description
Sparkie951 asked me to port some more maps over from Insurgency 2014 so i have did this one first for him.
Another map imported from Ins 2014 map was made by Jack Hammer.
However when importing we have to add objectives, spawn zones, Ai Cover actors etc to work with Sandstorm. I also have 2 lighting scenarios Day and Dusk.
Hope you like it. Any issues please post in the comments below
MAP NAME:
BadLands
SCENARIO:
(Scenario="Scenario_BadLands_Checkpoint_Security",Lighting="GlobalDay")
(Scenario="Scenario_BadLands_Checkpoint_Security",Lighting="Dusk")
(Scenario="Scenario_BadLands_Checkpoint_Insurgents",Lighting="GlobalDay")
(Scenario="Scenario_BadLands_Checkpoint_Insurgents",Lighting="Dusk")
LOCAL:
BadLands?Scenario=Scenario_BadLands_Checkpoint_Security?Lighting=GlobalDay
BadLands?Scenario=Scenario_BadLands_Checkpoint_Security?Lighting=Dusk
BadLands?Scenario=Scenario_BadLands_Checkpoint_Insurgents?Lighting=GlobalDay
BadLands?Scenario=Scenario_BadLands_Checkpoint_Insurgents?Lighting=Dusk
KNOWN ISSUES:
Bots not attacking Objective A on Insurgent side getting stuck at B (FIXED in 1.4.1 Hotfix)
Cache doesn't blow up on security side (FIXED in 1.4.1 Hotfix)
CHANGES:
Added Insurgent Side
Tweaked Lighting on both Dusk and Day to improve FPS hopefully
Added another set of stairs for entrance/exit to one of the buildings
Rebuilt Nav Mesh(bot paths)
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