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This overrides respawn counts for the players team and awards waves per x bot kills. This just provides another game feel, which encourages team-work in fully eliminating the enemy team.
Mutator=AwardWaves
Default config is shown below. Only change if you want different values then these:
[/AwardRespawns/Mutators/AwardWaves.AwardWaves_C]
InitialWaves=1
IncThreshold=10
WaveIncrementOnObjective=0
bPlayerCount=False
Config Value |
Description |
InitialWaves | This sets the number of respawn waves that player team will start the round with. This overrides the vanilla value of SoloWaves. |
IncThreshold | This sets the number of bots a single player must kill in order for a respawn wave to be awarded |
WaveIncrementOnObjective | This overrides the vanilla amount of respawns awarded on an objective being captured set by SoloWaveIncrementOnObjective. |
bPlayerCount | If set to True, then players kills are counted individually. If set to False (default), then player kills are counted as a team. |
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01.06 2022
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