description
featuredAutoTractor is an alternative helper for tractors , which is not only simple boots down under , but automatically detects the direction and continuously adjusts . Who knows my Mod AutoCombine ( http://www.modhoster.de/mods/autocombine ) , who knows what I mean.
With the 5 key to open the AutoTractor Hud . There you will find 15 buttons . Here whose assignment is in the following scheme:
A1 A2 A3 A4
B1 B2 B3 B4
C1 C2 C3 C4
D1 D2 D3 D4
A1: helpers / on of
A2 : swap between the built-in helper of Giants (default ) and the AutoTractor helper
A3: switching between Hoch-/Runter-Modus (default) and Circular Motion
A4: During the turning maneuver can skip to the next step . This is sometimes needed when the helper has bogged down
B1: Vorwende on / off ( default is off). Headland only works when Hoch-/Runter-Modus
B2: reverse on / off ( default is on)
B4: Automatic steering. Here AutoTractor only takes over the steering. You have to own the gas. As soon as one directs itself to the automatic steering switches off again. They can also be on the 6 key switch
C1: This button activates the left margin
C2: This button activates the right edge
C3 : Increase the maximum steering angle
C4: reducing the maximum steering angle
D1: increase working width
D2 : reduction of working width
D3 : more space when turning / headland
D4: Less space when turning / headland
Also, you can still speed with the keys S , 1, 2 , 3, and 4 switching . Use at your own risk . Many cultivators but it makes sense to change to speed 2 .
There are in addition to all devices that also , the normal helpers , nor sprayers, fertilizer spreaders , manure spreaders and manure barrels supported. Also drawn harvesters and Krautschläger should work. But this is still experimental.
Warning: You must turn on before the Hud alternative helper with Button A2. Is there a quadrilateral , then only the normal helper is on.
This project is still beta . Who finds a problem , please send me a PM .
Changelog v0.9.0
- New field detection method. The game might freeze for some seconds when the employee is hired.
- New algorithms to turn
- Support for articulated axis
- Improved damping of steering
- It is possible to manually override automatic steering
The mod may be offered for download on other sites using the original download link. The re-upload to another file hoster is prohibited. A short note to me would be nice too .
Credits
LS13 Mogli aka BiedensDie Idee beruht auf dem AutoPilot Script:
Ur-Skript Autopilot: Zartask
LS09 Skript Autopilot: Mr. F
LS11 Skript Autopilot für Mähdrescher: gotchTOM
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21 Jul 18:49Version 1.42
- Bugix "Mogli" not found
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19 Jul 23:18Version 1.41
- bugfix pcall(...)
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18 Jul 13:56Version 1.4
- verschiedene Fehler behoben
- Überarbeitung der 180° Wende
- Verbesserter Support für gezogene Pflüge (Pöttinger Servo 650)
- Schalter großes / kleines Vorgewende -
14 Apr 20:12Version 1.31
- Bugfix Senken / Einschalten Häcksler oder Roder nach Wende
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by biedens
ago over 10 years
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by biedens
ago over 10 years
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by biedens
ago almost 11 years
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by biedens
ago almost 11 years
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by biedens
ago almost 11 years
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by biedens
ago almost 11 years
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by biedens
ago almost 11 years
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by biedens
ago about 11 years
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by biedens
ago about 11 years
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by biedens
ago about 11 years
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by trkkermark
ago over 10 years
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by trkkermark
ago over 10 years
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by Fendt Fan 12
ago over 10 years
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by Fendt Fan 12
ago over 10 years
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by Joe`s farm dk
ago almost 11 years
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by Joe`s farm dk
ago almost 11 years
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by Deutz fan 0800
ago almost 11 years
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by Smartin
ago almost 11 years
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by Deutz fan 0800
ago almost 11 years
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by Fendt Fan 12
ago almost 11 years
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by Fendt Fan 12
ago almost 11 years
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by Fendt Fan 12
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
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by Benjamin1
ago almost 11 years
13 Comments for AutoTractor
How to make tractor cut grass? Its just spin in circle or just move random out of field...
tractor turn on round when a hire a worker for a irregular field..
Thank you for such wonderful mods ;-) With this update it fails to turn the Pottinger Mex 6 back on after turning. Would you really shut off at every turn anyhow? I know it's only a matter of time before it's perfect, thanks again, James?
hallo mod sehr interessant, aber in der Lage sein, um es besser zu nutzen
Ich würde es übersetzen, und fügen Sie die italienische Sprache nur hinzufügen <it> </ it>
dies nur für den persönlichen Gebrauch
Ich kann es tun? Ich habe Ihre Erlaubnis?
Dank erwarten Antwort
I was having a issue when i turn the hired worker on, it just work some meters and then just stops and say in the "Glance" mod (http://fs-uk.com/mods/view/33574) that the work has been finished, even when the AutoTractor is turned off, and that's just happening after i installed the latest version. Do you guys having the same problem or is just with me?
I think your AutoCombine is the best mod out there and this wouldn't be far behind except for the 20 or so loss in FPS every time and on different maps. Thanks.
Job well done!Now there are dots and stick so it works well.Anything with dots and sticks work well.My hats off to you Sir!
This mod is the best thing ever launched for FS! Really helpful in Singleplayer, so you don't need to worry with your workers anymore! If the creators can fix the AutoSteer issue, it's gonna be perfect! 5 stars!
When i turn the AutoSteer on the FPS falls considerably. This is happening only for me or someone else is having the same problem?
I stand correct. It does not work on the CaseIH Steiger tractors at all, but if great on the rest.
Spent 1.5 h trying to get the tractor not to back on it self,for most part got it , you got it better.Great piece of script,not very complicated, witch is an asset. Now with Course Play, Combine AP, we don't have to play the game at all.All we need is a script for animals to feed them selves and we are done. (Do not mean it in negative manner..)
awsome guess this my be the end of courseplay lmao
Thanks for this mod, I have been waiting since 13 was released!