Ah jetzt weiß ich warum der nicht Premium sein kann:
FarmingSimulator2011/mods/Bergmann_Royal28s/BergmannRoyal.i3d (5.61mb in 1998.76 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (401) : warning C7011: implicit cast from "float4" to "float2"
(843) : warning C7011: implicit cast from "float4" to "float3"
(917) : warning C7011: implicit cast from "float4" to "float3"
(691) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(693) : warning C7050: "Out.texCoords[0]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (401) : warning C7011: implicit cast from "float4" to "float2"
(843) : warning C7011: implicit cast from "float4" to "float3"
(917) : warning C7011: implicit cast from "float4" to "float3"
(787) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
der letzte Eintrag wiederholt sich gefühlte zweitausenmal. Log = über 200 KB, nicht gut. Schade. Opitk und Funktionen waren vielversprechend.
1 Comments for Bergmann Royal 28s
Ah jetzt weiß ich warum der nicht Premium sein kann:
FarmingSimulator2011/mods/Bergmann_Royal28s/BergmannRoyal.i3d (5.61mb in 1998.76 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (401) : warning C7011: implicit cast from "float4" to "float2"
(843) : warning C7011: implicit cast from "float4" to "float3"
(917) : warning C7011: implicit cast from "float4" to "float3"
(691) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(693) : warning C7050: "Out.texCoords[0]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (401) : warning C7011: implicit cast from "float4" to "float2"
(843) : warning C7011: implicit cast from "float4" to "float3"
(917) : warning C7011: implicit cast from "float4" to "float3"
(787) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
der letzte Eintrag wiederholt sich gefühlte zweitausenmal. Log = über 200 KB, nicht gut. Schade. Opitk und Funktionen waren vielversprechend.