Thank you for such wonderful mods ;-) With this update it fails to turn the Pottinger Mex 6 back on after turning. Would you really shut off at every turn anyhow? I know it's only a matter of time before it's perfect, thanks again, James?
hallo mod sehr interessant, aber in der Lage sein, um es besser zu nutzen
Ich würde es übersetzen, und fügen Sie die italienische Sprache nur hinzufügen <it> </ it>
dies nur für den persönlichen Gebrauch
Ich kann es tun? Ich habe Ihre Erlaubnis?
Dank erwarten Antwort
I was having a issue when i turn the hired worker on, it just work some meters and then just stops and say in the "Glance" mod (http://fs-uk.com/mods/view/33574) that the work has been finished, even when the AutoTractor is turned off, and that's just happening after i installed the latest version. Do you guys having the same problem or is just with me?
I think your AutoCombine is the best mod out there and this wouldn't be far behind except for the 20 or so loss in FPS every time and on different maps. Thanks.
This mod is the best thing ever launched for FS! Really helpful in Singleplayer, so you don't need to worry with your workers anymore! If the creators can fix the AutoSteer issue, it's gonna be perfect! 5 stars!
The mod itself does a lot of calculations and fruit detection. This takes some FPS. And when you start it the field detection is running. This might freeze the game for several seconds.
I hope that I can change the field detection to run differently in future.
Spent 1.5 h trying to get the tractor not to back on it self,for most part got it , you got it better.Great piece of script,not very complicated, witch is an asset. Now with Course Play, Combine AP, we don't have to play the game at all.All we need is a script for animals to feed them selves and we are done. (Do not mean it in negative manner..)
13 Comments for AutoTractor
How to make tractor cut grass? Its just spin in circle or just move random out of field...
tractor turn on round when a hire a worker for a irregular field..
Thank you for such wonderful mods ;-) With this update it fails to turn the Pottinger Mex 6 back on after turning. Would you really shut off at every turn anyhow? I know it's only a matter of time before it's perfect, thanks again, James?
hallo mod sehr interessant, aber in der Lage sein, um es besser zu nutzen
Ich würde es übersetzen, und fügen Sie die italienische Sprache nur hinzufügen <it> </ it>
dies nur für den persönlichen Gebrauch
Ich kann es tun? Ich habe Ihre Erlaubnis?
Dank erwarten Antwort
I was having a issue when i turn the hired worker on, it just work some meters and then just stops and say in the "Glance" mod (http://fs-uk.com/mods/view/33574) that the work has been finished, even when the AutoTractor is turned off, and that's just happening after i installed the latest version. Do you guys having the same problem or is just with me?
I think your AutoCombine is the best mod out there and this wouldn't be far behind except for the 20 or so loss in FPS every time and on different maps. Thanks.
Job well done!Now there are dots and stick so it works well.Anything with dots and sticks work well.My hats off to you Sir!
This mod is the best thing ever launched for FS! Really helpful in Singleplayer, so you don't need to worry with your workers anymore! If the creators can fix the AutoSteer issue, it's gonna be perfect! 5 stars!
When i turn the AutoSteer on the FPS falls considerably. This is happening only for me or someone else is having the same problem?
I stand correct. It does not work on the CaseIH Steiger tractors at all, but if great on the rest.
Spent 1.5 h trying to get the tractor not to back on it self,for most part got it , you got it better.Great piece of script,not very complicated, witch is an asset. Now with Course Play, Combine AP, we don't have to play the game at all.All we need is a script for animals to feed them selves and we are done. (Do not mean it in negative manner..)
awsome guess this my be the end of courseplay lmao
Thanks for this mod, I have been waiting since 13 was released!