (691) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
    (693) : warning C7050: "Out.texCoords[0]" might be used before being initialized

    Failed to create fragment shader, CG ERROR : The compile returned an error.
    Listing: (401) : warning C7011: implicit cast from "float4" to "float2"
    (843) : warning C7011: implicit cast from "float4" to "float3"
    (917) : warning C7011: implicit cast from "float4" to "float3"
    (787) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"

    RenderDevice Error: INVALID SHADER CODE
    der letzte Eintrag wiederholt sich gefühlte zweitausenmal. Log = über 200 KB, nicht gut. Schade. Opitk und Funktionen waren vielversprechend.

    1 replies


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