AutoTractor

V 1.42 mod for Farming Simulator 2013

3
Downloads today
105,565
Downloads total
406
Comments

description

featured

AutoTractor is an alternative helper for tractors , which is not only simple boots down under , but automatically detects the direction and continuously adjusts . Who knows my Mod AutoCombine ( http://www.modhoster.de/mods/autocombine ) , who knows what I mean.
With the 5 key to open the AutoTractor Hud . There you will find 15 buttons . Here whose assignment is in the following scheme:
A1 A2 A3 A4
B1 B2 B3 B4
C1 C2 C3 C4
D1 D2 D3 D4
A1: helpers / on of
A2 : swap between the built-in helper of Giants (default ) and the AutoTractor helper
A3: switching between Hoch-/Runter-Modus (default) and Circular Motion
A4: During the turning maneuver can skip to the next step . This is sometimes needed when the helper has bogged down
B1: Vorwende on / off ( default is off). Headland only works when Hoch-/Runter-Modus
B2: reverse on / off ( default is on)
B4: Automatic steering. Here AutoTractor only takes over the steering. You have to own the gas. As soon as one directs itself to the automatic steering switches off again. They can also be on the 6 key switch
C1: This button activates the left margin
C2: This button activates the right edge
C3 : Increase the maximum steering angle
C4: reducing the maximum steering angle
D1: increase working width
D2 : reduction of working width
D3 : more space when turning / headland
D4: Less space when turning / headland
Also, you can still speed with the keys S , 1, 2 , 3, and 4 switching . Use at your own risk . Many cultivators but it makes sense to change to speed 2 .
There are in addition to all devices that also , the normal helpers , nor sprayers, fertilizer spreaders , manure spreaders and manure barrels supported. Also drawn harvesters and Krautschläger should work. But this is still experimental.
Warning: You must turn on before the Hud alternative helper with Button A2. Is there a quadrilateral , then only the normal helper is on.

This project is still beta . Who finds a problem , please send me a PM .

Changelog v0.9.0

  • New field detection method. The game might freeze for some seconds when the employee is hired.
  • New algorithms to turn
  • Support for articulated axis
  • Improved damping of steering
  • It is possible to manually override automatic steering


The mod may be offered for download on other sites using the original download link. The re-upload to another file hoster is prohibited. A short note to me would be nice too .

Credits

LS13 Mogli aka Biedens

Die Idee beruht auf dem AutoPilot Script:
Ur-Skript Autopilot: Zartask
LS09 Skript Autopilot: Mr. F
LS11 Skript Autopilot für Mähdrescher: gotchTOM

  • 21 Jul 18:49
    Version 1.42

    - Bugix "Mogli" not found

  • 19 Jul 23:18
    Version 1.41

    - bugfix pcall(...)

  • 18 Jul 13:56
    Version 1.4

    - verschiedene Fehler behoben
    - Überarbeitung der 180° Wende
    - Verbesserter Support für gezogene Pflüge (Pöttinger Servo 650)
    - Schalter großes / kleines Vorgewende

  • 14 Apr 20:12
    Version 1.31

    - Bugfix Senken / Einschalten Häcksler oder Roder nach Wende





Files

checksum: c6ccbe505d89a702136952c76f5a0770
Version: 1.42
multiplayer ready? yes
Author: Mogli
price in shop: LS
name in shop:
description in shop:

07.02 2014
Modhoster user rating
4.64 / 230 Votes

Empfehlungsrate

94.83%
nach 232 Stimmen

Do you think this mod should be featured?

V 1.42
Farming Simulator 2013
zzzAutoTractor.zip
213 KB 31316
21. 07 2014 31,316
V 1.41
Farming Simulator 2013
zzzAutoTractor.zip
212 KB 4752
19. 07 2014 4,752
V 1.4
Farming Simulator 2013
zzzAutoTractor.zip
212 KB 6061
18. 07 2014 6,061
1 ältere Versionen

13 Comments for AutoTractor

You have to log in for writing comments.
You can also sign up for free, id you don't have an account yet - it only takes 5 minutes.

  1. sasq 27. 05 2014

    How to make tractor cut grass? Its just spin in circle or just move random out of field...

    1 replies

  2. jeremy01995 15. 04 2014

    tractor turn on round when a hire a worker for a irregular field..


  3. J Willy 15. 04 2014

    Thank you for such wonderful mods ;-) With this update it fails to turn the Pottinger Mex 6 back on after turning. Would you really shut off at every turn anyhow? I know it's only a matter of time before it's perfect, thanks again, James?


  4. sbaffo 27. 03 2014

    hallo mod sehr interessant, aber in der Lage sein, um es besser zu nutzen
    Ich würde es übersetzen, und fügen Sie die italienische Sprache nur hinzufügen <it> </ it>
    dies nur für den persönlichen Gebrauch
    Ich kann es tun? Ich habe Ihre Erlaubnis?
    Dank erwarten Antwort


  5. I was having a issue when i turn the hired worker on, it just work some meters and then just stops and say in the "Glance" mod (http://fs-uk.com/mods/view/33574) that the work has been finished, even when the AutoTractor is turned off, and that's just happening after i installed the latest version. Do you guys having the same problem or is just with me?

    1 replies

  6. J Willy 08. 03 2014

    I think your AutoCombine is the best mod out there and this wouldn't be far behind except for the 20 or so loss in FPS every time and on different maps. Thanks.


  7. most sinister 07. 03 2014

    Job well done!Now there are dots and stick so it works well.Anything with dots and sticks work well.My hats off to you Sir!


  8. This mod is the best thing ever launched for FS! Really helpful in Singleplayer, so you don't need to worry with your workers anymore! If the creators can fix the AutoSteer issue, it's gonna be perfect! 5 stars!


  9. When i turn the AutoSteer on the FPS falls considerably. This is happening only for me or someone else is having the same problem?

    1 replies

  10. nlinetec 09. 02 2014

    I stand correct. It does not work on the CaseIH Steiger tractors at all, but if great on the rest.

    1 replies

  11. most sinister 09. 02 2014

    Spent 1.5 h trying to get the tractor not to back on it self,for most part got it , you got it better.Great piece of script,not very complicated, witch is an asset. Now with Course Play, Combine AP, we don't have to play the game at all.All we need is a script for animals to feed them selves and we are done. (Do not mean it in negative manner..)


  12. sbc 08. 02 2014

    awsome guess this my be the end of courseplay lmao

    1 replies

  13. nlinetec 08. 02 2014

    Thanks for this mod, I have been waiting since 13 was released!



}